Cargo query

Showing below up to 50 results in range #1 to #50.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Kazuya-1

i10 h 5 +1

+8

Kazuya-1,1

,i15 ,h ,6 -1

+8

  • Jails
  • Combo from 1st hit

Kazuya-1,1,2

,i13 ,m ,12 -17

+20a(+15)

  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on Air hit

Kazuya-1+2

i12 m,m 5,20 -13

+13a

Balcony Break

Kazuya-1,2

,i10 ,h ,8 -1

+8

  • Jails
  • Combo from 1st hit
  • Combo can be delayed 12F from 1st hit

Kazuya-1,2,2

,i17 ,h ,12 -12

+4

Kazuya-1,2,2~3

i23 ,m ,23 -9

+6

Kazuya-1+2+3+4

sp -
  • Shift to charging

Kazuya-1,2,4

,i23~24 ,l ,18 -14c

-3

+0c

  • Combo from 2nd CH
  • Can be delayed 7F

Kazuya-1,2,4,3

,i32 ,m ,25 -2

+24a(+15)

+69a)

Balcony Break
  • Combo from 3rd CH
  • Can be delayed

Kazuya-2

i12 h 12 -3

+8

Kazuya-2,2

i24~25 ,m ,24 -8

+7

+50a

  • Combo from 1st CH

Kazuya-2+3

m 15
Heat Burst
  • Alternate input: R1

Kazuya-3

i14 h 12 -8

+4

Kazuya-3,1

,i19 ,h ,10 -1

+7

  • Combo from 1st hit
  • Enter WGS (+2/+10) with input DF

Kazuya-3,1,4

,i21~22 ,m ,17 -6

+8

+40a(+32)

  • Combo from 2nd CH
  • Can be delayed 14F
  • Combo can be delayed 6F from CH

Kazuya-4

i12 h 18 -9

+2

+27a

Kazuya-4~3

i31 m,m 18,17 -10

-1g

js10~
Floor Break

Kazuya-b+1

i11 h 10 -10

+1

Kazuya-b+1+2

i22 m 21 -8

+5

Heat Engager
  • Heat Dash +36a (+26) on hit
  • Chip damage when guarded

Kazuya-b+1,2

i20 ,m ,20 -14

+9 (+0)

Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit

Kazuya-b+1+4

i63 ub(m) 60 +20a(+10)

+20a(+10)

Kazuya-b+2

i14 m 12 -8

+4

Kazuya-b+2,2

i25 ,m ,14 -10

+1

Kazuya-b+2,2,1+2

i28~32 ,h ,20 -8

+38d (-20)

Balcony Break
  • Chip damage when guarded

Kazuya-b+2,4

,i22 ,h ,12 -3

+8

  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 5F from hit

Kazuya-b+2,4,1

,i19 ,m ,22 -14

+11a (+2)

Balcony Break
  • Combo from 2nd CH

Kazuya-b+3

i18 h 15 -8

+3

Kazuya-b+3,1

,i12 ,h ,10 +0

+6

  • Jails
  • Combo from 1st hit

Kazuya-b+3,1,4

,i16 ,l ,10 -10c

+7

Kazuya-b+3,1,4,1

,i15 ,m ,15 -14

+15a (+6)

Balcony Break

Kazuya-b+3,1,4,3

,i20 ,l ,12 -13c

+1

Kazuya-b+4

i17 h 20 -5

+16g

Heat Engager
  • Heat Dash +62a (+42) on hit
Homing

Kazuya-(back to wall).b,b,ub

i29 m 25 -1

+45d (-13)

is8~13
  • Air Status 5F

Kazuya-BT.1_2

i8 h 15 -8

+3

Kazuya-BT.3

i10 h 18 -8

+8

Kazuya-BT.d+1

i10 sm 10 -2

+9

Kazuya-BT.d+3

i10 l 12 -11

+3

Kazuya-BT.uf+3

m -

+19a (+9)

js

Kazuya-d+1

i10 sl 5 -5

+6

cs4~
  • Returns to standing when input F

Kazuya-d+1+2

i23 l 20 -14c

+3c

+27a

cs6~

Kazuya-d+1+2,B

,sp ,0 cs6~

Kazuya-d+2

i11 sl 8 -4

+7

cs4~

Kazuya-d+3

i16 l 10 -17

-6

cs4~

Kazuya-d+4

i12 l 6 -17

-4

cs4~

Kazuya-db+1

i13 m 7 -10

+0

cs

Kazuya-db+1,2

i20 ,m,m ,8,15 -19

+9a (-8)

Heat Engager
  • Heat Dash +35a on hit
Balcony Break
  • Chip damage when guarded
  • Combos from first hit

Kazuya-db+2

i20 m 23 -9c

+7c

+21d

Spike

Kazuya-db+3

i19~20 l 14 -12c

-1

+7c

cs6~

Kazuya-db+4

i20 l 18 -12

+4

+17g

Flips over on grounded hit

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fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=0
|tables=Move
|where=Move._pageName='Kazuya movelist'
}}