Generic Wake Up Options
From face up, feet first:
- B
- Wake up backward, into standing.
- D/B
- Stand into crouching guard.
- U
- Stand directly up.
- F
- Roll forward.
- 1
- Roll into background, hold D to stay on ground, face down.
- d+1
- Roll toward foreground, hold D to stay on ground, face down.
- 3
- i22 Low, Launch on CH, -12 on block.
- 4
- i22 mid, KND on CH, -12 on block.
- d+3 (or d+4)
- i13 low, -3 on hit, -16 on block.
- f+3
- i19 low, same as 3.
- f+4
- i17 mid, same as 4.
- 3+4
- Depending on character, either Spring kick, or spring into cross chop.
- Spring kick is i19~30 KND mid, raises feet above lows, punishable.
- Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.
- f,1+2
- Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.