User:Jake2xR TK/sandbox

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Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Josie

1+4
New move.
R.d/f+1+2
Startup changed from i20 to i20~21.
Switch stance 1
Frame advantage on block improved from -7 to -1.
3,3
Startup changed from i23 to i23~24.
3,f+3
Frame advantage on block improved from -14 to -13.
f+2,3,3
Damage reduced from 30 to 28.
f+3
Tracking increased.
d/f+1,4,2
Counter hit behavior changed.
d/f+3+4
Startup changed from i22 to i22~23.
Range increased.
d/b+4,2,3
Frame advantage on block improved from -16 to -14.
b+2
Lower range increased.
Tracking increased.
f,n,d,d/f+2
Range increased.
f,n,d,d/f+1+2
Startup changed from i24~26 to i24~27.
Lower range increased.
FC.d/f+4
Pushback on hit reduced.
Range increased.

Julia

f,F+4
New move.
f+4,1
Can now cancel 2nd hit with f+4,1,D and shift to crouching.
d,d/f
Issue of not performing low parry now fixed.
b+3
Easier for opponent to land a jumping mid attack.
b+4
Frame advantage on block reduced from +1 to -2.
b+1+2
Frame advantage on block reduced from -13 to -14.
Pushback on block reduced.
Recovery after hit lengthened by 1 frame.
f,F+1+2
Damage reduced from 27 to 23.
Frame advantage on block reduced from -7 to -9.
d,D/F+1,2
Recovery after hit shortened by 5 frames.
wr2,1
Behavior on midair hit changed.
ws3
Counter hit pushback reduced.
ws4
Damage reduced from 21 to 17.
Frame advantage on block improved from -15 to -12.
FC.d/f+4,3
Damage reduced from 23 to 20.
SS.2
Pushback on hit reduced.
SS.4
Frame advantage on hit reduced from +3 to +0.
SS.3+4
Phasing reduced in specific situations.
Approach mid-air enemy f+3,1+2
Damage increased from 30 to 35.

Kazumi

wr1
New move.
R.f,F+1+2
Damage issue where 2nd hit on midair did not match ground hit now fixed.
4
Damage reduced from 18 to 15.
f+3
Lower range increased.
Fearless Warrior 3
Counter hit behavior changed.
Fearless Warrior 1+2
Counter hit behavior changed.
Fearless Warrior 3+4
Damage reduced from 8,20 to 7,20.
d+1
Input issue where opponent could not buffer attacks after counter hit now fixed.
d/b+3
Damage reduced from 14 to 12.
d/b+4
Counter hit behavior changed.
d/b+1+2
Behavior on hit changed.
u/f+3,4
Frame advantage on block improved from -7 to +0.
Range increased.
Tracking increased.
u/f+4
Lower range increased.
wr2
Damage increased from 24 to 25.
ws3
Startup improved from i15~16 to i14~15.
b+1+2
Recovery shortened by 5 frames.
Power Crush state reduced by 5 frames.
b+1+2 after successful attack reversal
Damage increased from 0,30 to 5,30.
Startup changed from i30~34, i36~81 to i25~34, i31~76.

Kazuya

ws1+2
New move.
R.f,n,d,d/f+1+4
Damage reduced from 45 to 41.
3,1
Damage increased from 7 to 10.
1+2
Pushback of 1st hit reduced and attack lands easier.
Lower range of 1st hit increased.
Pushback of 2nd hit reduced.
Frame advantage of 2nd hit on block improved from -14 to -13.
Recovery shortened by 1 frame.
d/f+1,4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +17 to +18.
d/f+2
Range increased.
d+1+2
Frame advantage on hit improved from +1 to +3.
Behavior on hit changed.
SS.1+2
Frame advantage on block improved from -6 to -3.

King

Kuma & Panda

Lars