Module:Archetype

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Revision as of 14:49, 28 January 2022 by RogerDodger (talk | contribs)

Documentation for this module may be created at Module:Archetype/doc

local G = require("Module:G")
local p = {}

local json = mw.title.makeTitle("User", "RogerDodger/archetypes.json"):getContent()
local data = mw.text.jsonDecode(json)

local atypes = { "Poke", "Mixup", "Okiwaza", "Whiff punish", "Okizeme", "Pressure", "Defense", "Cheese" }
local a_ranks = {}
for _,fighter in ipairs(data["unsorted"]) do
	a_ranks[fighter] = {}
end
for _,label in ipairs(atypes) do
	for i,fighter in ipairs(data[label]) do
		a_ranks[fighter][label] = i
	end
end

local diffs = { "Dexterity", "Timing", "Memory" }
local d_ranks = {}
for _,fighter in ipairs(data["unsorted"]) do
	d_ranks[fighter] = {}
end
for _,label in ipairs(diffs) do
	for i,fighter in ipairs(data[label]) do
		d_ranks[fighter][label] = i
	end
end

p.all = function()
	local makeTable = function(labels, ranks)
		local wikitable = mw.html.create('table'):addClass('punishers sortable')
		
		-- Headings
		local heads = mw.html.create('tr')
		heads:node(mw.html.create('th'):wikitext("Character"))
		for _,label in ipairs(labels) do
			heads:node(mw.html.create('th'):wikitext(label))
		end
		heads:node(mw.html.create('th'):wikitext("Total"))
		wikitable:node(heads)
		
		-- Body
		for _,fighter in ipairs(data["unsorted"]) do
			local row = mw.html.create('tr')
			local n = 0
			row:node(mw.html.create('td'):wikitext("[[" .. fighter .. "]]"))
			for _,label in ipairs(labels) do
				local i = ranks[fighter][label]
				n = n + i
				row:node(mw.html.create('td'):wikitext(i):addClass(G._main(i,1,50,true)))
			end
			row:node(mw.html.create('td'):wikitext(n))
			wikitable:node(row)
		end
		
		return tostring(wikitable)
	end
	
	local a_radars = ''
	for _,fighter in ipairs(data["unsorted"]) do
		a_radars = a_radars .. "{{Label|" .. fighter .. "|\n"
			.. p._radar(fighter) .. "}}\n"
	end
	
	local d_radars = ''
	for _,fighter in ipairs(data["unsorted"]) do
		d_radars = d_radars .. "{{Label|" .. fighter .. "|\n"
			.. p._radar_difficulty(fighter) .. "}}\n"
	end
	
	return
		makeTable(atypes, a_ranks) .. "\n\n" .. 
		mw.getCurrentFrame():preprocess("{{Row|" .. a_radars .. "}}") .. "\n\n" ..
		"== Difficulty ==\n\n" ..
		makeTable(diffs, d_ranks) .. "\n\n" .. 
		mw.getCurrentFrame():preprocess("{{Row|" .. d_radars .. "}}")
end

p.radar = function(frame) 
	local fighter = frame.args[1]
	local t = frame.args[2] or "a"
	if (string.sub(t, 1, 1) == "d") then
		return frame:preprocess( p._radar_difficulty(fighter) )
	else
		return frame:preprocess( p._radar(fighter) )
	end
end

p._radar = function(fighter)
	local ranks = a_ranks[fighter]
	if ranks == nil then error("Unknown character: " .. fighter) end
	
	-- Standardize
	local sum = 0
	for _,label in ipairs(atypes) do
		sum = sum + ranks[label]
	end
	local mu = sum / #atypes
	-- local sigma_sq = 0
	-- for _,label in ipairs(atypes) do
	-- 	sigma_sq = sigma_sq + math.pow(mu - ranks[label], 2)
	-- end
	-- local sigma = math.sqrt(sigma_sq)
	
	local std = {}
	for _,label in ipairs(atypes) do
		-- std[label] = (ranks[label] - mu) / sigma
		std[label] = 1 - (ranks[label] - (mu - 25)) / 50
	end
	
	-- -- Normalize
	-- local mn = math.huge
	-- local mx = -math.huge
	-- for _,label in ipairs(atypes) do
	-- 	if ranks[label] < mn then mn = ranks[label] end
	-- 	if ranks[label] > mx then mx = ranks[label] end
	-- end
	
	-- local norm = {}
	-- for _,label in ipairs(atypes) do
	-- 	norm[label] = 1 - (ranks[label] - mn) / (mx - mn)
	-- end
	
	local points = ""
	for _,label in ipairs(atypes) do
		points = points .. string.format("%.5f", std[label])
			.. " " .. label .. "\n"
	end
	return "<radar size=\"280\">\n" .. points .. "</radar>"
end

p._radar_difficulty = function(fighter)
	local ranks = d_ranks[fighter]
	local points = ""
	for _,label in ipairs(diffs) do
		points = points .. string.format( "%.5f", 1 - (ranks[label]-1)/49 )
			.. " " .. label .. "\n"
	end
	return "<radar size=\"280\">\n" .. points .. "</radar>"
end

return p