Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Law
- d/b+3+4
- Replaced with a new move.
- 1,2,2,2
- 2,2,2
- f+2,2,2
- Counter hit behavior changed.
- 1,2,1,1+2 ?
- 2,2,1+2
- f+2,2,1+2
- Added Wall Bounce on hit.
- 3+4
- Frame advantage on block reduced from -12 to -14.
- Recovery on hit lengthened by 2 frames.
- 3+4,4
- Pushback reduced and attack lands easier.
- d/f+3+4
- Easier for opponent to land a jumping mid attack.
- DSS.4
- b+1+2,4
- Frame advantage on block improved from -14 to -13.
- Frame advantage on hit improved from +5 to +6.
- d/b+3
- Counter hit behavior changed.
- d/b+4
- Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
- b+2
- Range increased.
- b+2,2
- Counter hit behavior changed.
- f,F+4,3
- Damage increased from 12,17 to 17,23.
- wr3
- Lower range increased.
- ws1
- Damage reduced from 13 to 10.
Lei
- f+2,4
- New move.
- SNA.4,1
- SNA.4,1,F
- New move.
- 1,1
- Reach? increased.
- 4~3
- SLD? Sidewind(feet toward).4~3
- Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
- f+3
- Pushback on hit reduced.
- b+4
- Startup improved from i23 to i20.
- u+1+2
- Recovery shortened by 3 frames.
- f,n+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit shortened by 2 frames.
- f,n+4,1,2,2,2,F
- SNA.2,2,2,F
- CRA.u
- Input buffering issue after shifting to PAN now fixed.
- f,F+3,4
- Pushback reduced and attack lands easier.
- f,F+3+4
- Behavior on midair hit changed.
- ws2
- Damage increased from 12 to 15.
- ws2,1
- Pushback on hit reduced.
- ws3
- Lower range increased.
- ws4
- Pushback on hit reduced.
- ws3+4
- Damage increased from 14 to 20.
- SS.4
- Damage increased from 14 to 16.
- Range increased.
- SNA.2,2
- Pushback on hit reduced.
- SNA.4
- Damage reduced from 15 to 11.
- SNA.1+2
- Frame advantage on block improved from -10 to -9.
- Pushback on block reduced.
- PAN.4
- Pushback on block reduced.
- TGR.F
- Input buffering issue when parrying opponent's attack now fixed.
- TGR.u
- CRA.d
- Input buffering issue after shifting to SNA now fixed.
- DRU.3+4
- Issue of not performing low parry later in move now fixed.
- BT.4,1
- Frame advantage on block improved from -8 to -6.
- Recovery after hit shortened by 2 frames.
- BT.4,3
- Frame advantage on block improved from -15 to -12.
- Pushback on block reduced.
- SLD? Sidewind(feet toward).3~4
- Issue of not performing low parry now fixed.
- FCD? Sidewind(feet away).d+3+4
- Range increased.
- KND_PLD? feet away
- Strength of pushback increased to reduce chance of phasing.
Leo
- Jin Ji Du Li 3+4
- New move.
- 1
- Range increased.
- 2,2
- Frame advantage on block improved from -13 to -12.
- Frame advantage on hit improved from +4 to +6.
- f+2,2
- Frame advantage on hit improved from +6 to +8.
- Recovery for both characters on block shortened by 2 frames, speeding up pace.
- f+4
- Incorrect input window during Jin Ji Du Li now fixed.
- Jin Ji Du Li 2
- Behavior on hit changed.
- Jin Ji Du Li 4
- Frame advantage on hit improved from +4 to +9.
- Frame advantage on counter hit reduced from +10 to +9.
- f+1+2
- Startup improved from i18~19 to i17~18.
- d/f+2+3
- Damage increased from 19 to 20.
- d+1
- d+1,D
- Frame advantage on block improved from -3 to -2.
- Frame advantage on hit improved from +4 to +5.
- Recovery on counter hit shortened by 1 frame.
- d+4,2 during hit 1+2
- u/f+1,2 during hit 1+2
- f,F+2 during hit 1+2
- Recovery on hit by shortened 7 frames.
- Fo Bu 1
- Range increased.
- Fo Bu 2
- Damage increased from 20 to 23.
- Fo Bu 3
- Lower range increased.
- Fo Bu 1+2
- Pushback on hit reduced.
- b+1+4
- Pushback of 1st hit on hit reduced.
- u/f+4
- Lower range increased.
- b,f+1+2,1+2,2
- b,f+1+2,1+2,qcf+2
- Frame advantage on block improved from -17 to -13.
- Recovery on hit shortened by 2 frames.
- qcf+3+4
- Counter hit behavior of 1st hit changed.
- wr3
- Lower range increased.
- ws1+2
- Counter hit behavior of 1st hit changed.
- SS.1+2
- Frame advantage on block improved from -10 to -9.
- Recovery on hit shortened by 1 frame.
Lili
- BT.1,4
- New move.
- u/f+4
- Can now shift to back turned stance with u/f+4,B
- 1,2,3
- 2,3
- Damage increased from 10 to 13.
- d/f+1
- Lower range increased.
- d+3
- Counter hit behavior changed.
- Frame advantage on counter hit improved from +1 to +5.
- d+1+2
- Damage increased from 20 to 25.
- Behavior on side hit changed.
- d/b+3
- Easier for opponent to land a jumping mid attack.
- b+1+2
- Frame advantage on block improved from -14 to -12.
- Unusually long pushback on back hit now fixed.
- BT.1,2
- Frame advantage on hit improved from +5 to +8.
- BT.4,3+4
- Damage on 4th hit reduced from 20 to 15.
- BT.1+2
- Pushback of 2nd hit on hit reduced.
- Pushback of 2nd hit on counter hit increased.
- BT.d+3+4
- BT.d+3+4,F
- Easier for opponent to land a jumping mid attack.
- u/b+1
- Counter hit behavior changed.
- u+3,3
- Incorrect range after inputting u+3,3,3+4 now fixed.
- u/f+2
- Frame advantage on block improved from -12 to -10.
- f,F+4
- Fixed an issue in which inputting f,F+4,B shortened the duration of the attack's hitbox being active.
- f,F+1+2
- f,F+1+2*
- Pushback on downed opponent increased.
- qcf+1,2,B
- Frame advantage on block improved from -19 to -17.
- Frame advantage on hit improved from -8 to -6.
- qcf+2+1
- Behavior on side hit changed.
- FC.d/f+1
- Frame advantage on block improved from -9 to -6.
- 4,1,3,4,4,3,4
- Pushback on hit reduced.
Lucky Chloe
- d/f+1,3
- New move.
- d/f+4
- Can now be canceled by d/f+4,B
- Left Twist in rhythm d/b+4,3
- New move.
- Right Twist 4
- New move.
- 1,2,2
- f+2,2
- Left Twist 1,2,2
- BT.1,2,2
- Behavior on hit changed.
- 2 after proper timing 2
- Damage increased from 23 to 25.
- 2,3
- Damage issue after inputting 2,3,4 now fixed.
- d/f+1
- Pushback on hit and on block reduced.
- d/f+3,3
- Damage increased from 15 to 20.
- Left Twist in rhythm d/b+4
- Damage increased from 19 to 23.
- b+1
- Damage increased from 20 to 25.
- b+2
- Behavior on hit changed.
- b+3
- Damage increased from 15 to 17.
- Counter hit behavior changed.
- f,F+4,3+4
- Left Twist 4,3+4
- d/b+4,3+4
- Frame advantage on hit improved from +4 to +5.
- wr3+4
- Damage of 2nd hit increased from 20 to 23.
- Recovery on hit shortened by 4 frames.
- ws3
- Pushback on block reduced.
- FC.d/f+1
- Damage increased from 15 to 18.
Marduk
Master Raven