1+2 Punch Parry
1+2 has a punch parry (also known as sabaki) effect in its initial frames. After the following moves, should the opponent attempt a fast punch button (such as a 1 jab), Feng will be able to parry the punch.
- 1, 3
- d/f+3
- d/f+2, 2
- WS4
- WS2
Should Feng parry the punch (you can tell by the unique animation of the opponent slumping forward), Feng can land the b1+2.
This is especially potent in this game since it leads into Heat or into a combo if already in Heat. The ideal frames to attempt the punch parry is when Feng is around -5 to -7. So 1+2 can be attempted in the middle of certain strings (such as Law's b+1, 2, 2) in order to negate pressure.