Released on 17th June, 2020.
General Changes
- Fixed an issue preventing an Armor King cosmetic from appearing in treasure battle.
Character Changes
Devil Jin
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Command |
Change
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f,n,d,d/f+4
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Reverted the moves tracking to Ver. 3.21. (reduced tracking)
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Eliza
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Command |
Change
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F+4,3,4 |
Shortened the recovery time by 4 frames upon hit.
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f+4,4 |
Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit.
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b+1,2 |
Increased the move's tracking.
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Fahkumram
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Command |
Change
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Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
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Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
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R! d/f+3+4
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Changed the frame advantage upon hit from ±0 frames to -3 frames.
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R! u/f+3+4
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Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
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d/f+1+2
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Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
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Geese
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Command |
Change
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R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2
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Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
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Gigas
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Command |
Change
|
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d/f+4 |
Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit.
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d/f+4,1+2 |
The move will now chain together when the 1st hit lands as a counter hit.
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During Golem 2 |
Changed the frame advantage when guarded from -8 frames to ±0 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Shortened the recovery time by 3 frames upon hit.
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f,F+2 |
Changed the damage from 20 to 25.
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WS 2,3 |
Changed the input window for the 2nd hit from 16 frames to 25 frames.
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WS 2,4 |
Changed the input window for the 2nd hit from 16 frames to 25 frames.
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SS 2 |
Changed the frame advantage when guarded from -12 frames to -9 frames.
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Hwoarang
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Command |
Change
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Decreased the distance between the character and the opponent when the 2nd hit lands.
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Katarina
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Command |
Change
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3,3,3,3,3 |
Changed the frame advantage upon hit from +1 frame to +4 frames.
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HAR 2 |
Changed the opponent's behaviour when the move lands as a counter hit.
Reduced the strength of the pushback, and made the move easier to land.
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d/f+4 |
Changed the frame advantage upon hit from +2 frames to +4 frames.
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d/f+3+4 |
Changed the frame advantage upon hit from -1 frame to +1 frame.
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WR 3 |
Changed the frame advantage when guarded from +1 frame to +5 frames.
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FC d/f+4 |
Changed the frame advantage upon hit from ±0 frames to +1 frame.
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Kazuya
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Command |
Change
|
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f,n,d,d/f+4 |
Reverted the moves tracking to Ver. 3.21. (reduced tracking)
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Leroy
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Command |
Change
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HRM 4,1+2 |
Decreased the distance between the character and the opponent when the move is guarded.
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d/f+1 |
Changed the frame advantage when guarded from -1 frames to -3 frames.
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d/f+1,4 |
Changed the frame advantage upon hit from +5 frames to +3 frames.
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d/f+4 |
Changed the frame advantage when guarded from -6 frames to -9 frames.
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d/f+4,3 |
Changed the frame advantage upon hit from +6 frames to +3 frames.
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d+2 |
Changed the damage from 16 to 14.
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u/f+3+4 |
Changed the damage from 17 to 14.
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Lucky Chloe
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Command |
Change
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2,2 (JF) |
Changed the damage from 20 to 23.
Increased the input window for just frame by 2 frames.
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d+3+4 |
Changed the damage from 10, 5, 5 to 5, 5, 5.
1st to 3rd hit will now chain together.
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b+1 |
Changed the opponent's behaviour when the move lands as a counter hit.
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External Links