User:Lume

2,087 editsJoined 22 March 2023
Revision as of 10:07, 8 April 2023 by RogerDodger (talk | contribs) (Created page with "{{MoveData |id=Paul-1 |name=Left Jab |input=1 |damage=7 |target=h |startup=i10 |recv=r17 |tot=27 |block=+1 |hit=+8 |notes=Alternate input f+1 }} {{MoveData |id=Paul-1,2 |name=...")
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Left Jab

1

h
7
+1
+8
i10
t27 r17
Alternate input f+1
Left Right Combo

1,2

h,​h
7,​12
-1
+6
i10
i
t39 r
Combo from 1st hit.

1,​2,3

h,​h,​m
7,​12,​7
-25
-14
i10
i
r
Combo from 1st hit.Can't be buffered after moving.
Reverse PDK Combo

1,4

h,​l
7,​8
-11
+1
i10
i
r
Combo from 1st CH.Returns to crouching.
Right Jab

2

h
10
+0
+6
i10
t29 r19
Jab Roundhouse

2,3

h,​h
10,​21
-9
KDN
KDN
i10
i
r
Combo from 1st CH.
Jab Sweep

2,d+3

h,​l
10,​11
-12
-1
i10
i
r
Combo from 1st CH.Returns to crouching.

3

m
14
-7
+4
i15
t41 r26
Alternate input b+3+4
Piston Fire

3,2

m,​h
14,​17
-3
+7g
KDN
i15
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 6f from hit.
Piston Fire to Sway

3,​2,B

m,​h,​sp
14,​17
+4
+14g
KDN
i15
i
r
Piston Fire to Sway Cancel

3,​2,​B~ any input

m,​h,​sp
14,​17
+3
+13g
KDN
i15
i
r
Can't be buffered.When input other than b, enable cancel to Sway.
Right High Kick

4

h
17
-7
+7
LNC
i12
t38 r26
When inputf4, hitbox expanded.
Right Straight

f+2

h
10
+0
+6
i12
r
Quick PK

f+2,3

h,​h
10,​16
-11
+5
i12
i
r
Combo from 1st hit.
Quick PK Smash

f+2,​3,1

h,​h,​m
10,​16,​22
-12
KDN
+19
i12
i
r
Combo from 2nd CH.Input can be delayed.Combo can be delayed 15f from CH.
Back Spin Kick

f+3

h
30
-16
KDN
i16
r
Hammer of the Gods

f+1+2

m
22
+3c
+8c
KDN
i20~21
t50 r30
Forces an opponent to crouching on block or NH.
Shoulder Tackle

f+1+4

m
25
-14
KDN
i21
r
Chain Breaker

f+2+3

m
21
-14
KDN
i20~21
r
Body Blow

df+1

m
13
-2
+4
i14
t35 r21

df+1,1

m,​h
13,​9
-5
+5
+8
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 5f from hit.
Lion's Roar

df+1,​1,2

m,​h,​m
13,​9,​22
-9
KDN
i14
i
r
Combo from 2nd CH.
Body Blow to Sway

df+1,B

m,​sp
13
+3
+9
i14
i14
r
Connect to Sway(ddbb).
Body Blow to Sway Cancel

df+1,​B~ any input

m,​sp
13
+2
+8
i14
i14
r
Can't be buffered.When input other than b, enable cancel to Sway.
Uppercut

df+2

m
13
-8
LNC
i15
t42 r27
+3AF on Crouch NH.

df+3

m
14
-9
+2
i16
t44 r28
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
KDN
i16
i
r
Combo from 1st hit.Combo can be delayed 3f from hit.+6f on recovery stun.
Phoenix Wings (Hold)

df+3,​4hold

m,​m
14,​17
-6
KDN
i16
i
r
+6f on recovery stun.
The Boot

df+4

m
21
-1
+9
KDN
i19
t44 r25
Hammer Punch

d+1

m
16
-9
+2
+3c
i14
t42 r28
Forces an opponent to crouching on CH.
Hammer Punch to Crouch

d+1,D

m
16
-9
+2
+3c
i14
i14
t42 r28
Forces an opponent to crouching on CH.Returns to crouching.
Hammer Punch to Power Punch

d+1,2

m,​m
16,​26
-17
KDN
KDN
i14
i
r
Combo from 1st CH.
Hammer Punch to Power Punch (Hold)

d+1,​2hold

m,​m
16,​26
+14g
+16w
KDN
KDN
i14
i
r
(Ver.5.00)・Changed the opponent's behavior on block (+20GF to +14GF). Wall crush inducing guard is implemented.

d+1,4

m,​l
16,​15
-31
-17
KDN
i14
i
r
Combo from 1st CH.Disable 3rd on 2nd block.
Hang Over

d+1,​4,2

m,​l,​m
16,​15,​21
-14
KDN
KDN
i14
i
r
Crouch Straight

d+2

sm
8
-4
+7
i11
t34 r23
Returns to crouching.
Crouch Spin Kick

d+3

l
12
-17
-3
i16
r
Returns to crouching.
Bone Breaker (1)(clean)

d+4

l
13
-31
KDN
i15
r
Alternate input d,df,f,d+4

d+4

l
9
-31
-17
KDN
i15
r
Alternate input d,df,f,d+4
Bone Breaker

d+4,2

l,​m
93,​23
-18
-9
i15
i
r
Demolition Man

d+4,​2,1+2

l,​m,​m
93,​23,​22(30)
-17
KDN
KDN
i15
i
r
Combo from 2nd hit.Damage () is just input of 3rd attack.
Shoulder Smash

d+1+2

m
30
-16
KDN
i12
r
Crouch Jab

db+1

sm
5
-5
+6
i10
r
Returns to crouching.Returns to standing when input F.
Shoot the Moon

db+2

m
21
-11
KDN
LNC
i19~20
t55 r36
Sweep Kick

db+3

l
12
-17
-3
i16
t49 r33
Returns to crouching.Start-up 15 or 17f are Side Attack.
Crouch Chin Kick

db+4

l
7
-13
-2
i12
r
Returns to crouching.

b+1

h
12
-9
+2
i12
t40 r28
Double Axe Swing

b+1,2

h,​h
12,​21
-5
+8Sp
i12
i~1
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 12f from hit.

b+2

m
22
-5c
+4c
i18
t52 r34
Forces an opponent to crouching on block or hit.
Crushing Wind

b+2,1

m,​m
22,​22
-12
+0c
LNC
i18
i
r
Forces an opponent to crouching on NH.Combo from 1st CH.
Crushing Wind (Hold)

b+2,​1hold

m,​m
22,​22
+8
+8c
LNC
i18
i
r
Forces an opponent to crouching on NH.
Lights Out

b+3

h
16
-6
KDN
i14
t43 r29
Leg Sweep

b+4

l
14
-13
+3
+16g
i20
t49 r29
Hassou Strike

b+1+2

h
28
+0
KDN
i24
t53 r29
Jumping Knuckle

ub

m
12
-12
-1
i18
r
Alternate input u or uf+1
Wrecking Ball

ub+2

m
22
-9
KDN
KDN
i21
t51 r30
Hook

u+2

h
17
-12
+9
i15
r
Mortar Punch

uf+2

m
35
+9
KDN
i34
r

ub+3

m
12
-16
LNC
i15
r

u+3

m
13
-16
LNC
i15
t50 r35

uf+3

m
14
-16
LNC
i15
t50 r35
Shredder

uf+3,4

m,​m
14,​20
-13
LNC
i15
i
r
Rising Toe Kick

ub+4

m
11
-19
-8
i15
r
Rising Toe Kick

u+4

m
15
-13
KDN
LNC
i15
t48 r33
Rising Toe Kick

uf+4

m
13
-13
LNC
i15
r
Delay Rising Toe Kick

uf☆4

m
25
-11
LNC
i23
r
Flash Elbow

f,F+2

m
14
-17
-7
i15
t52 r37
Start-up 16f in actualy.
Juggernaut

f,​F+2,1

m,​m
14,​20
-12
KDN
i15
i
r
Combo from 1st hit.
Juggernaut to Cancel

f,​F+2,​1,B

m,​mp
14,​20
-21
-11
i15
i
r
Phoenis Bone Breaker

f,​F+2,​1just

m,​m
14,​20
-4
KDN
i15
i
r
Combo from 1st hit.
Bulldozer

f,​F+2,2

m,​l
14,​21
-19
LNC
i15
i
r
Bulldozer to Cancel

f,​F+2,​2,B

m,​lp
14,​21
-28
-18
i15
i
r
Returns to crouching.

f,F+3

m
17
-17
LNC
i15
r
Start-up 16f in actualy.
Double Hop Kick

f,​F+3,4

m,​m
17,​15
-16
LNC
i15
i
r
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​15,​25
-5
KDN
i15
i
r
Triple Kick Combo

f,​F+3,​4,f

m,​m,​m
17,​15,​18
-14
KDN
i15
i
r
Alternate input df+4
Double Hop Kick Low

f,​F+3,​4,d

m,​m,​l
17,​15,​15
-17
-6
i15
i
r
  • Alternate input db+4
  • Returns to crouching.
Neutron Bomb

f,F+4

m
20
-1
KDN
i27
r
Start-up 28f in actualy.Returns to crouching.Meaty 5f in actualy.Start-up 23f in truth.
Burning Spear

b,f+1

h
22
-6
KDN
i28
t59 r31
Burning Fist

b,B+1+2

ub(m)
80
KDN
KDN
i63
r
Start-up 64f in actualy.When input uu, to Cancel.
Crouch Jab

FC1

sm
5
-5
+6
i10
r
Returns to crouching.Returns to standing when input F.
Crouch Straight

FC2

sm
8
-4
+7
i11
r
Returns to crouching.
Crouch Spin Kick

FC3

l
12
-17
-3
i16
r
Returns to crouching.
Crouch Chin Kick

FC4

l
10
-15
-4
i12
r
Returns to crouching.
Quick Uppercut

WS1

m
12
-3
+8
i11
r
Start-up 10f in truth.
Thunder Palm

WS2

m
20
-14
LNC
i15
t53 r38

WS3

m
16
-8
+3
i13
t40 r27
Shioh

WS3,2

m,​h
16,​21
-9
KDN
KDN
i13
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
Toe Smash

WS4

m
18
-6
+5
i11
t36 r25
Flash Elbow

FCdf+2

m
14
-17
-7
i14
r
Equivalent to fF2.
Gunba

FCdf+1+2

l
20
-12
KDN
i32
r
Returns to crouching.
Gunba to Cancel

FCdf+1+2,B

lp
20
i32
i
t41 r
Returns to crouching.
Incomplete Somersault (Pre Action)

D~

sp
-
i
r
Input D 160f.To Charge (cost 100f).
Incomplete Somersault (Rising)

D☆u+3+4

m,​m
40
-48
LNC
i16
r
Incomplete Somersault (Dropping)

D☆u+3+4

m,​m
40
i
r
Self-harm damage 10.
Turn Thruster

SS1

h
21
+8
KDN
i20
t50 r30
Pump in Pedal

SS3

l
17
-12
+4
+12
i19
t50 r31
Down Strike

While enemy is downd+2

l
21
-12
+4
i18
r
Charge

1+2+3+4

sp
-
i
t55 r
Shift to charging.
Wall Jumping Attack

With back against wallb,b,ub

m
21
+0c
KDN
i36
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Spin Kick

BT.3

h
18
-8
KDN
i10
r
Alternate input 4
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
  • Alternate input d+4
  • Returns to crouching.
Reverse Jump Kick

BT.uf+3

m
-
LNC
i
r
Alternate input uf+4
Crouch Dash

d,df,f

sp
-
i
r
Disable Advanced Input.Cost 2f.
Thruster

d,df,f+1

h
21
-4
LNC
i16
t42 r26
Start-up 18f in actualy.
Phoenix Smasher

d,df,f+2

m
36(54)
-17
KDN
KDN
i13
t52 r39
Start-up 15f in actualy.Damage () is upon clean hit.
Gengetsu

d,df,f+3

l
17
-14
+0
KDN
i18
t51 r33
Start-up 20f in actualy.
Mountain Raze

d,df,f+3+4

m
30
-9
LNC
i19~20
t52 r33
Start-up 21f in actualy.
Sway

d,db,b

sp
-
i
r
Disable Advanced Input.Tech Crouch Status.Cost 2f.
God Hammer Punch

d,db,b+1

m
24
+0c
KDN
LNC
i21
t54 r33
Forces an opponent to crouching on block.Start-up 23f in actualy.
Rubber Band Attack

d,db,b+2

m
21(31)
-8
KDN
i15
t48 r33
Start-up 17f in actualy.Damage () is upon clean hit.
Sway and Low Kick

d,db,b+3

l
14
-21
-10
KDN
i18
t58 r40
Start-up 20f in actualy.Returns to crouching.
Rapid Fire

d,​db,​b+3,2

l,​m
14,​20
-10
+6
i18
i
r
Rapid Fire to Phoenix Smasher

d,​db,​b+3,​2,1

l,​m,​h
14,​20,​25
-10
KDN
i18
i
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 16f from hit.
Rapid Fire to Lightning Breaker

d,​db,​b+3,​2,3

l,​m,​m
14,​20,​22
-13c
KDN
LNC
i18
i
r
Forces an opponent to crouching on block.Combo from 2nd hit.Input can be delayed.Combo can be delayed 12f from hit.
Kawaragoma

d,db,b+4

h
23
+1
KDN
KDN
i15
t42 r27
Start-up 17f in actualy.
Higaku

d,db,b+1+2

m
22
-14
LNC
i18
t55 r37
Start-up 20f in actualy.
Rage Art

Rage1+2

m,​th
10,​45
-22
Th
i20
r
Rage Art to Cancel Combination

Rage1+2,B

m,​th
10,​45
-22
LNC
i20
i20
r
Rage Drive

Raged,df,f+1+2

m
40(60)
+3
KDN
i12
r
Start-up 14f in actualy.Unblokable damage 5 close to Wall & +9GF.
Over The Soulder

1+3

th(h)
35
1 or 2
-6F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Shoulder Pop

2+4

th(h)
35
1 or 2
-3F
Reverse Pos.
Head-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).To Down after throw.
Dragon Screw

Approach from left side

th(h)
45
1
-3F
Head-sd.
Face-up
i
r
Fall Away

Approach from right side

th(h)
40
2
-3F
Head-sd.
Face-up
i
r
Reverse Neck Throw

Approach from behind1+3

th(h)
50
disable
Head-sd.
Face-up
i
r
Piggyback Throw

Approach from behind2+4

th(h)
50
disable
Head-sd.
Face-down
i
r
Enable side quick roll after throw.Floor break.
Chest Crusher

2+4,B

th(h)
35(,​4)
2
-2F
Clockwise
Foot-sd.
Face-up
i12
i12
r
Damage () is wall hit bonus.
Twist and Shout

df+1+2

th(h)
40
1+2
-6F
Foot-sd.
Face-up
i12
r
Floor break.
Kongo Blash (not combination)

df+1+3

th(h)
20
1
-2F
both are standing.
+9F
i12
r
Kongo Blash

df+1+3,d,df,f+2

th(h)nation
20,​15
disable
Head-sd.
Face-down
i12
i
r
Wall Stun.
Kongo Blash (Just)

df+1+3,​d,​df,​f+2just

th(h)nation
20,​15
disable
Head-sd.
Face-down
i12
i
r
Wall Stun.
Foot Launch

b+1+4

th(h)
40(44)
1
-2F
Reverse Pos.
Head-sd.
Face-up
i11
r
Damage () is wall hit bonus.To BT after throw.
Push Away

f,F+1+2

th(h)
38(,​4)
1+2
+0F
Reverse Pos.
Foot-sd.
Face-up
i12
r
Damage () is wall hit bonus.Wall Stun.Paul shift to BT when throw break.When Break Throw & wall hit, revenge damage 10.
Ultimate Tackle

db+1+2

th(m)
5
-5F
Clockwise
Foot-sd.
Face-up
i26
t59 r33
  • Alternate input FC1+2
  • Break Throw 2 4f.1+2 2f before takedown.Paul shift to BT when throw break.
Ultimate Punch

During Tackle2,1,2,1

combination
5,​5,​5,​15
1 or 2
Foot-sd.
Face-up
i
r
Alternate input 1,2,1,2
Ultimate Punishment

During Tackle2,d+1,1☆4,1,1+2

combination
5,​8,​8,​35
1
Left-sd.
Face-down
i
r
Arm Breaker

During Tackle1+2

combination
25
1+2,2,2,2
Head-sd.
Face-down
i
r
  • Alternate input during Ultimate Punch(3)1+2
  • Paul shift to down when throw break.
Arm Breaker

Reversal Ultimate Punch(2)1,1,2

combination
25
Head-sd.
Face-up
i
r
Reversal Ultimate Punch(2).
Arm Breaker Reversal to Arm Breaker

Reversal Arm Breaker1+2,2,2,2,2,2

reversal
10
disable
Head-sd.
Face-up
+3F
i
r
Reversal Arm Breaker.
Attack Reversal

b+1+3

reversal(h
M)
i
t35 r
  • Alternate input b+2+4
  • Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8f.
Attack Reversal()

After Reversal succeeds(1)

reversal
25+α
f1+3
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal()

After Reversal succeeds(2)

reversal
25+α
f2+4
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal()

After Reversal succeeds(3)

reversal
25+α
f1+3
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal()

After Reversal succeeds(4)

reversal
25+α
f2+4
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal(SP )

After Reversal succeeds(SP2)

reversal
25+α
uf2+4
-6F
i
r
Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
Attack Reversal(both legs)

After Reversal succeeds(both legs)

reversal
25+α
disable
i
r
Damage 25 + 50% of enemy attack.