User:Jake2xR TK/sandbox

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Revision as of 14:41, 22 January 2022 by Jake2xR TK (talk | contribs) (→‎Yoshimitsu: Version 4.00/Yoshimitsu draft)

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Miguel

f+2,1
f+2,1,B
New move.
f+4
Can now shift to SAV from f+4,F
f+3,4
Damage increased from 12 to 17.
d/f+1,1,2
Counter hit behavior changed.
d/b+2
Pushback strength reduced and move lands easier.
Spacing on block increased.
Spacing on hit increased.
d/b+3
d/b+3,F
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +3 to +4.
Spacing on hit reduced.
b+2
Homing property added.
u/f+1
u/f+1,F
Damage increased from 21 to 23.
Frame advantage on block increased from +3 to +4.
Spacing on hit reduced.
Lower range increased.
SAV.1
SAV.1,F
Frame advantage on block improved from -2 to +0.
SAV.3
Frame advantage on hit improved from +1 to +6.
SAV.3,3
SAV.3,3,F
Frame advantage on hit improved from -2 to +3.
Input window reduced from 30 frames to 28 frames.
SAV.4
Frame advantage on block improved from -5 to +0.
SAV.d+4,3
SAV.d+4,3,F
Damage increased from 15 to 17.
SAV.b+1
Homing property added.
SAV.b+1,4
Counter hit behavior changed.

Negan

u/f+2
u/f+2*
New move.
d/f+3,1,2
Can now shift to INT from d/f+3,1,2*
1,2
1,2*
Frame advantage on block improved from -8 to -5.
Frame advantage on hit improved from +3 to +6.
1,4,2
4,2
Frame advantage on block improved from -5 to -4.
Frame advantage on hit improved from +6 to +7.
INT.3
Damage increased from 15 to 19.
Startup improved from i18 to i17.
Frame advantage on block improved from -7 to -2.
Frame advantage on hit reduced from +27 to +7.
Frame advantage on counter hit reduced from +27 to +13.
INT.4
Startup improved from i25~26 to i20~21.
Range reduced.
INT.d+2
Damage increased from 20 to 26.
f+1+2
Tracking increased.
d/f+1
Lower range increased.
d/b+4
Damage increased from 15 to 16.
Tracking increased.
d/b+1+2
d/b+1+2*
Lower range increased.
b+4
Counter hit behavior changed.
u/b+2
Spacing on hit reduced.
u/f+4
Pushback strength reduced and attack lands easier.
ws4
Frame advantage on block improved from -6 to -5.
Frame advantage on hit improved from +5 to +6.
Forward movement increased.
Pushback strength reduced and attack lands easier.

Noctis

d/f+1,2
New move.
f+4,2
Damage increased from 21 to 23.
f+1+4
Damage increased from 20 to 24.
d/f+4
Startup changed from i14 to i14~15.
d/f+4,2,4
String now combos on counter hit, except when 2nd hit is delayed.
d+1
Spacing after 2nd hit on hit reduced.
d/b+2
Range increased.
d/b+1+2*
Damage increased from 28 to 32.
Frame advantage on block improved from +2 to +6.
Spacing on block reduced.
b+1,2
Spacing on hit reduced.
Counter hit behavior changed.
Range increased.
b+2
Startup improved from i15~16 to i14~15.
u/f+1
Startup improved from i14~15 to i13~14.
Spacing on hit reduced.
J.2 during midair hit 2,2
Tracking of 1st and 3rd hits increased.
(Forward Jump peak).1+2
Frame advantage on block improved from +5 to +9.
Recovery on hit shortened by 4 frames.
ws1,2
Spacing on hit reduced.
SS.2
Behavior on block changed.

Shaheen

b+2
CH b+2
New move.
3
Damage reduced from 20 to 18.
f+3
Startup improved from i21~22 to i20~21.
f+4
Damage increased from 17 to 21.
d+3
Damage reduced from 14 to 12.
Range increased.
d/b+3,4
Behavior on hit changed.
d/b+4
Behavior on hit changed.
b+1
Frame advantage on block improved from +1 to +2.
b+4
Frame advantage on hit improved from +2 to +4.
Recovery on counter hit shortened by 2 frames.
SNK.2
Damage reduced from 20 to 17.
SNK.3+4
Counter hit behavior changed.
ws3
Damage reduced from 16 to 14.
b+1+2,P.3
Frame advantage on block improved from -6 to -1.

Xiaoyu

d/b+2
New move.
f+1+2
Lower range increased.
d/f+1
Damage increased from 11 to 13.
Frame advantage on block improved from -4 to -2.
Frame advantage on hit improved from +7 to +9.
D/F+1
Damage increased from 11 to 13.
d/b+1
Damage reduced from 30 to 25.
Clean hit property added.
b+3
Frame advantage on block improved from +2 to +3.
Frame advantage on hit improved from +7 to +8.
Recovery on counter hit shortened by 1 frame.
ws1
Range increased.
ws1,4
Forward movement increased.
BT.d+3
Damage increased from 10 to 12.
BT.d+4
Counter hit behavior changed.
Easier for opponent to land a jumping mid attack.
AOP.4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +7 to +8.
AOP.u/b,n,3
AOP.u,n,3
AOP.u/f,n,3
Lower range increased.

Yoshimitsu

KIN.f+1
KIN.f+1,D
New move.
1+4
Can now be performed from KIN.1+4
KIN.1,1
String now combos.
d+2,2,d+1
Counter hit behavior changed.
FLE.u/f
Issue where opponent's low could hit now fixed.
d/b+1
Counter hit behavior changed.
Frame advantage on counter hit improved from +0 to +7.
Pushback strength reduced and move lands easier.
Damage increased from 16 to 17.
b+1,1,1,1,1,1
Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
B+3
B+4
Recovery shortened by 2 frames.
u/f+1
Frame advantage on block improved from -6 to -4.
f,F+2 during front hit 2
Damage increased from 15 to 20.
f,n,d,d/f+2
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
Recovery on counter hit shortened by 1 frame.
ws2
Issue of opponent's attack becoming a back hit too early now fixed.
2+3
MED.2+3
Recovery shortened by 3 frames.
MED.1+4
Frame advantage on block improved from -16 to -15.
d
d/f
Issue where inputting 1+2 while crouching resulted in d/b+1+2 now fixed.

Zafina