1,2,3
h,h,m
7,12,7
-25
-14
i10
i
r
Combo from 1st hit.Can't be buffered after moving.
Piston Fire
3,2
m,h
14,17
-3
+7g
KDN
i15
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 6f from hit.
Piston Fire to Sway Cancel
3,2,B~ any input
m,h,sp
14,17
+3
+13g
KDN
i15
i
r
Can't be buffered.When input other than b, enable cancel to Sway.
Quick PK Smash
f+2,3,1
h,h,m
10,16,22
-12
KDN
+19
i12
i
r
Combo from 2nd CH.Input can be delayed.Combo can be delayed 15f from CH.
Hammer of the Gods
f+1+2
m
22
+3c
+8c
KDN
i20~21
t50 r30
Forces an opponent to crouching on block or NH.
df+1,1
m,h
13,9
-5
+5
+8
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 5f from hit.
Body Blow to Sway Cancel
df+1,B~ any input
m,sp
13
+2
+8
i14
i14
r
Can't be buffered.When input other than b, enable cancel to Sway.
Phoenix Wings
df+3,4
m,m
14,17
-10
+6
KDN
i16
i
r
Combo from 1st hit.Combo can be delayed 3f from hit.+6f on recovery stun.
Hammer Punch to Crouch
d+1,D
m
16
-9
+2
+3c
i14
i14
t42 r28
Forces an opponent to crouching on CH.Returns to crouching.
Hammer Punch to Power Punch (Hold)
d+1,2hold
m,m
16,26
+14g
+16w
+16w
KDN
KDN*
i14
i
r
(Ver.5.00)・Changed the opponent's behavior on block (+20GF to +14GF). Wall crush inducing guard is implemented.
Demolition Man
d+4,2,1+2
l,m,m
93,23,22(30)
-17
KDN
KDN*
i15
i
r
Combo from 2nd hit.Damage () is just input of 3rd attack.
Sweep Kick
db+3
l
12
-17
-3
i16
t49 r33
Returns to crouching.Start-up 15 or 17f are Side Attack.
Double Axe Swing
b+1,2
h,h
12,21
-5
+8Sp
i12
i~1
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 12f from hit.
Crushing Wind
b+2,1
m,m
22,22
-12
+0c
LNC
i18
i
r
Forces an opponent to crouching on NH.Combo from 1st CH.
Crushing Wind (Hold)
b+2,1hold
m,m
22,22
+8
+8c
LNC
i18
i
r
Forces an opponent to crouching on NH.
Triple Kick Combo
f,F+3,4,f
m,m,m
17,15,18
-14
KDN
i15
i
r
Alternate input df+4
Double Hop Kick Low
f,F+3,4,d
m,m,l
17,15,15
-17
-6
i15
i
r
- Alternate input db+4
- Returns to crouching.
Neutron Bomb
f,F+4
m
20
-1
KDN
i27
r
Start-up 28f in actualy.Returns to crouching.Meaty 5f in actualy.Start-up 23f in truth.
Burning Fist
b,B+1+2
ub(m)
80
KDN
KDN
i63
r
Start-up 64f in actualy.When input uu, to Cancel.
Shioh
WS3,2
m,h
16,21
-9
KDN
KDN*
i13
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
Wall Jumping Attack
With back against wallb,b,ub
m
21
+0c
KDN
i36
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Phoenix Smasher
d,df,f+2
m
36(54)
-17
KDN
KDN*
i13
t52 r39
Start-up 15f in actualy.Damage () is upon clean hit.
God Hammer Punch
d,db,b+1
m
24
+0c
KDN
LNC
i21
t54 r33
Forces an opponent to crouching on block.Start-up 23f in actualy.
Rubber Band Attack
d,db,b+2
m
21(31)
-8
KDN
i15
t48 r33
Start-up 17f in actualy.Damage () is upon clean hit.
Sway and Low Kick
d,db,b+3
l
14
-21
-10
KDN
i18
t58 r40
Start-up 20f in actualy.Returns to crouching.
Rapid Fire to Phoenix Smasher
d,db,b+3,2,1
l,m,h
14,20,25
-10
KDN
i18
i
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 16f from hit.
Rapid Fire to Lightning Breaker
d,db,b+3,2,3
l,m,m
14,20,22
-13c
KDN
LNC
i18
i
r
Forces an opponent to crouching on block.Combo from 2nd hit.Input can be delayed.Combo can be delayed 12f from hit.
Rage Drive
Raged,df,f+1+2
m
40(60)
+3
KDN
i12
r
Start-up 14f in actualy.Unblokable damage 5 close to Wall & +9GF.
Over The Soulder
1+3
th(h)
35
1 or 2
-6F
-6F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Shoulder Pop
2+4
th(h)
35
1 or 2
-3F
-3F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).To Down after throw.
Dragon Screw
Approach from left side
th(h)
45
1
-3F
-3F
Head-sd.
Face-up
Face-up
i
r
Reverse Neck Throw
Approach from behind1+3
th(h)
50
disable
Head-sd.
Face-up
Face-up
i
r
Piggyback Throw
Approach from behind2+4
th(h)
50
disable
Head-sd.
Face-down
Face-down
i
r
Enable side quick roll after throw.Floor break.
Chest Crusher
2+4,B
th(h)
35(,4)
2
-2F
-2F
Clockwise
Foot-sd.
Face-up
Foot-sd.
Face-up
i12
i12
r
Damage () is wall hit bonus.
Kongo Blash
df+1+3,d,df,f+2
th(h)nation
20,15
disable
Head-sd.
Face-down
Face-down
i12
i
r
Wall Stun.
Kongo Blash (Just)
df+1+3,d,df,f+2just
th(h)nation
20,15
disable
Head-sd.
Face-down
Face-down
i12
i
r
Wall Stun.
Foot Launch
b+1+4
th(h)
40(44)
1
-2F
-2F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
i11
r
Damage () is wall hit bonus.To BT after throw.
Push Away
f,F+1+2
th(h)
38(,4)
1+2
+0F
Reverse Pos.
+0F
Reverse Pos.
Foot-sd.
Face-up
Face-up
i12
r
Damage () is wall hit bonus.Wall Stun.Paul shift to BT when throw break.When Break Throw & wall hit, revenge damage 10.
Ultimate Tackle
db+1+2
th(m)
5
-5F
Clockwise
Clockwise
Foot-sd.
Face-up
Face-up
i26
t59 r33
- Alternate input FC1+2
- Break Throw 2 4f.1+2 2f before takedown.Paul shift to BT when throw break.
Ultimate Punch
During Tackle2,1,2,1
combination
5,5,5,15
1 or 2
Foot-sd.
Face-up
Face-up
i
r
Alternate input 1,2,1,2
Ultimate Punishment
During Tackle2,d+1,1☆4,1,1+2
combination
5,8,8,35
1
Left-sd.
Face-down
Face-down
i
r
Arm Breaker
During Tackle1+2
combination
25
1+2,2,2,2
Head-sd.
Face-down
Face-down
i
r
- Alternate input during Ultimate Punch(3)1+2
- Paul shift to down when throw break.
Arm Breaker
Reversal Ultimate Punch(2)1,1,2
combination
25
Head-sd.
Face-up
Face-up
i
r
Reversal Ultimate Punch(2).
Arm Breaker Reversal to Arm Breaker
Reversal Arm Breaker1+2,2,2,2,2,2
reversal
10
disable
Head-sd.
Face-up
+3F
Face-up
+3F
i
r
Reversal Arm Breaker.
Attack Reversal
b+1+3
reversal(h
M)
i
t35 r
- Alternate input b+2+4
- Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8f.
Attack Reversal()
After Reversal succeeds(1)
reversal
25+α
f1+3
-6F
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal()
After Reversal succeeds(2)
reversal
25+α
f2+4
-6F
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal()
After Reversal succeeds(3)
reversal
25+α
f1+3
-6F
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal()
After Reversal succeeds(4)
reversal
25+α
f2+4
-6F
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal(SP )
After Reversal succeeds(SP2)
reversal
25+α
uf2+4
-6F
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal(both legs)
After Reversal succeeds(both legs)
reversal
25+α
disable
i
r
Damage 25 + 50% of enemy attack.