User:InnaGrateDaze/Reina-Unsoku-tech

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Unsoku (Gen) Tech

Unsoku Cancel

Reina's Unsoku Cancel Demonstration

All three variations of Reina's Unsoku stance can transition into Wind God Step/ crouch dash by inputting DF during the stance animation.

For Unsoku (Kou), WGS sparks/crouching comes out i21 (Blocking i22). (Press 2/3 on i21 for i31(P)EWGF (i21 = i1, i31 = i11)

For Unsoku (Gen), WGS sparks/crouching comes out i22 (Blocking i23). (Press 2/3 on i22 for i32(P)EWGF (i22 = i1, i32 = i11)

For both, you can hold back and eliminate the sparks as well as sound effect if doing the fastest cancel.

While cancelled Unsoku Kous travel less distance when chained together, their most effective use is in creating an option select for punch parry situations.

Unlike the Wind Step punch parry, the Unsoku Kou punch parries can't be immediately cancelled with a panic back-dash or side-step input.

The punch parry window is about i2-i8 (gonna check)frames and it takes 22frames from the beginning of Unsoku Kou to block.

You are unsafe from Lows from i1-i21. You are unsafe from Lows, Mids and Highs from i1, i9-i21 or 13 frames.