This template is used to give a brief overview of a character's key moves and what strategical function they serve.
Usage
{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|d/b+3|mixup=core|oki=core}}
}}
For every parameter except 1
, the possible values are core
, secondary
, extra
.
Parameter
|
Notes
|
1
|
Input for the move.
|
2 or poke
|
Degree to which this move is a poke.
|
3 or counter
|
Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks.
|
4 or mixup
|
Degree to which this move is good for mixups.
|
5 or approach
|
Degree to which this move is good for approaching.
|
6 or keepout
|
Degree to which this move is good for keepout.
|
7 or oki
|
Degree to which this move is good for okizeme.
|
Example
FunctionDegree to which the move is fit for this purpose.
|
|
Core
|
|
Secondary
|
|
Extra
|
Move |
PokeFast and safe, see Poke |
CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. |
MixupUseful against a guarding opponent. |
KeepoutUseful against an opponent moving in. |
ApproachUseful when moving in. |
OkiUseful against a grounded opponent, see okizeme. |
2,1 |
|
|
|
|
|
|
|
4 |
|
|
|
|
|
|
|
f,F+4 |
|
|
|
|
|
|
|
d/b+3 |
|
|
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