User:Lume

2,087 editsJoined 22 March 2023
Revision as of 05:44, 29 July 2023 by RogerDodger (talk | contribs) (king geppo scrape)

1

h
7
+1
+8
i10
r
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
i
r
Combo from 1st hit.
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​th(h)
7,​15,​30
Th
i10
i
r
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​th(l)
7,​15,​45
Th
i10
i
r
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i
r
Can't be buffered Left Attack.
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​th(h)
7,​15,​10,​40
Th
i10
i
r
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​th(l)
7,​15,​10,​45
Th
i10
i
r
Right Jab

2

h
10
+1
+7
i10
r
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
i
r
Combo from 1st hit.
Face Kick

3

h
25
-14
KDN
i17
r
High Kick

4

h
20
-5
+6
LNC
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18
r
Head Spinner (1) to Cancel

1+2,1,B

m,​sp
18
-18
-9
-7
i18
i
r
Head Spinner

1+2,1

m,​m
18,​21
-13
KDN
i18
i
r
Combo from 1st hit.
Brutal Sting

1+2,3

m,​h
18,​25
-3
KDN
i18
i
r
Combo from 1st hit.
Moonsault Body Press

1+4

ub(m)
23
KDN
KDN
i52
r
Shift to down after moving.

f+2

m
12
-11
+2
i15
t45 r30
Elbow Imppact

f+2,1

m,​h
12,​25
-9
KDN
i15
i
r
Combo from 1st hit.Input can be delayed.

f+2,d+1

m,​m
12,​15
-13c
+2c
i15
i
r
Forces an opponent to crouching on block or hit.Input can be delayed.
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
LNC
i15
i~1
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3(must hit)1+2just

m,​th
18,​20
Th
i15~16
i
r
Rolling Sobat

f+4

m
25
-9
KDN
i18
r
Meaty 1f in actualy
Shadow Lariat

f+1+2

h
23
-1
KDN
i17~18
t48 r31
Jaguar Lariat

f+1+2hold

hb(h)
23
KDN
KDN
i17~18
i29
r
Exploder

f+3+4

h
25
+7
KDN
i38
r
Shift to down after moving.
Body Check

f+1+4

m
21
+3
+7
i17
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
KDN
i23~30
r
Elbow Smash

df+1

m
15
-1
+3
i14
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
KDN
i13
i
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
KDN
i14
i
r
Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
Side Low Kick

df+4

l
10
-14
-3
i14
r

df+4,3

l,​h
10,​11
-5
+6
i14
i
r
Combo from 1st CH.
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
KDN
KDN
i14
i
r
Combo from 2nd CH.
Mincer to BT

df+4,​3,​4,B

l,​h,​m
10,​11,​27
-8
KDN
KDN
i14
i
r
Combo from 2nd CH.
Mincer Low

df+4,​3,db

l,​h,​l
10,​11,​20
-13
KDN
KDN
i14
i
r
  • Alternate input d+4
  • Returns to crouching.Shift to down after block or whiff.
Frankensteiner

df+3+4

sm,​th(h)
15(,​30)
-18
-7c
i28~35
r
Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.
Crouch Jab

db

sm
5
-5
+6
i10
r
  • Alternate input d+1
  • Returns to crouching.Returns to standing when input F.
Jab Uppercut

db

sm,​m
5,​13
-11
+0
i
r
  • Alternate input d+1 or FCdb or d+1,2
  • Combo from 1st CH.
Crouch Straight

d+2

sm
8
-4
+7
i11
r
Returns to crouching.
Stomp

d+3

l
12
-12
+1
i17
r
Crouch Chin Kick

d+4

l
7
-13
-2
i14
r
Returns to crouching.
Atlas' Hammer

d+1+2

m
21
-24
LNC
i23
r

d+3+4

l
14
-25
-9
i16
r
  • Alternate input FCdf+4
  • Returns to crouching.

d+3+4,4

l,​l
14,​7
-25
-9
i16
i
r
Returns to crouching.
Stagger Kick

d+3+4,​4

l,​l
14,​7,​7
-29
+7
i16
i
r
Returns to crouching.
Stagger Kicks

d+3+4,​4

l,​l
14,​7,​7,​4,​3
-26
+15
i16
i
r
Returns to crouching.Enable after 1st CH.Disable Run d3+4.
Stagger Kick Spinning Uppercut

During Stagger Kicks2

~m
10
-15
KDN
i
r
Corporate Elbow

d+2+3

m
25
-8c
+0c
i30~35
r
Forces an opponent to crouching on block or hit.
Brain Chop

db+2

m
21
-5c
KDN
i25
r
Forces an opponent to crouching on block.
Crouching Low Kick

db+3

l
17
-16
+2c
KDN
i23
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Drop Kick

db+4

l
20
-20
KDN
KDN
i29~31
r
Returns to crouching.Shift to down from block or whiff.
Quick Hook

b+1

h
13
-8
+3
KDN
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
KDN
i12
i
r
Input can be delayed.
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
KDN
i14
i
r
Combo from 1st hit.Input can be delayed.
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
KDN
i14
i
r
Forces an opponent to crouching on block.Input can be delayed.
Chupacabra to Olympia Slam

b+2,4

h,​m,​th
12,​18(,​20)
-9
Th
i14
i
r
Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
Toll Kick

b+3

h
23
-10
KDN
i16
r
Guillotine Drop

トラースキック (must hit front)1+2

h,​th
23(,​20)
Th
i
r
Disgraceful Kick

b+4

h
25
+2F
KDN
i17
r
Meaty 3f in actualy
Water Parting Chop

ub+1

h
21
-3
KDN
i20
r
Meaty 1f in actualy
Jumping Knuckle

u

m
12
-12
-1
i18
r
Alternate input uf+1
High Elbow Drop

ub+2

m
12
-18c
KDN
i18
i48
r
Forces an opponent to crouching on block.Shift to down after moving.
High Elbow Drop

u+2

m
35
-18c
KDN
i48
r
Forces an opponent to crouching on block.Shift to down after moving.
High Elbow Drop

uf+2

m
12
-18c
KDN
i18
i48
r
Forces an opponent to crouching on block.Shift to down after moving.
Sobat

ub

m
12
-19
KDN
i18
i23
r
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
12
-10
KDN
i18
i22
r
Shift to down after moving.
Falling Heel Kick

uf+3

m
12
-20
KDN
i18
i24
r
Shift to down after moving.Meaty 3f in actualy.
Jumping Knee Lift

ub+4

m
12
-20
-8
i18
i15
r
Jumping Knee Lift

u+4

m
15
-13
KDN
LNC
i15
r
Jumping Knee Lift

uf+4

m
12
-13
LNC
i18
i15
r
Capital Punishment

uf+1+2

m
12
+2c
KDN
i18
i35
r
Forces an opponent to crouching on block.
Burning Knuckle

uf+1+2hold

mb(m)
12
KDN
KDN
i18
i67
r
Neck Cutter Kick

uf+3+4

m
12
-16
KDN
i18
i23
r
Delay Rising Toekick

uf☆4

m
12
-11
LNC
i18
i23
r
Stomach Smash

f,f☆2

l
15(,​35)
-14
+1c
Th
i18
r
Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
Lay Off

f,f☆1+2

m
+0
+7
+18
i9
t32 r23
Start-up 10f in actualy.
Jaguar Hook

f,F+1

m
21
-5
+14Sp
KDN
i22
r
Start-up 23f in actualy.
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31
r
Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
Rolling Elbow to Cancel

f,​F+2,B

mp
19
i31
i
t33 r
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
KDN
i31
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Konvict Kick

f,F+4

m
25(,​20)
-15
KDN
Th
i15
r
Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
Flying Cross Chop

f,F+1+2

h
21
-5
KDN
i20~38
r
Start-up 21f in actualy.
Flying Cross Chop (latter)

f,F+1+2

l
21
-26
KDN
i39
r
Meaty 3f in actualy.
Diving Body Press (close)

f,F+2+3

m,​th
20(,​15)
-17c
Th
i21~25
r
Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
Diving Body Press

f,F+2+3

m
20
-12c
-15c
i26
r
Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
Exploder

f,F+3+4

h
25
+7
KDN
i28
r
Start-up 26f in actualy.Shift to down afte whiff.
Strong Knee

f,f,f+3

m
25
+3
KDN
i20~24
r
(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.
Running Exploder

f,f,f+3+4

m
40
+17g
KDN
i28
r
Meaty 5f in actualy.

Run4

l
22
-25
-9
i14
r
Returns to crouching.
Crouch Jab

FCdb

sm
5
-5
+6
i10
r
  • Alternate input d+1
  • Returns to crouching.Returns to standing when input F.
Crouch Straight

FCdb

sm
8
-4
+7
i11
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

FC3

l
12
-16
-2
i18
r
Returns to crouching.
Crouch Chin kick

FCdb

l
10
-13
-2
i14
r
  • Alternate input d+4
  • Returns to crouching.
Upperecut

WS1

m
12
-3
+4
i11
r
Start-up 10f (very short).

WS2

m
11
-9
+1
i14
r
Round Trip Chop

WS2,2

m,​m
11,​25
-12
+12Sp
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
Stomping Kick

WS3

h
28
+0
KDN
i16
r
Toe Smash

WS4

m
20
-6
+5
i11~12
r
Snap Uppercut

WS1+2

m
20
-10
LNC
i18
r
Leg Breaker

FCdf+1

l
20
-12
KDN
i32
r
Returns to crouching.
Body Blow

FCdf+2

m
21
-14
KDN
i15
r
Victory Palm

SS2

h
25
-5
KDN
i19
r
Deadly Boomerang

SS3+4

h
50
+11g
+21w
KDN
i27~31
r
Shift to down after moving.(Ver.5.00)・Changed the opponent's behavior on block (-1f to +11GF). Wall crush inducing guard is implemented.・Improved the homing performance.
Charge

1+2+3+4

sp
-
i
t230 r
Shift to charging.Cancel with input any after 60f.Can not cancel with input 1+2+3+4 after 120f.
Charge

Charge with advanced input start-up 1F1+2+3+4

sp
-
i
t230 r
Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
Special Standing

While down (facing up)1+2

m
10
+0
KDN
(+22)
i77~79
r
Upper Accessory:Championship Belt
Wall Jumping Attack (early)

With back against wallb,b,ub

th(h)
45
+0c
KDN
i43~48
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Wall Jumping Attack (latter)

With back against wallb,b,ub

m
21
-9c
KDN
i49
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Blind Kick

BT.3

m
18
-13
+9
KDN
i13
r
Blind Kick to Neck Breaker

BT.3(must hit)1+2just

m,​th
18,​20
Th
i13
i
r
Spin Kick

BT.4

h
18
-8
KDN
i10
r
Atomic Blaster

BT.1+2

ub(h)
50
KDN
KDN
i28
r
Start-up 26f (very short).
Moonsault Body Press

BT.1+4

ub(m)
30
KDN
KDN
i41
r
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
Returns to crouching.
Low Drop Kick

BT.d+4

l
20
-17
KDN
KDN
i22
r
Returns to crouching.Shift to down after block or whiff.
Reverse Jump Kick

BT.uf+3

m
-
LNC
i
r
Alternate input uf+4
Jaguar Step

3+4

sp
-
i
t34 r
Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
Reverse Jaguar Step

b+3+4

sp
-
i
t34 r
Jaguar Step to Hook

JS1

h
21
-5
KDN
i19
r
Total Start-up 43f.
Jaguar Step to Hook (2 spin)

JS hold1

h
25
-1
KDN
i
r
Total Start-up 75f.
Jaguar Step to Hook (3 spin)

JS hold1

h
31
-1
KDN
i
r
Jaguar Step to Hook (4 spin)

JS hold1

h
31
-1
KDN
i
r
Jaguar Step to Hook (5 spin)

JS hold1

h
31
-1
KDN
i
r
Jaguar Step to Elbow

JS2

m
15
-9
+12c
i11
r
Forces an opponent to crouching on hit.
Jaguar Step to Elbow (2 spin)

JS hold2

m
18
-2
+12c
i
r
Forces an opponent to crouching on hit.
Jaguar Step to Elbow (3 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to Elbow (4 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to Elbow (5 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to sobat

JS3

m
23
-5
KDN
i22
r
Jaguar Step to sobat (2 spin)

JS hold3

m
27
-1
KDN
i
r
Jaguar Step to sobat (3 spin)

JS hold3

m
34
-1
KDN
i
r
Jaguar Step to sobat (4 spin)

JS hold3

m
34
-1
KDN
i
r
Jaguar Step to sobat (5 spin)

JS hold3

m
34
-1
KDN
i
r
Jaguar Step to sobat & Press (close)

JS3,2+3

m,​th
23(,​15)
-17c
Th
i22
i
r
Forces an opponent to crouching on block.Damage () is throw bonus.
Jaguar Step to sobat & Press

JS3,2+3

m
23
-12c
-15c
i22
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to High Kick

JS4

h
40
+8
KDN
i17
r
Jaguar Step to High Kick (2 spin)

JS hold4

ub(h)
42
KDN
KDN
i
r
Jaguar Step to High Kick (3 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Jaguar Step to High Kick (4 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Jaguar Step to High Kick (5 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Jaguar Step to Mid Kick

JSdf+4

m
30
-17
KDN
KDN
i17
r
Jaguar Step to Mid Kick (2 spin)

JS holddf+4

m
36
+9
KDN
KDN
i
r
Jaguar Step to Mid Kick (3 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Jaguar Step to Mid Kick (4 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Jaguar Step to Mid Kick (5 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Crouch Dash

f☆d,DF

sp
-
i
r
Returns to crouching.Disable Advanced Input.
Leg Breaker

f☆d,DF+1

l
20
-12
KDN
i32
r
Start-up 36f in actualy.Returns to crouching.
Jumping Knee

f☆d,DF+4

m
21
-9
KDN
KDN
i15
r
Start-up 19f in actualy.
Black Bomb

f☆d,DF+1+2

m
24
-5c
KDN
LNC
i20
r
Forces an opponent to crouching on block.Start-up 24f in actualy.Meaty 1f in actualy.
Rage Art

Ragedf+1+2

m,​th
55
-22
Th
i20
r
Guard point 8f.
Rage Art (SP)

Ragedf+1+2

m,​th
55
-22
Th
i20
r
Guard point 8f.King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
Rage Drive

Ragedb+1+2

m
24
+8c
LNC
i20
r
Forces an opponent to crouching on block.Special effect when approach mid-air enemy.
Winding Nut

1+3

th(h)
35
1 or 2
-6F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Suplex

2+4

th(h)
35
1 or 2
-3F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Argentina BackBreaker

Approach from left side

th(h)
40
1
-3F
Head-sd.
Face-up
i
r
Knee Crusher

Approach from right side

th(h)
42
2
-3F
Foot-sd.
Face-up
i
r
Half Boston Crab

Approach from behind1+3

th(h)
60
disable
Right-sd.
Face-down
i
r
Cobra Twist

Approach from behind2+4

th(h)
60
disable
Right-sd.
Face-down
i
r
Stretch Buster

Approach from behindb,f+1+2

th(h)
75
disable
Left-sd.
Face-up
i10
r
Floor break.
Knee Bash

df+2+3

th(h)
40
2
-2F
Foot-sd.
Face-up
i12
r
Figure Four Leg Lock

db+2+3

th(h)
40
1+2
-6F
Foot-sd.
Face-up
i12
r
Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop

ub

mh(h)
12(15)
1+2
-6F
Foot-sd.
Face-up
i18
i12
r
  • Alternate input u+1+2
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Executioner Drop (behind)

ub

mh(h)
12(15)
1+2
Reverse Pos.
Foot-sd.
Face-up
i18
i12
r
  • Alternate input u+1+2,B
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Tombstone Pile Driver

db,f+2+4

sm,​m)
5,​13
2
-2F
Head-sd.
Face-up
i
i11
r
Floor break.
Muscle Buster

d,db,b+1+2

th(h)
50
1+2
-6F
Reverse Pos.
Head-sd.
Face-up
i11
r
Floor break.Shift to BT after throw.
Giant Swing

f,b,db,d,df,f+1

th(h)
45(,​20)
1
-13F
Reverse Pos.
Foot-sd.
Face-up
i10
r
Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
Tijuana Twister

f,b,db,d,df,f+2

th(h)
50
2
-6F
Foot-sd.
Face-up
i12
r
Easy Command fbdbdf2.
Tomahawk

f,f,f+2+4

th(h)
40
1+2
-5F
Reverse Pos.
Foot-sd.
Face-up
i10
t39 r29
  • Alternate input Run2+4
  • Disable Advanced Input.
Clothesline Press

FCdb,d,db+1+2

lh(h)
10
1+2
-6F
Left-sd.
Face-down
i14
i12
r
Floor break.
Iron Lariat

Approach crouching enemyd+1+3

th(l)
45
1
+0F
Head-sd.
Face-down
i12
t37 r25
Floor break.
V Driver

Approach crouching enemyd+2+4

th(l)
45
2
+0F
Reverse Pos.
Head-sd.
Face-up
i12
t37 r25
Arm Whip

b+1+3

reversal
disable
Reverse Pos.
Head-sd.
Face-up
i
t35 r
Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
Spinning Heel Hold

b+2+4

reversal
disable
Reverse Pos.
Left-sd.
Face-up
i
t35 r
3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Leg Screw

b+2+4

reversal
disable
Clockwise
Foot-sd.
Face-up
i
t35 r
4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Figure Four Leg Lock

During Leg Screw3+4

combination
33
2
Foot-sd.
Face-up
i
r
Pile Driver

d,df,F+1

th(h)
30
1
-2F
Foot-sd.
Face-up
i11
r
Floor break.
Double Arm Face Buster

During Pile Driver1+2,1+2

combination
35
2
-7F
Head-sd.
Face-down
i
r
Floor break.
Boston Crab

During Pile Driver1+2,3,4,1+2

combination
15
1+2
-7F
Right-sd.
Face-down
i
r
Throw Away

b+1+2

th(h)
1+2
-3F
CCW.
BT
+9F
i14
t39 r25
Damage 5 & Behind Wall stun when wall hit close to.Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

b+1+2,1+3

th(h)nation
1
-3F
+14F
i14
i
r
Throw Away Knockdown

b+1+2,2+4

th(h)nation
2
-3F
Reverse Pos.
Foot-sd.
Face-down
i14
i
r
Throw and Destroy

b+1+2,3+4

th(h)nation
3+4
-15F
Reverse Pos.
Head-sd.
Face-up
i14
i
r
Floor break.King shift to BT when break throw.
Turn Around

b+1+2,1+2

th(h)nation
disable
BT
+5F
i14
i
r
Ultimate Tackle

FC1+2

th(m)
5
-5F
Clockwise
Foot-sd.
Face-up
i26
r
Break Throw 2 4f& King shift to BT.1+2 2f before takedown.
Ultimate Punch

During Tackle1,2,1,2

combination
5,​5,​5,​15
1 or 2
Foot-sd.
Face-up
i
r
Alternate input 2,1,2,1
Cross Arm Lock

During Tackle

combination
25
1+2,2,2,2
-9F
Reverse Pos.
Head-sd.
Face-up
i
r
Alternate input Ultimate Punch(3)1+2
Arm Twist

During Cross Arm Lock1+2

combination
10
disable
Reverse Pos.
Head-sd.
Face-up
i
r
Leg Cross Hold

During Tackle

combination
20
1+2,1,1,1
+0F
Foot-sd.
Face-up
i
r
Alternate input Ultimate Punch(3)3+4
Stretch Combo

During Leg Cross Hold1+2

combination
30
disable
Foot-sd.
Face-down
i
r
Arm Breaker Reversal to Arm Breaker

During Tackleby enemy1+2,2,2,2,2,2

combination
20
disable
Head-sd.
Face-up
+3F
i
i
r
Reversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold

During Tackleby enemy1+2,1,1,1,1,1

combination
20
disable
Foot-sd.
Face-up
+3F
i
i
r
Reversal Leg Cross Hold.
Swing Away

Enemy on back by the feetdb+1+3

th(down)
20(,​10)
1 or 2
+0F
Reverse Pos.
Foot-sd.
Face-up
i18
r
  • Alternate input db+2+4
  • Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.
Head Bomber

Enemy on back by the feetDB+1+3

th(down)
25
1
+0F
Foot-sd.
Face-up
i18
r
Figure Four Leg Lock

Enemy on back by the feetDB+2+4

th(down)
28
2
+0F
Foot-sd.
Face-up
i18
r
Shoulder Cracker

Enemy on back by the headdb+1+3

th(down)
28
1 or 2
+0F
Side
Face-up
i18
r
Alternate input db+2+4
Turn Over

Enemy on back by Enemy's sidedb+1+3

th(down)
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Half Boston Crab

Enemy face down by the feetdb+1+3

th(down)
30
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Wing Tearer

Enemy face down by th headdb+1+3

th(down)
32
1 or 2
+0F
Head-sd.
Face-down
i18
r
Alternate input db+2+4
Camel Clutch

Enemy face down from the leftdb+1+3

th(down)
35
1 or 2
+0F
Reverse Pos.
Side
Face-down
i18
r
Alternate input db+2+4
Bow & Arrow Stretch Hold

Enemy face down from the rightdb+1+3

th(down)
37
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Mid-Air Leg Cross Hold

Approach mid-air enemy1+3

th(air)
30
disable
Foot-sd.
Face-down
i12
r
Long Range Throw when input F (start-up 15f).
Mid-Air Leg Screw

Approach mid-air enemy2+4

th(air)
30
disable
Reverse Pos.
Foot-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).
Aerial Jaguar Bomb

Approach mid-air enemyf,b,db,d,df,f+1

th(air)
55
disable
Foot-sd.
Face-up
i12
r
  • Alternate input f,b,db,d,df,f+2
  • Floor break.
Running Jaguar Bomb

Approach mid-air enemyf,f,f+2+4

th(air)
65
disable
Foot-sd.
Face-up
i10
r
Floor break.
Double Heel Hold

Approach mid-air enemyd+1+3

th(air)
15
disable
Side
Face-down
i12
r
Alternate input d+2+4
Flapjack

During Double Heel Hold1+2,1+2

combination
15
1
-6F
Reverse Pos.
Foot-sd.
Face-down
i
r
Giant Swing

During Double Heel Hold2,1,3,4

combination
12(,​13)
2
-6F
Reverse Pos.
Foot-sd.
Face-up
i
r
Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
Shining Torpedo

During enemy wall stunf,b,db,d,f+1

th(wall)
65
disable
Side
Face-up
i10
r
Alternate input f,f,f+2+4
Standing Heel Hold

f☆d,DF+2+3

th(h)
25
2
-2F
Side
Face-down
i12
r
Advance Input Start-up 24f.
Indian Death Lock

During Standing Heel Hold1+2,1,3,1+2

combination
25
1+2
-10F
Foot-sd.
Face-down
i
r
Damage 10 to King when break throw.
King's Bridge

During Indian Death Lock1,3,4,1+2,3+4

combination
45
disable
Foot-sd.
Face-down
i
r
S.T.F.

During Standing Heel Hold1,2,3,1+2

combination
35
1
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Scorpion Death Lock

During Standing Heel Hold1+2,3,1,1+3

combination
40
2
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Arm Breaker

f☆d,DF+1+4

th(h)
20
1
-2F
Foot-sd.
Face-up
i12
r
Advance Input Start-up 24f.
Triple Arm Breaker

During Arm Breaker1+2,1+2

combination
30
1
-3F
Foot-sd.
Face-up
i
r
Head Jammer

During Arm Breaker1+2,4,2+4

combination
20
2
-3F
Side
Face-up
i
r
Struggle Combination

During Head Jammer4,3,4,3+4,1+2

combination
25
disable
Side
Face-up
i
r
Chicken Wing Face Lock

During Arm Breaker2,1,1+2+3

combination
20
1+2
-3F
Foot-sd.
Face-down
i
r
Dragon Sleeper Finish

During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4

combination
30
1
-3F
Head-sd.
Face-up
i
r
Rolling Death Cradle

During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3

combination
70
2
-3F
Side
Face-up
i
r
Reverse Arm Slam

df+1+3

th(h)
22
1
-2F
Reverse Pos.
Head-sd.
Face-up
i32
r
Backdrop

During Reverse Arm Slam2,1,1+2

combination
15
1
-3F
Head-sd.
Face-up
i
r
King shift to down after throw.
German Suplex

During Backdrop3+4,1+2

combination
15
1
-28F
Side
Face-up
i
r
Power Bomb

During German Suplex1,2,3+4

combination
22
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

During Backdrop2,2,1+2

combination
15
2
-3F
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-down
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Reverse Pos.
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Reverse Special Stretch Bomb

df+2+4

th(h)
25
2
-2F
Reverse Pos.
Foot-sd.
Face-up
i38
r
  • Alternate input SS2+4
  • SS 2+4 input B to Cancel.
Reverse Special Stretch Bomb

Approach crouching enemydf,DF+1+3

th(l)
25
1 or 2
-2F
Reverse Pos.
Foot-sd.
Face-up
i12
r
Alternate input df,DF+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

Approach from side

th(h)
15
1 or 2
-3F
Foot-sd.
Face-up
i38
r
  • Alternate input behind SS2+4
  • SS 2+4 input B to Cancel.
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cobra Clutch

JS (3+4)1+4

th(h)
20
1 or 2
-3F
Reverse Pos.
Reverse Pos.
Foot-sd.
Face-down
i12
r
  • Alternate input 2+3
  • Total start-up 36f.
Flinging Half Nelson

During Cobra Clutch2+4,1+2,1+2

combination
25
1
-3F
Head-sd.
Face-down
i
r
Sleeper

During Cobra Clutch3+4,3+4,1+2

combination
15
2
-3F
Foot-sd.
Face-down
i
r
Triple Trouble

During Sleeper1,1,1+2

combination
20
1
+0F
Head-sd. Face-up
Foot-sd.
Face-down
i
r
King shift to down when break throw.
Human Necktie

During Sleeper3,4,1+2,3+4

combination
23
2
+0F
Head-sd. Face-up
Side
Face-down
i
r
King shift to down when break throw.
Cobra Twist

During Cobra Clutch1,4,2,3

combination
12
disable
Side
Face-up
i
r
Reverse DDT

During Cobra Twist2,1,1+3

combination
13
1 or 2
-6F
Head-sd.
Face-down
i
r
Alternate input 2+4
Samurai Rock

During Reverse Special Stretch Bomb2,3,1,1+2

combination
24
1+2
-6F
Head-sd.
Face-down
i
r
Reverse Special Stretch Bomb

During Reverse Special Stretch Bomb1+2,1,2,1+2+3

combination
16
1 or 2
-6F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Backdrop

During Reverse Special Stretch Bomb3+4,1+2

combination
15
disable
Head-sd.
Face-down
i
r
King shift to down after throw.
Sol Naciente

During Backdrop1+2,4,1+2,1+2+3

combination
27
1+2
-3F
Head-sd.
Face-down
i
r
Burning Hammer

During Backdrop1+2,3,4,1+3

combination
18
1 or 2
-3F
Head-sd.
Face-down
i
r
Alternate input 2+4
Screwdriver

During Burning Hammer2+4,3+4,1+3,1+2,1+2+3

combination
32
1 or 2
-3F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.