Make the whole thing collapsible, this is only like a half of the notation. I think it would be good to not include the notation that isn't related to combos, stuff like move properties, info on juggle state, etc.
Combo Notation Guide | Character list |
ub u/b |
u u |
uf u/f |
b b |
n n |
f f |
db d/b |
d d |
df d/f |
Attack Notation
- 1 = Left Punch
- 2 = Right Punch
- 3 = Left Kick
- 4 = Right Kick
- u (U) = Up (Hold)
- d (D) = Down (Hold)
- f (F) = Forward (Hold)
- b (B) = Backward (Hold)
- uf (UF) = Up and forward (Hold)
- df (DF) = Down and forward (Hold)
- ub (DF) = Up and back (Hold)
- db (DF) = Down and back (Hold)
- n = Neutral
- + = Pressed together
- # = Pressed together, on the same frame
- , = Followed by
- ~ = Followed by, immediately
- : = Followed by, tight input window
- < = Followed by, delayed input
- * = Held input
- _ = Or
- cc = u~n, crouch cancel
- ss = u~n_d~n, sidestep
- dash = f,f
- qcf = d,df,f
- qcb = d,db,b
- hcf = b,db,d,df,f
- hcb = f,df,d,db,b
- dp = f,d,df
- iws = Instant while standing
- . = From stance
- , = From stance transition
- R = Rage
- P = Successful parry
- J = Jumping
- WR = While running
- WS = While standing
- FC = Full crouch
- hFC = Half crouch
- BT = Back turned
- SS = Sidestep
- SSL = Sidestep left
- SSR = Sidestep right
- CD = f,n,d,df, crouch dash
- OTG = Off the ground
- S! = Screw (tailspin)
- T! = Tornado
- W! = Wall splat
- WB! = Wall break
- F! =
- FB! = Floor break
- BB! = Balcony break
- CH = Counter hit
- CL = Clean hit
- () = Whiff/blocked
- (n) = Hit N of a move or move must deal N amount of hits.
- [] = Damage or frame advantage
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- Link to character page with portraits
- Alisa
- Asuka
- Azucena
- Bryan
- Claudio
- Devil Jin
- Dragunov
- Feng
- Hwoarang
- Jack-8
- Jin
- Jun
- Kazuya
- King
- Kuma
- Lars
- Law
- Lee
- Leo
- Leory
- Lili
- Nina
- Panda
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- Raven
- Reina
- Shaheen
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- Xiaoyu
- Yoshimitsu
- Zafina
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