This template is used to give a brief overview of a character's key moves and what strategical function they serve.
Usage
{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}
For every parameter except 1
, the possible values are core
, secondary
, extra
.
Parameter
|
Notes
|
1
|
Input for the move.
|
2 or poke
|
Degree to which this move is a poke.
|
3 or counter
|
Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks.
|
4 or mixup
|
Degree to which this move is good for mixups.
|
5 or approach
|
Degree to which this move is good for approaching.
|
6 or keepout
|
Degree to which this move is good for keepout.
|
7 or oki
|
Degree to which this move is good for okizeme.
|
Example
Move |
Poke |
Counter |
Mixup |
Keepout |
Approach |
Okizeme |
2,1 |
|
|
|
|
|
|
|
4 |
|
|
|
|
|
|
|
f,F+4 |
|
|
|
|
|
|
|
db+3 |
|
|
|
|
|
|
|