Wake-up

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Revision as of 01:30, 16 February 2021 by RogerDodger (talk | contribs)
Claudio does a wake-up mid from the face up, feet towards stance.

Wake-up is the situation where a player is grounded and trying to get back to standing. It can also refer more broadly to the situation before the player becomes grounded where they might be able to do a tech recovery.

When a player is grounded they can neither guard nor use any standing moves, so their primary goal is just getting up safely. The options available change depending on whether the player's feet are towards or away from the opponent, and whether their face is up or down, i.e. there are 4 different grounded stances:

  • FUFT — face up, feet towards
  • FUFA — face up, feet away
  • FDFT — face down, feet towards
  • FDFA — face down, feet away

These stances can also be referred to “in part”, e.g. FU refers to both FUFT and FUFA, with the position of the feet either irrelevant or implied from context.

FUFT

Command Notes
B Wake up backward, into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll forward.
1 Roll into background. Hold D to stay on ground, face down.
d+1 Roll toward foreground. Hold D to stay on ground, face down.
3 i22 Low, Launch on CH, -12 on block.
4 i22 mid, KND on CH, -12 on block.
d+3 (or d+4) i13 low, -3 on hit, -16 on block.
f+3 roll into i19 low, same as 3.
f+4 roll into i17 mid, same as 4.
3+4
Depending on character, either Spring kick, or spring into cross chop.

Spring kick is i19~30 KND mid, raises feet above lows, punishable. Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.

Feng and Lei have special spring kicks
f,1+2 Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.

FDFT

Command Notes
B Wake up away from opponent into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll backward, toward opponent.
1 Roll into background. Hold D to stay on ground, face up.
d+1 Roll towards foreground. Hold D to stay on ground, face up.
3 i19 low, launches on clean hit, -17 on block, -3 on hit.
4 i19 mid, KND on clean hit, -14 on block, -15 on hit.
f+3 Roll into i14 low, +5 on hit, launches on CH, -12 on block.
f+4 Roll into i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block.

FUFA

Command Notes
B Wake up away from opponent into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll towards opponent.
1 Roll into background. Hold D to stay on ground, face down.
d+1 Roll toward foreground. Hold D to stay on ground, face down.
3 i19~21 low, +4~6 on hit, launches on CH, -11~13 on block.
4 i18 mid, KND on hit, -14 on block.
f+3 i14 low, +5 on hit, launches on CH, -12 on block.
f+4 i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block.

FDFA

Command Notes
B Wake up away from opponent into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll backward, toward opponent.
1 Roll into background. Hold D to stay on ground, face up.
d+1 Roll toward foreground. Hold D to stay on ground, face up.
3 i26 low, +1 on hit, launch on CH, -20 on block.
4 i26 mid, -10 on hit, KND on CH, -19 on block.
f+3 i19 low, same as 3 from FUFF.
f+4 i17 mid, same as 4 from FUFF.