Feng (Tekken 7) |
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Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1[1] | 7 | +8 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
Enemy | Move | Damage | Frames | Can reach |
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Enemy | Move | Damage | Frames |
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Enemy | Move | Damage | Frames |
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Move | Damage | Frames | Risk |
---|---|---|---|
1[2] | 7 | +8 | Safe |
Standing:
i10:
1-2-2, 26 damage, +3 or +5BT. However, resets to range 1. Not much pressure off this, backdash can cause almost all BT options to whiff.
1-3, 24 damage, +6. Resets slightly further than range 1. + frames mitigate backdashing, giving more pressure than 122 and allowing B4 and jabs to not whiff.
2-4, 18 damage, -1 or -2BT. In reach for BT options.
i13:
B1+2. 30 damage, KND or wallsplat. Pushback punisher.
i15:
UF4, launch. Range issues, i17 at tip. Cannot punish Paul D1+2, for instance.
DF4-3, 32 damage, +13.
i18:
F4, launch. This is useful for punishing things like Law & Kazuya WS2 without range issues.
i19:
F1+2, launch. Better range than F4.
WS:
i11: WS4, 18 damage, +7. High pushback on hit.
i13: WS1-2, 26 damage, +1. Range 0 on hit.
i15: WS3, launch. Can whiff on things like Eddy recovering from Slippery Kicks; recommend CC F3-4 in this case.