King-1
|
i10 |
h |
5 |
+1 |
+8
|
|
|
|
King-1+2
|
i18 |
m |
17 |
-11 |
-2s
|
+0s
|
|
- Forces standing on hit.
- Shifts into backturn stance.
|
King-1+2+3+4
|
|
|
|
|
|
|
|
- Takes some time to charge and can cancel into anything.
- After charged next hit by either side becomes counter hit.
|
King-1+3
|
i12~15 / i15~17 |
t |
35 |
|
+0d
|
|
|
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
|
King-2
|
i10 |
h |
10 |
+1 |
+7
|
|
|
|
King-2+3
|
i16 |
m |
12 |
+1 |
+2c
|
|
Power Crush |
Heat Burst
- Beats all Power Crush armor.
|
King-2+4
|
i12~15 / i15~17 |
t |
35 |
|
+0d
|
|
|
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
|
King-3
|
i17 |
h |
25 |
-14 |
+17a
|
|
|
Balcony Break
- Tracks left side but unsafe.
|
King-3+4
|
|
|
|
|
|
|
js6~21 fs22~24 |
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin.
|
King-4
|
i13 |
h |
20 |
-5 |
+6
|
+31d
|
|
- Knocks down on CH for dash OTG throw.
|
King-AB1.1,1+2
|
|
t |
12,18 |
|
+2d
|
|
|
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
|
King-AB1.2,1,1+3
|
|
t |
20 |
|
+0d
|
|
|
- 1+2 throw break.
- Opponent recovers in FDFT.
|
King-AB1.2,4,2+4
|
|
t |
20 |
|
+1d
|
|
|
- 2 throw break.
- Opponent recovers in FUFL.
|
King-AB2b.3,4,3+4,1+2
|
|
t |
20 |
|
+1d
|
|
|
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
|
King-AB2c.1,3,4,2,1+2
|
|
t |
60 |
|
+1d
|
|
|
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
|
King-AB2c.2,1,3,1+2
|
|
t |
25 |
|
+1d
|
|
|
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
|
King-AIR.1+3
|
i12~14 / i15~17 |
t(a) |
30 |
|
+0d
|
|
|
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
|
King-AIR.2+4
|
i12~14 / i15~17 |
t(a) |
20 |
|
+40d(+35)
|
|
|
Tornado
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
|
King-AIR.d+1+3
|
i12~13 |
t(a) |
15 |
|
-5d
|
|
|
- Cannot throw break.
- Opponent recovers in FDFL.
|
King-AIR.d+1+3,1+2,1+2
|
|
t |
15 |
|
-3d
|
|
|
- 1 throw break.
- Opponent recovers in FDFT.
|
King-Air.d+1+3,2,1,3,4
|
|
t |
12,13 / 32 |
|
-7d(-40)
|
|
|
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
|
King-AIR.f,f,F+2+4
|
i10 |
t(a) |
65(70) |
|
+4d
|
|
|
Floor Break
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
King-AIR.f,hcf+1
|
i10 / i12~14 |
t(a) |
55(60) |
|
+3d
|
|
|
Floor Break
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
King-b+1
|
i12 |
h |
13 |
-8 |
+3
|
+3a
|
|
Momentarily makes opponent airborne on CH, thus b+1,2 launches.
|
King-b+1+2
|
i12~17 |
t |
0 |
|
+14g / -2
|
|
|
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
|
King-b+1+2,1+2
|
i12~17 |
t |
0 |
|
+11g / -6
|
|
|
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
|
King-b+1+3
|
i10 |
r(m) |
25 |
|
+2d
|
|
|
Floor Break
- Parry opponent's right punch.
- Side Switch. Opponent recovers in FUFR.
|
King-b+2
|
i14 |
h |
16 |
-5 |
+1
|
|
|
|
King-b+2+4
|
i10 |
r(m) |
25 |
|
+24d
|
|
|
- Parry opponent's left kick.
- Side Switch. Opponent recovers in FUFL.
|
King-b+2+4:3+4
|
i10 |
r(m) |
25(,28) |
|
+27d(+1d)
|
|
|
- Parry opponent's right kick.
- Just frame input right before camera returns to normal position to deal extra damage.
- Opponent recovers in FUFT.
|
King-b+3
|
i16~18 |
h |
23 |
-10/-5 |
+39d
|
|
Power Crush |
Tornado
Balcony Break
- Becomes -5 on block with chip damage if attack absorbed.
|
King-b+3+4
|
|
|
|
|
|
|
js6~21 fs22~24 |
- Cannot be held to continue spinning.
|
King-b+4
|
i17~21 |
h |
25 |
+2 |
+14g
|
|
|
|
King-Behind.1+3
|
(depends) |
t |
60 |
|
+0d
|
|
|
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
|
King-Behind.2+4
|
(depends) |
t |
60 |
|
-1d
|
|
|
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
|
King-Behind.b,f+1+2
|
i10 |
t |
75 |
|
+1d
|
|
|
Floor Break
- Cannot throw break.
- Opponent recovers FUFR.
|
King-BT.1+2
|
i26~30 |
h! |
45 |
|
+2d
|
|
|
|
King-BT.1+4
|
i41~47 |
m! |
30 |
|
+6d
|
|
|
|
King-BT.3
|
i13~14 |
m |
18 |
-13 |
+9s
|
+50d
|
|
Tornado
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
|
King-BT.3+4
|
|
|
|
|
|
|
|
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
|
King-BT.d+4
|
i22~24 |
l |
20 |
-14 |
-2d
|
+28d
|
Low Crush |
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching.
|
King-CD.1+2
|
i20~23 |
m |
24 |
-5 |
+16d
|
+52d
|
|
Balcony Break
- Hits OTG.
- Bounce off ground on CH for full combo.
|
King-CD.1+4
|
i12 |
t |
20 |
|
+1d
|
|
|
- 1 Throw break.
- Opponent recovers in FUFT.
|
King-CD.2+3
|
i12 |
t |
25 |
|
+0d
|
|
|
- 2 throw break.
- Opponent recovers in FDFR.
|
King-CD.4
|
i15~16 |
m |
21 |
-9 |
+49a(+18)
|
+53d
|
|
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
|
King-d+1
|
i10 |
s.l |
5 |
-5 |
+6
|
|
|
- Can also be done by db+1/FC.d+1/FC.db+1.
|
King-d+1+2
|
i23 |
m |
21 |
-24 |
+45a(+35)
|
|
|
Tornado
- Duck high and launch, very punishable.
|
King-d+1,2
|
i10,i15~17 |
s.l,m |
5,13 |
-11 |
+5s
|
|
|
- Combos on CH.
- Forces standing on hit.
|
King-d+1+3
|
i12~13 |
t(c) |
35 |
|
+0d
|
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
|
King-d+1+4
|
i12~13 |
t(c) |
35 |
|
+0d
|
|
|
Heat Engager
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
|