Standing
-10
2,1
f+1,1
F+1,1~f
D+1
-11 =
d/b+2
-12
F+2,4
fn4,1,2
This punish is only listed for the sake of it being possible. Lei players will not use this as punish in game.
4
Only for its CH status. You can opt to do this when something is punishable but has a follow up with a 12f gap for interrupts.
-14
3,3
-15
d/f+2
u/f+4
-16
f+3,1
-17
f,f+3
While Standing
-10
ws3
-11
ws4
-14
ws2,1
-15
u/f+4
cc3,3
This punish is only listed for the sake of it being possible. Lei players will not use this as punish in game.
-16
ws3+4
Niche Punishment
B+1,2,1
For when moves are -10 on their back. This turns this string into a launcher.
D+4,4
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.
ws3 or iws3
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.