Released on 17th June, 2020.
General Changes
- Fixed an issue preventing an Armor King cosmetic from appearing in treasure battle.
Character Changes
Devil Jin
Command |
Nerf/Buff |
Change
|
f,n,d,d/f+4 |
↓ |
Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|
Eliza
Command |
Nerf/Buff |
Change
|
F+4,3,4 |
↑ |
Shortened the recovery time by 4 frames upon hit.
|
f+4,4 |
~ |
Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit.
|
b+1,2 |
↑ |
Increased the move's tracking.
|
Fahkumram
Command |
Nerf/Buff |
Change
|
|
↓ |
Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
|
|
↓ |
Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
|
R! d/f+3+4 |
↓ |
Changed the frame advantage upon hit from ±0 frames to -3 frames.
|
R! u/f+3+4 |
~ |
Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
|
d/f+1+2 |
↓ |
Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
|
Geese
Command |
Nerf/Buff |
Change
|
R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2 |
~ |
Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
|
Gigas
Command |
Nerf/Buff |
Change
|
d/f+4 |
↑ |
Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit.
|
d/f+4,1+2 |
↑ |
The move will now chain together when the 1st hit lands as a counter hit.
|
During Golem 2 |
↑ |
Changed the frame advantage when guarded from -8 frames to ±0 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Shortened the recovery time by 3 frames upon hit.
|
f,F+2 |
↑ |
Changed the damage from 20 to 25.
|
WS 2,3 |
↑ |
Changed the input window for the 2nd hit from 16 frames to 25 frames.
|
WS 2,4 |
↑ |
Changed the input window for the 2nd hit from 16 frames to 25 frames.
|
SS 2 |
↑ |
Changed the frame advantage when guarded from -12 frames to -9 frames.
|
Hwoarang
Command |
Nerf/Buff |
Change
|
u/f+3+4 |
~ |
Decreased the distance between the character and the opponent when the 2nd hit lands.
|
Katarina
Command |
Nerf/Buff |
Change
|
3,3,3,3,3 |
↑ |
Changed the frame advantage upon hit from +1 frame to +4 frames.
|
HAR 2 |
↑ |
Changed the opponent's behaviour when the move lands as a counter hit.
Reduced the strength of the pushback, and made the move easier to land.
|
d/f+4 |
↑ |
Changed the frame advantage upon hit from +2 frames to +4 frames.
|
d/f+3+4 |
↑ |
Changed the frame advantage upon hit from -1 frame to +1 frame.
|
WR 3 |
↑ |
Changed the frame advantage when guarded from +1 frame to +5 frames.
|
FC d/f+4 |
↑ |
Changed the frame advantage upon hit from ±0 frames to +1 frame.
|
Kazuya
Command |
Nerf/Buff |
Change
|
f,n,d,d/f+4 |
↓ |
Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|
Leroy
Command |
Nerf/Buff |
Change
|
HRM 4,1+2 |
↓ |
Decreased the distance between the character and the opponent when the move is guarded.
|
d/f+1 |
↓ |
Changed the frame advantage when guarded from -1 frames to -3 frames.
|
d/f+1,4 |
↓ |
Changed the frame advantage upon hit from +5 frames to +3 frames.
|
d/f+4 |
↓ |
Changed the frame advantage when guarded from -6 frames to -9 frames.
|
d/f+4,3 |
↓ |
Changed the frame advantage upon hit from +6 frames to +3 frames.
|
d+2 |
↓ |
Changed the damage from 16 to 14.
|
u/f+3+4 |
↓ |
Changed the damage from 17 to 14.
|
Lucky Chloe
Command |
Nerf/Buff |
Change
|
2,2 (JF) |
↑ |
Changed the damage from 20 to 23.
Increased the input window for just frame by 2 frames.
|
d+3+4 |
~ |
Changed the damage from 10, 5, 5 to 5, 5, 5.
1st to 3rd hit will now chain together.
|
b+1 |
~ |
Changed the opponent's behaviour when the move lands as a counter hit.
|
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