Paul (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 3,2,B~4 S! d+4,2:1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws3 3,2,B~4 S! d+4,2:1+2
Mini-combos
- f+2+3
- [49] qcf+2
- qcf+3+4
- [55] qcf+2
- [51] f,F+2:1
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] df+2
- [13] uf+4
- [+51] qcf+1 3,2,B~4 S! d+4,2:1+2
- [+48] b+3 3,2,B~4 S! d+4,2:1+2
- [28] uf+3,4
- [27] f,F+3,4
- [+37] 3,2,B~4 S! d+4,2:1+2
- ws2
- [64] 3,2,B~4 S! d+4,2:1+2
- [64] df+1,B~4 S! qcf+1 qcf+2
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- [27] qcf+2
- [24] 3,2,B~2
- [16] d+4,2:1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.