Startup | Notation | Notes |
---|---|---|
i10 | 1,2/2,4 | 2,4 gives more damage and frame advantage, however has less range than 1,2. |
i12 | 4,1 | Leaves Master Raven in backturned |
i13 | db2,1 | Does less damage than 4,1 however has slightly more range and hits mid. |
i14 | 1+2/b4,4 | 1+2 does only 23 damage, a CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed.
b4,4 leaves Master Raven in backturned, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however. |
i15 | f4/df4,4,3 | f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage. f4 also wallsplats. |
i16 | df2 | Leaves Master Raven in backturned. |
i23 | uf,n,4 | n/a |