Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Josie
- 1+4
- New move.
- R.d/f+1+2
- Startup changed from i20 to i20~21.
- Switch stance 1
- Frame advantage on block improved from -7 to -1.
- 3,3
- Startup changed from i23 to i23~24.
- 3,f+3
- Frame advantage on block improved from -14 to -13.
- f+2,3,3
- Damage reduced from 30 to 28.
- f+3
- Tracking increased.
- d/f+1,4,2
- Counter hit behavior changed.
- d/f+3+4
- Startup changed from i22 to i22~23.
- Range increased.
- d/b+4,2,3
- Frame advantage on block improved from -16 to -14.
- b+2
- Lower range increased.
- Tracking increased.
- f,n,d,d/f+2
- Range increased.
- f,n,d,d/f+1+2
- Startup changed from i24~26 to i24~27.
- Lower range increased.
- FC.d/f+4
- Pushback on hit reduced.
- Range increased.
Julia
- f,F+4
- New move.
- f+4,1
- Can now cancel 2nd hit with f+4,1,D and shift to crouching.
- d,d/f
- Issue of not performing low parry now fixed.
- b+3
- Easier for opponent to land a jumping mid attack.
- b+4
- Frame advantage on block reduced from +1 to -2.
- b+1+2
- Frame advantage on block reduced from -13 to -14.
- Pushback on block reduced.
- Recovery after hit lengthened by 1 frame.
- f,F+1+2
- Damage reduced from 27 to 23.
- Frame advantage on block reduced from -7 to -9.
- d,D/F+1,2
- Recovery after hit shortened by 5 frames.
- wr2,1
- Behavior on midair hit changed.
- ws3
- Counter hit pushback reduced.
- ws4
- Damage reduced from 21 to 17.
- Frame advantage on block improved from -15 to -12.
- FC.d/f+4,3
- Damage reduced from 23 to 20.
- SS.2
- Pushback on hit reduced.
- SS.4
- Frame advantage on hit reduced from +3 to +0.
- SS.3+4
- Phasing reduced in specific situations.
- Approach mid-air enemy f+3,1+2
- Damage increased from 30 to 35.
Kazumi
- wr1
- New move.
- R.f,F+1+2
- Damage issue where 2nd hit on midair did not match ground hit now fixed.
- 4
- Damage reduced from 18 to 15.
- f+3
- Lower range increased.
- Fearless Warrior 3
- Counter hit behavior changed.
- Fearless Warrior 1+2
- Counter hit behavior changed.
- Fearless Warrior 3+4
- Damage reduced from 8,20 to 7,20.
- d+1
- Input issue where opponent could not buffer attacks after counter hit now fixed.
- d/b+3
- Damage reduced from 14 to 12.
- d/b+4
- Counter hit behavior changed.
- d/b+1+2
- Behavior on hit changed.
- u/f+3,4
- Frame advantage on block improved from -7 to +0.
- Range increased.
- Tracking increased.
- u/f+4
- Lower range increased.
- wr2
- Damage increased from 24 to 25.
- ws3
- Startup improved from i15~16 to i14~15.
- b+1+2
- Recovery shortened by 5 frames.
- Power Crush state reduced by 5 frames.
- b+1+2 after successful attack reversal
- Damage increased from 0,30 to 5,30.
- Startup changed from i30~34, i36~81 to i25~34, i31~76.
Kazuya
- ws1+2
- New move.
- R.f,n,d,d/f+1+4
- Damage reduced from 45 to 41.
- 3,1
- Damage increased from 7 to 10.
- 1+2
- Pushback of 1st hit reduced and attack lands easier.
- Lower range of 1st hit increased.
- Pushback of 2nd hit reduced.
- Frame advantage of 2nd hit on block improved from -14 to -13.
- Recovery shortened by 1 frame.
- d/f+1,4
- Frame advantage on block improved from -4 to -3.
- Frame advantage on hit improved from +17 to +18.
- d/f+2
- Range increased.
- d+1+2
- Frame advantage on hit improved from +1 to +3.
- Behavior on hit changed.
- SS.1+2
- Frame advantage on block improved from -6 to -3.
King
- b+3 during front hit 1+2
- New move.
- 4
- Range increased.
- 1+2,1
- Can now be canceled by 1+2,1,B
- 3+4,2
- Pushback on hit reduced.
- f+3
- Lower range increased.
- f+2,d+1,2
- Startup changed from i22 to i22~23.
- d/f+1,2
- Frame advantage on hit improved from +3 to +5.
- d/f+3
- Frame advantage on hit improved from +2 to +6.
- wr3+4
- Lower range increased.
- FC.d/f+2
- Range increased.
- Tracking increased.
- d/b,f+2+4
- Tracking increased.
- qcb+1+2
- Can now be buffered.
- Input issue where move could not be performed when delaying 1+2 now fixed.
- f,hcf+2
- Tracking increased.
- Leg Cross Hold 1+2
- Input window issue when shifting from 3rd Ultimate Punch to Leg Cross Hold now fixed.
- crouching enemy d+1+3
- crouching enemy d+2+4
- Range increased.
- enemy on back by the feet D/B+2+4
- Damage reduced from 33 to 28.
- crouching enemy d/f,D/F+1+3_2+4
- Range increased.
Kuma & Panda
- f+1+2,1+2
- New move.
- 3
- Pushback reduced and attack lands easier.
- 1+2,1+2
- Range increased.
- Pushback reduced and attack lands easier.
- Hunting 1,2
- Can now shift to Front Roll from during Hunting 1,2,f
- f+3
- Pushback reduced and attack lands easier.
- f+1+2
- Damage reduced from 25 to 20.
- Frame advantage on block reduced from -12 to -15.
- Recovery after hit lengthened by 2 frames.
- Behavior on midair hit changed.
- u/b+1+2
- Startup shortened from i42~43 to i37~38.
- ws1
- Pushback increased and attack lands easier.
- ws1,2
- String now combos on counter hit.
- Damage reduced from 34 to 23.
- Startup shortened from i41~42 to i27~28.
- Frame advantage on block reduced from +5 to -9.
- Recovery on hit shortened by 3 frames.
- Counter hit behavior changed.
- Forward Roll 1
- Forward Roll 3
- Tracking increased.
- f,F+1+4
- hcb,f+1+2
- Pushback reduced and attack lands easier.
Lars
- R.Dynamic Entry 3+4
- New move.
- Silent Entry 3+4
- New move.
- 1,1,1
- Damage increased from 7,10,15 to 7,8,20.
- 3,D
- Frame advantage on block improved from -12 to -10.
- Frame advantage on hit improved from +5 to +7.
- Dynamic Entry 3
- Frame advantage on block improved from +4 to +6.
- Pushback on block reduced.
- Silent Entry d/f+1
- Counter hit behavior changed.
- Silent Entry 2
- Frame advantage on block improved from -13 to -12.
- Frame advantage on hit improved from +5 to +6.
- f+1
- Lower range increased.
- f+1,2,3,B
- f+1,2,3
- Counter hit behavior changed.
- f+2,1,B
- f+2,1
- Damage increased from 12 to 15.
- d/f+2,1
- Attack level changed from high to mid.
- Frame advantage on block reduced from -7 to -14.
- d/b+1,3,D
- Frame advantage on block improved from -12 to -10.
- Frame advantage on hit improved from -1 to +1.
- d/b+3
- Damage increased from 17 to 19.
- Pushback on hit reduced.
- CH b+4
- Damage increased from 23 to 28.
- f,F+1+2
- Frame advantage on block improved from -11 to -9.
- wr3
- Lower range increased.
- Issue where opponent shortened recovery by crouching after block now fixed.
- ws2,1
- Counter hit behavior changed.