This template is used to show how something works on a frame-per-frame level.
There is no hard rule on what the colors mean. Instead, all uses of this template should have a nearby Template:Legend explicitly indicating what they mean on the page. This allows frame tables to describe very different situations while having a limited palette.
Usage
{{FrameTable|
{{Frame|1|d/f1|blue}}
{{Frame|2|n|orange}}
}}
FrameTable set
If there are a set of FrameTables intended to be read in parallel, wrap them in a Template:FrameTableSet. This will give them a shared scrollbar if they overflow, keeping them aligned.
Parameters
Parameter |
Default |
Description
|
caption
|
|
A caption for the table. Can be blank.
|
state
|
Stance
|
Label for the third row.
|
1
|
|
A sequence of Template:Frames that make up the table itself.
|
Parameter |
Default |
Description
|
1
|
⋯
|
The frame number for this column. Use ⋯ for multiple frames with the same input and state.
|
2
|
|
The input performed on this frame. Uses Template:IronFist to represent the input. There should at most be two symbols used here: one for the direction, and one for the attack input. If other frames in the table use both, make sure you use n for any attack with a neutral directional input to keep the direction and attack buttons in the table aligned.
|
3
|
blue
|
The color of the final cell in the column. This represents the state of the player. Available colors are red , orange , yellow , green , teal , blue , and purple .
|
Example
|
Active |
|
Startup |
|
Recovery |
|
Recovered |
|
Input buffer |
Lee df+1
1
d/f1
2
⋯
12
13
14
15
⋯
25
26
27
28
29
39
31
32
33
34