User:Kaladin

200 editsJoined 26 February 2024

Sortable Movelist Test

Toggle columns: States - Range - Recovery

Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17) r19
Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
r33
Jin-1,2 ,i10 ,h ,12 -3 +6 Jail from 1st attack with 4f delay r21
Jin-1,2,1 ,i20~22 ,m ,20 -16 +31a (+21)
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
<div class="plainlist">
  • js20~49
  • fs50~52</div>
r37
Jin-1,2,3 ,i24~26 ,m ,20 +0 +31d
  • Spike
    • Interrupt with i10 from 2nd block
    • Input can be delayed 9f
    • Move can be delayed 4f
    r21
    Jin-1+2+3+4
    • Can't block for 5 seconds
    • CH state for 5 seconds
    r55
    Jin-1,2,4 ,i20~22 ,h ,26 -4 +23a (+14)
  • Balcony Break
    • Combo from 3rd hit with 7f delay
    • Input can be delayed 9f
    • Move can be delayed 4f
    r25
    Jin-1+3 i12~i14 t 35 +0 +2d
    Homing
    • Throw break 1 or 2
    • Jin recovers BT on break
    r25
    Jin-1,3 ,i16~17 ,L ,9 -12 -1
    • Combo from 1st hit with 4f delay
    • Grounded hit can be inconsistent
    r30
    Jin-1+3+4
    r46
    Jin-1,3,4 ,i23 ,l ,17 -13 +3 +29a
    • Combo from 2nd CH with 7f delay
    • Input can be delayed 12f
    r32
    Jin-2 i10 h 9 +0 +9 r19
    Jin-2,1 ,i16~17 ,m ,9 -3 +6
    • Jail from 1st attack with 2f delay
    • Same animation as df+1
    r20
    Jin-2,1,4 ,i18~20 ,m ,18 -9 +4 +27a
    • Combo from 2nd CH with 8f delay
    • Input can be delayed 10f
    r26
    Jin-2,1,4~4 ,i20~21 ,l ,20 -31 +16a Interrupt with i16 from 2nd block r28
    Jin-2+3 i16 m [12;12] +1 +2c
    Heat Burst
    • Cancel to r45 with b,b
    • 3 chip damage on block
    • 12 chip damage on hit
    • Only deals recoverable damage
    • Cannot cause a K.O.
    pc7~16 r30
    Jin-2+4 i12~i14 t 35 -3 +0d
    Homing
    • Throw break 1 or 2
    • Side switch on hit
    r25
    Jin-2,4 ,i24~27 ,h ,20 -9 +11
    Balcony Break
    • Combo from 1st hit with 2f delay
    • Enter ZEN -6 +14 r26 with F
    r29
    Jin-3 i14 h 19 -7 +4
    Jin-3,1 ,i20 ,h ,7 -1 +7
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
  • r20
    Jin-3,1,4 ,i18 ,l ,18 -13 +3 +29a
    • Combo from 2nd CH with 9f delay
    • Input can be delayed 14f
    • Move can be delayed 12f
    r32
    Jin-4 i13~14 h 15 -9 +10g +13c
  • Homing
    Balcony Break
    r32
    Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a
    Spike
    <div class="plainlist">
    • js12~31
    • fs32~</div>
    r28 FUFT
    Jin-b+1 i12 h 11 -9 +2 r28
    Jin-b+1+2 i23~24 m 20 -12 +6 Punch sabaki: balcony break and +34d (+26) on hit ps3~10 r30
    Jin-b+1,2 ,i22~24 ,h ,20 -10 +32a (+17)
  • Tornado
    • Combo from 1st hit with 8f delay
    r31
    Jin-b+1+3
    • Strong parry: parries all highs or mids except throws, unblockables and charge moves
    • r14 after parrying
    • Plus frames after parrying depend on the recovery of the parried move
    ps3~9 r30
    Jin-b+2 i15~16 m 12 -11 +0 r29
    Jin-b+2,1 ,i14~15 ,m ,10 -9 +2
    • Combo from 1st hit with 1f delay
    • Combo from 1st CH with 13f delay
    r27
    Jin-b+3 i16 m 17 -6 +5
    Knee
    • Enter ZEN -2 +9 r20 with F
    r25
    Jin-b+3,2 ,i19~20 ,m ,20 -9 +9g +21w
    Wall Crush +21g on hit
    • Balcony break on airborne hit
    r30
    Jin-b+3+4
    • Can perform all attacks from ZEN Stance
    • Enter Breaking Step with DF
    • Cancel on any frame with f
    • Transition to dash with f
    • Steps backward
    • Actionable after 5f
    cs6~39 r5 ZEN
    Jin-b+4 i17~18 m 21 -7 +15a
    Balcony Break
    r29
    Jin-Back throw t 50 +1d
    • Unbreakable
    • Side switch on hit
    Jin-b,f+2 i15~i16 m 15 -7 +4 r25
    Jin-b,f+2,1 ,i21 ,h ,14 -5 +6 +9
    • Combo from 1st hit with 8f delay
    • Input can be delayed 12f
    r24
    Jin-b,f+2,1,2 ,i19~20 ,m ,20 -5 +18a (+9) +50a (+3)
    Balcony Break
    • Combo from 2nd CH with 15f
    • Input can be delayed 16f
    • Move can be delayed 10f
    r26
    Jin-b,f+2,1,df+2 ,i28~29 ,M ,22 -14 +37a (+27)
    Tornado
    • Combo from 2nd CH
    • Input can be delayed 16f
    • Move can be delayed 10f
    r36
    Jin-b,f+2,3 ,i25 ,m ,17 -9 +6 +59a
    • Combo from 1st hit with 4f delay
    • Input can be delayed 9f
    • Enter ZEN +2 +17g +71a r20 with F
    r31
    Jin-CD.df${justFrame}1 i16~i17 M 22 -13 [[Jin_combos#Staples|+36a (+26)]]
    Tornado
    • Chip damage on block
    r31
    Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 [[Jin_combos#Staples|+76a (+60)]]
    Balcony Break
    • Recovers 3f faster on hit or block (t36 r24)
    r27
    Jin-CD.df+1 i16~i17 m 20 -13 [[Jin_combos#Staples|+32a (+22)]]
    Tornado
    • Turns into CD.df#1 while in heat
    r31
    Jin-CD.df+2 i11~12 h 20 -10 [[Jin_combos#Staples|+74a (+58)]]
    Balcony Break
    • Turns into EWHF (CD.df#2) while in heat
    r28
    Jin-CD.DF+4 i20~i21 l 12 -31 +8c
    r28
    Jin-CD.DF+4,2 ,i31~i32 ,M ,28 -16 +21a
    Balcony Break
    Spike
    • Combo from 1st hit
    • Chip damage on block
    <div class="plainlist">
    • ,js8~28
    • fs29~31</div>
    r28
    Jin-d+1 i21 m,t 21,10 -13 +0d
  • Balcony break on airborne hit
  • Transition to attack throw on standing hit
  • -9 on block after absorbing an attack and 8 chip damage on block
  • pc7~20 r35
    Jin-d+2 i22~23 L 22 -14 +4c +71a (+55)
    • Balcony break on airborne hit
    cs8~55 r32 FC
    Jin-d+3 i15~16 l 7 -14 -3 r32
    Jin-d+3+4 i15 i10~12 m,m 5,15 -19 [[Jin_combos#Staples|+32a (+22)]] <div class="plainlist">
    • js16~31
    • fs32~34</div>
    r36
    Jin-d+3,4 ,i20~21 ,h ,10 -11 -3 Combo from 1st CH r29
    Jin-d+3,4,3 ,i24~25 ,m ,21 -12 +31d (+23)
  • Tornado
    Balcony Break
    • Combo from 2nd CH with 2f delay
    • Input can be delayed 10f
    r33
    Jin-d+3,4~4 ,i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    r35
    Jin-d+4 i16~17 L 11 -12 -1 cs6~31 r30
    Jin-db+1+2 i19~34 M 0 -11~+4 +17g~+32g
    Balcony Break
    • +4a (-5) on BT hit
    • Unparryable by traditional parries, Asuka, Nina, etc
    • Opponent recovers crouching
    • Power up in Heat
    r26
    Jin-db+2 i16 m 12 -10 -4 r34
    Jin-db+2,2 ,i8 ,h ,11 -12 -7 +43a Jail from 1st attack r37
    Jin-db+2,2,3 ,i35~i36 ,m ,21 -9 +20a
    • Balcony break on airborne hit
    r27
    Jin-db+2,3 ,i27~i29 ,M ,23 -8 +7a
    Spike
    r31
    Jin-db+3 i19~i21 h 28 -10~-8 +17a Balcony break on airborne hit cs4~21 r35
    Jin-db+4 i20~21 l 18 -13 +3 +13g r31
    Jin-df+1 i13~14 m 10 -3 +4 +6 r20
    Jin-df+1,4 ,i18~21 ,h ,18 -9 +10g +17a (+8)
    Balcony Break
    • Combo from 1st hit with 5f delay
    • Input can be delayed 10f
    • Move can be delayed 9f
    r30
    Jin-df+1,4~4 ,i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    r35
    Jin-df+2 i16~17 m 12 -9 +6
    Balcony Break
    • Enter Breaking Step -2 +13g r23 with df
    • Chip damage on block
    r30
    Jin-df+2+3 i12 t 40 -2 -4d
    • Throw break 2
    r27
    Jin-df+3 i12 m 16 -8 +3 r27
    Jin-df+3~3 i23~i24 m 20 +6c +13c
    Spike
    • Enter Breaking Step +2c +9c r27 with df
    r23
    Jin-df+4 i20~i21 m 22 +0 +8c
    Spike
    Heat Engager
    Heat Dash +67a (+50), +5
    r21
    Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
    Balcony Break
    • Jail from 1st attack
    • Chip damage on block
    r33
    Jin-f+3 i14 m 12 -16 -5 r35
    Jin-f+3,1 ,i22 ,m ,17 -12 +4
    Heat Engager
    Heat Dash +36a (+26), +5
    • Combo from 1st hit
    • Balcony break on airborne hit
    r31
    Jin-f+3+4
    • Enter Breaking Step r20 with DF
    • Steps forward
    • Actionable after 10f
    cs10~39 r10 ZEN
    Jin-f+4 i16-17 m 21 -8 +4 [[Jin_combos#Staples|+42a]]
    • Enter ZEN -1 +11 +49a r26 with F
    • Balcony break on airborne hit
    r32
    Jin-FC.df+4 i25~i26 L 20 -26 +22a cs1~57 r31
    Jin-f,F+2 i14~15 m 22 -8 +15a (+6)
    Heat Engager
    Heat Dash +36a (+26), +5
    Balcony Break
    • Cannot be buffered
    • 6 chip damage on block
    r29
    Jin-f,F+3 i23~i25 m 20 -4 +24a
    Spike
    • Cannot be buffered
    r24
    Jin-f,F+3,1 ,i15 ,h ,5 +1 +7
    • Links to 1 jab extensions (e.g. f,F+3,1,2,4)
    r18
    Jin-f,F+4 i17~i18 m 28 -7 +22a (+12)
    Balcony Break
    r32
    Jin-f,f,F+3 i22~i23 m 30 +6 +13a~+14a (+3~+4)
    Balcony Break
    • Chip damage on block
    <div class="plainlist">
    • js3~25
    • fs26~28</div>
    r36
    Jin-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
  • r3?
    Jin-f,n,d,df,UF
    • Can access wr3 by inputting 3 on frames 1~2
    • Unable to act from frames 3~26
    <div class="plainlist">
    • js1~20
    • fs21~23</div>
    r26
    Jin-H.2+3 i15~16 m,h,m 57 +3 +0d
  • Heat Smash
    Reversal Break
    Balcony Break
    • Transition to attack throw after 1st hit
    • Transitions to Breaking Step automatically on block
    • Cancel Breaking Step transition with B
    • Chip damage on block
    • Jail from 1st attack
    • Ends Heat
    r33
    Jin-H.2+3,4 i15~16 m,h,m 48 +9 +32a (-4)
    Heat Smash
    Wall Crush +21g on block
    Reversal Break
    Balcony Break
    • Chip damage on block
    • Jail from 1st attack
    • Ends Heat
    r32
    Jin-H.db+1+2 i19~34 M 0 +4 +23g~+38g
    Strong Aerial Tailspin
    Balcony Break
    • Enter Awakened Breaking Step r10 on hit or block
    • Unparryable by traditional parries, Asuka, Nina, etc
    • Partially uses remaining Heat time
    • Causes wall splat on hit
    • Opponent recovers crouching
    pc6~18 r26
    Jin-H.db+1+2,1 ,i20~22 ,m ,25 -13 +72a (+56)
    Tornado
    • 10 chip damage on block
    <div class="plainlist">
    • ,js22~43
    • fs44~46</div>
    r30
    Jin-H.db+1+2,2 ,i11~12 ,sm ,23 +4 +38a (+28)
  • 9 chip damage on block
  • r24
    Jin-H.db+1+2,3 ,i26~28 ,M ,25 +2c +22a
    Spike
    • 10 chip damage on block
    <div class="plainlist">
    • ,js5~25
    • fs26~28</div>
    r26
    Jin-H.db+1+2,4 ,i16 ,L ,10 -23 +22a
  • 4 chip damage on block
  • r39
    Jin-H.db+1+2,4,4 ,i25~26 ,m ,28 -23 +20d (-15)
    Spike
    r34
    Jin-H.db+1+2,DF+3 ,i33~34 ,L ,24 -23 -2a
    • 10 chip damage on block
    <div class="plainlist">
    • ,js5~25
    • fs26~28</div>
    r41
    Jin-Left throw t 43 -3 +0 Throw break 1
    Jin-OTG.d+1+2 i19~20 L 24 -13 -2 (-10)
  • Spike
    r31
    Jin-qcb+1+3 i12 h 40 -2 0
    • Throw break 1
    • Opponent recovers FUFA
    r27
    Jin-R.df+1+2 i20 m,t 55+ -15 +0d
    Rage Art
    Reversal Break
    • Ereases opponent's recoverable health on hit
    • Damage increases with lower health, maximum 80
    • Freezes match timer on activation and on hit
    • Restores recoverable health on hit
    • Transition to attack throw on hit
    • Consumes Rage
    pc8~ r39
    Jin-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
  • Jin-ub+1+2 i75~i76 m! 50 +9a (+0)
    Balcony Break
    • Cancel to r50 with b,b
    r34
    Jin-ub+4 i15~17 m 15 -13 +19a (+9) +33a (+23a)
    Balcony Break
    <div class="plainlist">
    • js9~20
    • fs21~23</div>
    r29
    Jin-uf+1+2 i12 h 40 +0 +0d
  • Floor Break
    • Throw break 1+2
    r27
    Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
    • Balcony break on CH
    • Evasive, can avoid some attacks due to built-in sidestep
    r25
    Jin-uf+3 i22~23 m 17 -9 +6 +59a <div class="plainlist">
    • js9~23
    • fs24~26</div>
    r30

    More...

    Sortable Movelist Excluding String followups Test

    Move Startup Hit Level Damage On Block On Hit On CH Notes
    Move Startup Hit Level Damage On Block On Hit On CH Notes
    Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
    Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
    Balcony Break
    Heat Engager
    Heat Dash +43a (+35), +5
    Jin-1+2+3+4
    • Can't block for 5 seconds
    • CH state for 5 seconds
    Jin-1+3 i12~i14 t 35 +0 +2d
  • Homing
    • Throw break 1 or 2
    • Jin recovers BT on break
    Jin-1+3+4
    Jin-2 i10 h 9 +0 +9
    Jin-2+3 i16 m [12;12] +1 +2c
    Heat Burst
    • Cancel to r45 with b,b
    • 3 chip damage on block
    • 12 chip damage on hit
    • Only deals recoverable damage
    • Cannot cause a K.O.
    Jin-2+4 i12~i14 t 35 -3 +0d
    Homing
    • Throw break 1 or 2
    • Side switch on hit
    Jin-3 i14 h 19 -7 +4
    Jin-4 i13~14 h 15 -9 +10g +13c
    Homing
    Balcony Break
    Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a
    Spike
    Jin-b+1 i12 h 11 -9 +2
    Jin-b+1+2 i23~24 m 20 -12 +6 Punch sabaki: balcony break and +34d (+26) on hit
    Jin-b+1+3
    • Strong parry: parries all highs or mids except throws, unblockables and charge moves
    • r14 after parrying
    • Plus frames after parrying depend on the recovery of the parried move
    Jin-b+2 i15~16 m 12 -11 +0
    Jin-b+3 i16 m 17 -6 +5
    Knee
    • Enter ZEN -2 +9 r20 with F
    Jin-b+3+4
    • Can perform all attacks from ZEN Stance
    • Enter Breaking Step with DF
    • Cancel on any frame with f
    • Transition to dash with f
    • Steps backward
    • Actionable after 5f
    Jin-b+4 i17~18 m 21 -7 +15a
    Balcony Break
    Jin-Back throw t 50 +1d
    • Unbreakable
    • Side switch on hit
    Jin-b,f+2 i15~i16 m 15 -7 +4
    Jin-CD.df${justFrame}1 i16~i17 M 22 -13 [[Jin_combos#Staples|+36a (+26)]]
    Tornado
    • Chip damage on block
    Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 [[Jin_combos#Staples|+76a (+60)]]
    Balcony Break
    • Recovers 3f faster on hit or block (t36 r24)
    Jin-CD.df+1 i16~i17 m 20 -13 [[Jin_combos#Staples|+32a (+22)]]
    Tornado
    • Turns into CD.df#1 while in heat
    Jin-CD.df+2 i11~12 h 20 -10 [[Jin_combos#Staples|+74a (+58)]]
    Balcony Break
    • Turns into EWHF (CD.df#2) while in heat
    Jin-CD.DF+4 i20~i21 l 12 -31 +8c
    Jin-d+1 i21 m,t 21,10 -13 +0d
    • Balcony break on airborne hit
    • Transition to attack throw on standing hit
    • -9 on block after absorbing an attack and 8 chip damage on block
    Jin-d+2 i22~23 L 22 -14 +4c +71a (+55)
    • Balcony break on airborne hit
    Jin-d+3 i15~16 l 7 -14 -3
    Jin-d+3+4 i15 i10~12 m,m 5,15 -19 [[Jin_combos#Staples|+32a (+22)]]
    Jin-d+4 i16~17 L 11 -12 -1
    Jin-db+1+2 i19~34 M 0 -11~+4 +17g~+32g
    Balcony Break
    • +4a (-5) on BT hit
    • Unparryable by traditional parries, Asuka, Nina, etc
    • Opponent recovers crouching
    • Power up in Heat
    Jin-db+2 i16 m 12 -10 -4
    Jin-db+3 i19~i21 h 28 -10~-8 +17a Balcony break on airborne hit
    Jin-db+4 i20~21 l 18 -13 +3 +13g
    Jin-df+1 i13~14 m 10 -3 +4 +6
    Jin-df+2 i16~17 m 12 -9 +6
    Balcony Break
    • Enter Breaking Step -2 +13g r23 with df
    • Chip damage on block
    Jin-df+2+3 i12 t 40 -2 -4d
    • Throw break 2
    Jin-df+3 i12 m 16 -8 +3
    Jin-df+3~3 i23~i24 m 20 +6c +13c
    Spike
    • Enter Breaking Step +2c +9c r27 with df
    Jin-df+4 i20~i21 m 22 +0 +8c
    Spike
    Heat Engager
    Heat Dash +67a (+50), +5
    Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
    Balcony Break
    • Jail from 1st attack
    • Chip damage on block
    Jin-f+3 i14 m 12 -16 -5
    Jin-f+3+4
    • Enter Breaking Step r20 with DF
    • Steps forward
    • Actionable after 10f
    Jin-f+4 i16-17 m 21 -8 +4 [[Jin_combos#Staples|+42a]]
    • Enter ZEN -1 +11 +49a r26 with F
    • Balcony break on airborne hit
    Jin-FC.df+4 i25~i26 L 20 -26 +22a
    Jin-f,F+2 i14~15 m 22 -8 +15a (+6)
    Heat Engager
    Heat Dash +36a (+26), +5
    Balcony Break
    • Cannot be buffered
    • 6 chip damage on block
    Jin-f,F+3 i23~i25 m 20 -4 +24a
    Spike
    • Cannot be buffered
    Jin-f,F+4 i17~i18 m 28 -7 +22a (+12)
    Balcony Break
    Jin-f,f,F+3 i22~i23 m 30 +6 +13a~+14a (+3~+4)
    Balcony Break
    • Chip damage on block
    Jin-f,n,d,df
    • Cannot be buffered
    • Stance moves can be buffered out of heat dash
    • Cancel to sidestep with u
    • Cancel to block with b
    Jin-H.2+3 i15~16 m,h,m 57 +3 +0d
    Heat Smash
    Reversal Break
    Balcony Break
    • Transition to attack throw after 1st hit
    • Transitions to Breaking Step automatically on block
    • Cancel Breaking Step transition with B
    • Chip damage on block
    • Jail from 1st attack
    • Ends Heat
    Jin-H.2+3,4 i15~16 m,h,m 48 +9 +32a (-4)
    Heat Smash
    Wall Crush +21g on block
    Reversal Break
    Balcony Break
    • Chip damage on block
    • Jail from 1st attack
    • Ends Heat
    Jin-H.db+1+2 i19~34 M 0 +4 +23g~+38g
    Strong Aerial Tailspin
    Balcony Break
    • Enter Awakened Breaking Step r10 on hit or block
    • Unparryable by traditional parries, Asuka, Nina, etc
    • Partially uses remaining Heat time
    • Causes wall splat on hit
    • Opponent recovers crouching
    Jin-Left throw t 43 -3 +0 Throw break 1
    Jin-OTG.d+1+2 i19~20 L 24 -13 -2 (-10)
    Spike
    Jin-qcb+1+3 i12 h 40 -2 0
    • Throw break 1
    • Opponent recovers FUFA
    Jin-R.df+1+2 i20 m,t 55+ -15 +0d
    Rage Art
    Reversal Break
    • Ereases opponent's recoverable health on hit
    • Damage increases with lower health, maximum 80
    • Freezes match timer on activation and on hit
    • Restores recoverable health on hit
    • Transition to attack throw on hit
    • Consumes Rage
    Jin-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
  • Jin-ub+1+2 i75~i76 m! 50 +9a (+0)
    Balcony Break
    • Cancel to r50 with b,b
    Jin-ub+4 i15~17 m 15 -13 +19a (+9) +33a (+23a)
    Balcony Break
    Jin-uf+1+2 i12 h 40 +0 +0d
    Floor Break
    • Throw break 1+2
    Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
    • Balcony break on CH
    • Evasive, can avoid some attacks due to built-in sidestep
    Jin-uf+3 i22~23 m 17 -9 +6 +59a
    Jin-uf+4 i15~17 m 13 -13 [[Jin_combos#Staples|+33a (+23a)]]
    Jin-uf,n,4 i23~i25 m 20 -13 +32a (+22a)
    Jin-ws1 i13~i14 m 7 -6 +5
    Jin-ws2 i14~15 m 14 -12 [[Jin_combos#Staples|+39a (+29)]]
    Jin-ws3 i16~18 m 20 -9 +10g +22a
    Homing
    Balcony Break
    Jin-ws4 i11~12 m 13 -3 +8
    Jin-ZEN.1 i16~i17 m 14 -3 +8
    Jin-ZEN.1+2 i24 i61 l,t 10,20 -14 +4 +16w
    Wall Crush +16g on hit
    • Transition to attack throw on standing hit
    • Recover standing after throw
    Jin-ZEN.2 i21~i22 h 27 -5 +17a (+8)
    Heat Engager
    Heat Dash +34a (+27), +5
    Homing
    Balcony Break
    • Chip damage on block
    • +0 on block after absorbing an attack
    Jin-ZEN.3 i17~i18 m 20 -9 +10g +22a
    Homing
    Balcony Break
    • +17a (+8) on BT hit
    Jin-ZEN.3+4 i21~27 h 25 +9g~+15g +19a (+9) +15w
    Wall Crush +15g~+21g on block
    Balcony Break
    • Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
    • Chip damage on block
    Jin-ZEN.4 i27~i33 M 24 +2~+8 +17d~+23d
    Spike
    • Chip damage on block
    Jin-ZEN.u+1 i14~i16 m 20 -16 +31a (+21)
    Tornado
    • Chip damage on block