Asuka neutral

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Counter-hits

Counter hit launchers:

4
i11 high, combo can require execution.
d+3+4
i14 low-mid string. Launch on block.
b+4
i15 mid knee with string follow-ups and weak-side tracking.
d+2
i18 mid with strong range that forces FC.
u/f+3
i20 mid that's extremely hard to whiff punish, -3 on block, strong range, low crush.
f,f+1
i23 mid, (+4) on block, wallsplat KND on normal hit.
WS 1+2
i21 mid, long range, low profile, (-2) on block, (+5) on normal hit, can follow up with f+2 on CH for big damage

Pokes

d/b+3 long range +4 on hit -11 low poke. Linear to R like most of her novelist.
d/f+2
d/b+4 high crushing low poke, -11, +0 with CH launching string follow-ups.
2,1 long-range high-high with string follow-ups.

Whiff Punishers

f+2
i17 mid launcher, death on block.
f+1+2
high armoured elbow wallbounce.
WS 3
slow pushback mid launcher.

Keepout

b+3
Infamous fast retreating launcher, hard to punish. String F2 that can be cancelled as normal. Early low crush frames, minor high crush frames.
f,f+3
long range safe homing mid CH launcher. Ballerina stun on hit, Asuka in FC.
f+4
+3 on block homing high. 40+ damage KND on hit, but slow at i19.
SS 2
evasive safe mid KND. Built-in sidestep extension.

Animation Cancels

Moves that can be cancelled with the corresponding input:

  • 3~4 | d/b
  • f+2 | d
  • f+3 | b
  • b+1 | d
  • b+2,1+2 | d
  • WS 1+2 | d

Jab strings