Wake-up

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Revision as of 23:16, 25 January 2021 by Oldmanwang (talk | contribs) (Created page with " === Generic Wake Up Options === From face up, feet first: ;B :Wake up backward, into standing. ;D/B :Stand into crouching guard. ;U :Stand directly up. ;F :Roll forward. ;1...")
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Generic Wake Up Options

From face up, feet first:

B
Wake up backward, into standing.
D/B
Stand into crouching guard.
U
Stand directly up.
F
Roll forward.
1
Roll into background, hold D to stay on ground, face down.
d+1
Roll toward foreground, hold D to stay on ground, face down.
3
i22 Low, Launch on CH, -12 on block.
4
i22 mid, KND on CH, -12 on block.
d+3 (or d+4)
i13 low, -3 on hit, -16 on block.
f+3
i19 low, same as 3.
f+4
i17 mid, same as 4.
3+4
Depending on character, either Spring kick, or spring into cross chop.
Spring kick is i19~30 KND mid, raises feet above lows, punishable.
Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.
f,1+2
Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.