User:Kaladin/Jin

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Sortable Movelist Test

Toggle columns: States - Range - Recovery

Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Jin-1 i10 h 5 +1 +8 t27 r17 on hit or block r19
Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
r33
Jin-1,2 ,i10 ,h ,12 -3 +6 Jail from 1st attack with 4f delay r21
Jin-1,2,1 ,i20~22 ,m ,20 -16 +31a (+21)
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
<div class="plainlist">
  • js20~49
  • fs50~52</div>
r37
Jin-1,2,3 ,i24~26 ,m ,20 +0 +31d
  • Spike
    • Interrupt with i10 from 2nd block
    • Input can be delayed 9f
    • Move can be delayed 4f
    r21
    Jin-1,2,4 ,i20~22 ,h ,26 -4 +23a (+14)
    Balcony Break
    • Combo from 3rd hit with 7f delay
    • Input can be delayed 9f
    • Move can be delayed 4f
    r25
    Jin-1+3 i12~i14 11,24 (35) +0 +2 Throw break: 1 or 2; LT when broken h
    Jin-1,3 ,i16~17 ,L ,9 -12 -1
    • Combo from 1st hit with 4f delay
    • Grounded hit can be inconsistent
    r30
    Jin-1,3,4 ,i23 ,l ,17 -13 +3 +29a
    • Combo from 2nd CH with 7f delay
    • Input can be delayed 12f
    r32
    Jin-2 i10 h 9 +0 +9 r19
    Jin-2,1 ,i16~17 ,m ,9 -3 +6
    • Jail from 1st attack with 2f delay
    • Same animation as df+1
    r20
    Jin-2,1,4 ,i18~20 ,m ,18 -9 +4 +27a
    • Combo from 2nd CH with 8f delay
    • Input can be delayed 10f
    r26
    Jin-2,1,4~4 ,i20~21 ,l ,20 -31 +16a Interrupt with i16 from 2nd block r28
    Jin-2+3 16 m 12 +1 +2c +2c
    Heat Burst
    • Press b,b to cancel attack
    pc7
    Jin-2+4 i12~i14 h 5,9,21 (35) -3 +0 Throw break: 1 or 2
    Jin-2,4 ,i24~27 ,h ,20 -9 +11
    Balcony Break
    • Combo from 1st hit with 2f delay
    • Enter ZEN -6 +14 r26 with F
    r29
    Jin-3 i14 h 19 -7 +4
    Jin-3,1 ,i20 ,h ,7 -1 +7
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
  • r20
    Jin-3,1,4 ,i18 ,l ,18 -13 +3 +29a
    • Combo from 2nd CH with 9f delay
    • Input can be delayed 14f
    • Move can be delayed 12f
    r32
    Jin-4 i13~14 h 15 -9 +10g +13c
  • Homing
    Balcony Break
    r32
    Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a
    Spike
    <div class="plainlist">
    • js12~31
    • fs32~</div>
    r28 FUFT
    Jin-b+1 i12 h 11 -9 +2
    Jin-b+1+2 i23 m -12 +6 Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit ps
    Jin-b+1,2 i12 ,h ,20 -10 +32a (+17)
  • Tornado
    Jin-b+1+3-b+2+4 Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
    Jin-b+2 i15 m 12 -11 +0
    Jin-b+2,1 i15 ,m ,10 -9 +2
    Jin-b+3 i16 m 17 -6 +5
    Jin-b+3,2 i15~i16 ,m ,20 -9~-8 +9~+10
    Wall Crush +21g on hit
    Jin-b+3+4
    • Steps backward
    • Can transition to dash with input F
    • Can transition to Breaking Step with input DF
    Jin-b+3+4
    • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
    Jin-b+3,F i15~i16 ,17 -2 +9 r ZEN
    Jin-b+4 i17 m 21 -7 +15a
    Jin-Back Throw h 50 +1 Throw break: None
    Jin-b,f+2 i15~i16 m 15 -7 +4~+5
    Jin-b,f+2,1 i15~i16 ,h ,14 -5 +6 +5/+9
    Jin-b,f+2,1,2 i15 ,m ,20 -5 +18a (+9) +50a roll (+3)
    Jin-b,f+2,1,df+2 i15 ,m ,22 -14 +37a (+27)
    Tornado
    Jin-b,f+2,3 i15 ,m ,17 -9 +6 +59a
    Jin-b,f+2,3~F ,17 +2 +17 +71a
    Jin-CD.df${justFrame}1 i16~i17 m 22 -13~-12 [[Jin_combos#Staples|+36a~+37a (+26~+27)]]
    Tornado
    Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 [[Jin_combos#Staples|+76a~+77a (+60~+61)]]
    Jin-CD.df+1 i16~i17 m 20 -13~-12 [[Jin_combos#Staples|+32a~+33a (+22~+23)]]
    Tornado
    Jin-CD.df+2 i11~12 h 20 -10~-9 [[Jin_combos#Staples|+74a~75a (+58~+59)]]
    Jin-CD.DF+4 i20~i21 l 12 -31~-30 +8~+9
    Jin-CD.DF+4,2 i31~i32 ,m 28 -16~-15 +21a~+22a
    Floor Break
    Jin-d+1 i21 m, th 21,10 -13 +0
    • Absorb an attack to power up, which adds 8 chip damage when guarded
    Balcony Break
    pc8~
    Jin-d+2 i22 l 22 -14 +4 +71a (+55)
    Tornado
    on CH
    cs8
    Jin-d+3 i15 l 7 -14 -3
    Jin-d+3+4 i15 m,m 5,15 -19 [[Jin_combos#Staples|+32a (+22)]] js
    Jin-d+3,4 i20 ,h ,10 -11 -3
    Jin-d+3,4,3 i24 ,m ,21 -12 +31(+23)
    Tornado
    Balcony Break
    • WallSplat
    Jin-d+3,4~4 i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    • Wallsplat
    Jin-d+4 i16 l 11 -12 -1 cs6
    Jin-db+1+2 19 m 0 -11 +17
    Balcony Break
    • Wallsplat
    Jin-db+2 i16 m 12 -10 +4 +4
    Jin-db+2,2 i8 ,h ,11 -12 +7 +43a Jails
    Jin-db+2,2,3 i35~i36 ,m ,21 -9~-8 +20a~+21a
    Jin-db+2,3 i27~i29 ,m ,23 -8~-6 +7a~+9a
    Floor Break
    Jin-db+3 i19~i21 h 28 -10~-8 +17a~+19a cs
    Jin-db+4 i20 l 18 -13 +3 +13g Opponent can block follow up attacks on CH.
    Jin-df+1 i13~14 m 10 -3 +4 +6 r20
    Jin-df+1,4 ,i18~21 ,h ,18 -9 +10g +17a (+8)
    Balcony Break
    • Combo from 1st hit with 5f delay
    • Input can be delayed 10f
    • Move can be delayed 9f
    r30
    Jin-df+1,4~4 i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    Jin-df+2 i16 m 12 -9 +6
    Balcony Break
    Jin-df+2+3 i12 h 4,5,5,26 (40) -2 -4
    • Throw break: 2
    • Alternate input: ZEN 2+3
    Jin-df+2~df -2 +13 r CD
    Jin-df+3 i12 m 16 -8 +3
    Jin-df+3~3 i23~i24 m 20 +6c~+7c +13c~+14c
    Floor Break
    Jin-df+3~3~df +2c~+3c +9c~+10c r CD
    Jin-df+4 i20~i21 m 22 +0~+1 +8c~+9c/HE
    Floor Break
    Heat Engager
    Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
    Balcony Break
    • Jail from 1st attack
    • Chip damage on block
    r33
    Jin-f+3 i14 m 12 -16 -5 r35
    Jin-f+3,1 ,i22 ,m ,17 -12 +4
    Heat Engager
    Heat Dash +36a (+26), +5
    • Combo from 1st hit
    • Balcony break on airborne hit
    r31
    Jin-f+3+4
    • Steps forward
    • Can transition to Breaking Step with input DF
    Jin-f+4 i16-17 m 21 -8 +4 [[Jin_combos#Staples|+42a]]
    • Enter ZEN -1 +11 +49a r26 with F
    • Balcony break on airborne hit
    r32
    Jin-FC.df+4 i25~i26 l 20 -26 +22a~+23a
    Jin-f,F+2 i14 m 22 -8 +15a (+6)/HE
    Heat Engager
    • 6 Recoverable Damage on block
    Jin-f,F+3 i23~i25 m 20 -4~-2 +24a~+26a
    Floor Break
    Jin-f,F+3,1 i23~i25 ,h ,5 +1 +7
    • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
    Jin-f,F+4 i17~i18 m 28 -7~-6 +22a (+12)
    Jin-f,f,F+3 i22~i23 m 30 +6~+7 +13a~+14a (+3~+4)
    • Alternate input: WR.3 or f,n,d,df,UF+3
    Jin-H.2+3 i15~16 m,h,m,th 15,12,15,15 +3 +0 +0
    Heat Smash
    • Transitions to Breaking Step on block
    Jin-H.2+3,4 i15~16 m,h,m 12,20,21 +9 +32a (-4) +32a (-4)
    Heat Smash
    Wall Crush +21g on block
    Balcony Break
    Jin-H.2+3,B +3 N/A N/A
    Heat Smash
    • Only possible on block
    Jin-H.db+1+2 i19~34 m 0 +4 +23c +23c
    Balcony Break
    • Partially uses remaining Heat time
    • Transitions to Awakened Breaking Step on hit or block
    • Causes Strong Aerial Tailspin
    • Causes WallSplat on hit
    pc6
    Jin-H.db+1+2,1 i20~22 ,m ,25 -13 +72a (56) +72a (56)
    Tornado
    • Uses Tornado on launch
    • 10 Recoverable Damage on block
    Jin-H.db+1+2,2 i11~12 ,s ,23 +4 +38a (28) +38a (28)
    • 9 Recoverable Damage on block
    Jin-H.db+1+2,3 i26~28 ,m ,25 +2c +22a +22a
    • 10 Recoverable Damage on block
    Jin-H.db+1+2,4 i16 ,l ,10 -23 +22a +22a
    • 4 Recoverable Damage on block
    Jin-H.db+1+2,4,4 i25~26 ,m ,19 -23 +20d (-15) +20d (-15)
    Floor Break
    Jin-H.db+1+2,DF+3 i33~34 ,l ,24 -23 -2d -2d
    • 10 Recoverable Damage on block
    Jin-Left Throw h 7,8,28 (43) -3 +0 Throw break: 1
    Jin-OTG.d+1+2 i19~20 l 19 -13 -2(-12) Hits grounded, only available when opponent is on the ground
    Jin-qcb+1+3 i12 h 40 -2 0 Throw break: 1
    Jin-R.df+1+2 m,th,th 10,10,35
    • Erases opponent's recoverable health on hit
    Jin-Right Throw h 40 -3 +0 Throw break: 2
    Jin-ub+1+2 i75~i76 m! 50 +9a (0)

    Unblockable

    Jin-ub+1+2,b,b
    Jin-uf+1+2 i12 h 2,2,4,4,28 (40) +0 +0
    Floor Break
    • Throw break: 1+2

    More...

    Sortable Movelist Excluding String followups Test

    Toggle columns: States - Range - Recovery

    Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
    Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
    Jin-1 i10 h 5 +1 +8 t27 r17 on hit or block r19
    Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
    Balcony Break
    Heat Engager
    Heat Dash +43a (+35), +5
    r33
    Jin-1+3 i12~i14 11,24 (35) +0 +2 Throw break: 1 or 2; LT when broken h
    Jin-2 i10 h 9 +0 +9 r19
    Jin-2+3 16 m 12 +1 +2c +2c
    Heat Burst
    • Press b,b to cancel attack
    pc7
    Jin-2+4 i12~i14 h 5,9,21 (35) -3 +0 Throw break: 1 or 2
    Jin-3 i14 h 19 -7 +4
    Jin-4 i13~14 h 15 -9 +10g +13c
    Homing
    Balcony Break
    r32
    Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a
    Spike
    <div class="plainlist">
    • js12~31
    • fs32~</div>
    r28 FUFT
    Jin-b+1 i12 h 11 -9 +2
    Jin-b+1+2 i23 m -12 +6 Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit ps
    Jin-b+1+3-b+2+4 Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
    Jin-b+2 i15 m 12 -11 +0
    Jin-b+3 i16 m 17 -6 +5
    Jin-b+3+4
  • Steps backward
  • Can transition to dash with input F
  • Can transition to Breaking Step with input DF
  • Jin-b+3+4
    • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
    Jin-b+4 i17 m 21 -7 +15a
    Jin-Back Throw h 50 +1 Throw break: None
    Jin-b,f+2 i15~i16 m 15 -7 +4~+5
    Jin-CD.df${justFrame}1 i16~i17 m 22 -13~-12 [[Jin_combos#Staples|+36a~+37a (+26~+27)]]
    Tornado
    Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 [[Jin_combos#Staples|+76a~+77a (+60~+61)]]
    Jin-CD.df+1 i16~i17 m 20 -13~-12 [[Jin_combos#Staples|+32a~+33a (+22~+23)]]
    Tornado
    Jin-CD.df+2 i11~12 h 20 -10~-9 [[Jin_combos#Staples|+74a~75a (+58~+59)]]
    Jin-CD.DF+4 i20~i21 l 12 -31~-30 +8~+9
    Jin-d+1 i21 m, th 21,10 -13 +0
    • Absorb an attack to power up, which adds 8 chip damage when guarded
    Balcony Break
    pc8~
    Jin-d+2 i22 l 22 -14 +4 +71a (+55)
    Tornado
    on CH
    cs8
    Jin-d+3 i15 l 7 -14 -3
    Jin-d+3+4 i15 m,m 5,15 -19 [[Jin_combos#Staples|+32a (+22)]] js
    Jin-d+4 i16 l 11 -12 -1 cs6
    Jin-db+1+2 19 m 0 -11 +17
    Balcony Break
    • Wallsplat
    Jin-db+2 i16 m 12 -10 +4 +4
    Jin-db+3 i19~i21 h 28 -10~-8 +17a~+19a cs
    Jin-db+4 i20 l 18 -13 +3 +13g Opponent can block follow up attacks on CH.
    Jin-df+1 i13~14 m 10 -3 +4 +6 r20
    Jin-df+2 i16 m 12 -9 +6
    Balcony Break
    Jin-df+2+3 i12 h 4,5,5,26 (40) -2 -4
    • Throw break: 2
    • Alternate input: ZEN 2+3
    Jin-df+3 i12 m 16 -8 +3
    Jin-df+3~3 i23~i24 m 20 +6c~+7c +13c~+14c
    Floor Break
    Jin-df+4 i20~i21 m 22 +0~+1 +8c~+9c/HE
    Floor Break
    Heat Engager
    Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
    Balcony Break
    • Jail from 1st attack
    • Chip damage on block
    r33
    Jin-f+3 i14 m 12 -16 -5 r35
    Jin-f+3+4
    • Steps forward
    • Can transition to Breaking Step with input DF
    Jin-f+4 i16-17 m 21 -8 +4 [[Jin_combos#Staples|+42a]]
    • Enter ZEN -1 +11 +49a r26 with F
    • Balcony break on airborne hit
    r32
    Jin-FC.df+4 i25~i26 l 20 -26 +22a~+23a
    Jin-f,F+2 i14 m 22 -8 +15a (+6)/HE
    Heat Engager
    • 6 Recoverable Damage on block
    Jin-f,F+3 i23~i25 m 20 -4~-2 +24a~+26a
    Floor Break
    Jin-f,F+4 i17~i18 m 28 -7~-6 +22a (+12)
    Jin-f,f,F+3 i22~i23 m 30 +6~+7 +13a~+14a (+3~+4)
    • Alternate input: WR.3 or f,n,d,df,UF+3
    Jin-H.2+3 i15~16 m,h,m,th 15,12,15,15 +3 +0 +0
    Heat Smash
    • Transitions to Breaking Step on block
    Jin-H.2+3,4 i15~16 m,h,m 12,20,21 +9 +32a (-4) +32a (-4)
    Heat Smash
    Wall Crush +21g on block
    Balcony Break
    Jin-H.db+1+2 i19~34 m 0 +4 +23c +23c
    Balcony Break
    • Partially uses remaining Heat time
    • Transitions to Awakened Breaking Step on hit or block
    • Causes Strong Aerial Tailspin
    • Causes WallSplat on hit
    pc6
    Jin-Left Throw h 7,8,28 (43) -3 +0 Throw break: 1
    Jin-OTG.d+1+2 i19~20 l 19 -13 -2(-12) Hits grounded, only available when opponent is on the ground
    Jin-qcb+1+3 i12 h 40 -2 0 Throw break: 1
    Jin-R.df+1+2 m,th,th 10,10,35
    • Erases opponent's recoverable health on hit
    Jin-Right Throw h 40 -3 +0 Throw break: 2
    Jin-ub+1+2 i75~i76 m! 50 +9a (0)

    Unblockable

    Jin-uf+1+2 i12 h 2,2,4,4,28 (40) +0 +0
    Floor Break
    • Throw break: 1+2
    Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
    Jin-uf+3 i22 m 17 -9 +6 +59a
    Jin-uf+4 i15 m 13 -13 [[Jin_combos#Staples|+33a (+23a)]]
    Jin-uf,n+4 i23~i25 m 20 -13~-11 +32a~+34a (+22a~+24a)
    Jin-ws1 i13~i14 m 7 -6~-5 +5~+6
    Jin-ws2 i14~15 m 14 -12~-11 [[Jin_combos#Staples|+39a~+40a (+29~+30a)]]
    Jin-ws3 i16~18 m 20 -9~-11 +10-~+12 +22a
    Homing
    Jin-ws4 i11~12 m 13 -3~-2 +8~+9
    Jin-ZEN.1 i16~i17 m 14 -3~-2 +8~+9
    Jin-ZEN.1+2 i24 l th,m 10, 20 -14 +4
    Jin-ZEN.2 i21~i22 h 27 -5~-4 +17a~+18a (+8~+9)/HE
    Homing
    Heat Engager
    ps?~
    Jin-ZEN.3 i17~i18 m 20 -9~-8 +10~+11
    Homing
    Balcony Break
    Jin-ZEN.3+4 i21~i27 h +9~+15 +19~ (+9~)
    Wall Crush +15g~+21g on block
    Balcony Break
    Jin-ZEN.4 i27~i33 m 24 +2~+8 +17d~+23d
    Jin-ZEN.u+1 i14~i16 m 20 -16~-14 +31a~+29a (+21~+19)
    Tornado