Cargo query

Showing below up to 50 results in range #101 to #150.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Jack-8-FC.3

i20 l 12 -17

-6

cs1
  • Alternate input d+3

Jack-8-FC.4

i16 l 10 -15

-4

cs1
  • Alternate input d+4

Jack-8-FC.db+1

i14 l 14 -11

+3

cs1

Jack-8-FC.db+1,1

i24 ,m ,10 -6

+5

cs

Jack-8-FC.db+1,1,1

i20 ,m ,20 -14

+9a

Balcony Break
  • Can be charged to power up

Jack-8-FC.db+1,1,1*

i34 ,m ,30 -6

+15a (+7)

Balcony Break
  • Chip damage on block (12)

Jack-8-FC.df+1

i23 m 5 -21

-11c

Jack-8-FC.df+1,2

i16 ,m ,8 -21

-11c

  • Combos from 1st hit

Jack-8-FC.df+1,2,1

i16 ,m ,11 -11

+16cs

  • Combos from 1st hit

Jack-8-FC.df+1,2,1,1

i21 ,h ,30 +15

+13BT

Guard Break

Jack-8-FC.df+2

i17 m 12 -13

-2

cs

Jack-8-FC.df+2,1

i26 ,m ,10 -13

+7

cs

Jack-8-FC.df+2,1,2

i27 ,m ,10 -12

+29a (+19)

cs

Jack-8-FC.df+2,d+1

i22 ,l ,8 -11

+0

cs
Balcony Break
  • Combos from 1st hit

Jack-8-FC.df+2,f+1

i19 ,h ,23 -13

+32a

cs
Balcony Break
  • Combos from 1st hit

Jack-8-FC.df+3+4

i21 m 28 -9

+1a (-8)

+33a (-14)

Balcony Break

Jack-8-FC.df+4

i12 m 10 -12

+4

Jack-8-FC.df+4,2

i20 ,m ,17 -14

+4c

+19d

Jack-8-f,F+1

i15 m 22 -6

+8c

+16d

  • Transition to GMH with D
  • (+4c oB, +8c oH)

Jack-8-f,F+1+2

i15 m 20 -15

+22cs

Homing

Jack-8-f,F+1+2,1+2

i28 ,l ,21 -19

+13d

cs

Jack-8-f,F+1+2,2

i32 ,m ,24 -11

+11a (+2)

Balcony Break
  • Combos from 1st hit

Jack-8-f,F+1+4

i21 m (l) 25 -82

-88

js
  • Low attack on landing
(-110 oB, -65 oH)

Jack-8-f,F+2

i18 m 23 -16

+53a (+43)

  • Can be charged to power up

Jack-8-f,F+2*

34 m 35 -15

+61a

Tornado
  • Chip damage on block (14)

Jack-8-f,F+3

i26 m 22 +4c

+9c

+22a

  • Transition to FC with D

Jack-8-f,F+4

i16 m 32 -10

+15d (+5)

Tornado
Balcony Break
  • Chip damage on block (12)

Jack-8-f,f,F+1+2

i20~23 m 34 +4

+7a (-2)

Balcony Break
  • Chip damage on block (10)
  • Alternate input wr1+2

Jack-8-f,f,F+2

i22 m 25 +6

+10

  • Chip damage on block (7)
  • Guarantees i10 moves on hit
  • Alternate input wr2

Jack-8-GMC.1

i22 m 22 -6

+73a (+57)

Homing
  • Partially uses remaining Heat time
  • Chip damage on block (4)

Jack-8-GMC.2

i20 pc1 h 42 +11

+31a (+5)

pc1
Tornado
Guard Break
Balcony Break
  • Partially uses remaining Heat time
  • Chip damage on block (4)

Jack-8-GMH.1

i22 m 20 -9

+25d

Homing
Balcony Break

Jack-8-GMH.1+2

i16 th 45 (57) -6

+0d

  • 57 Damage if opponent hits the wall
  • Throw Break 1+2
  • Swaps positions on break

Jack-8-GMH.1+3

i15 t 30 !

+0d

  • Crouch Throw (Unbreakable)
Floor Break
  • Alternate input d+1+3

Jack-8-GMH.2

i20 h 40 +11g

+21d (+11)

Balcony Break
Tornado

Jack-8-GMH.2+4

i15 t 25 !

+6d

Heat Engager
  • Cannot cancel into Heat Dash
  • Crouch Throw (Unbreakable)
  • Alternate input d+2+4

Jack-8-GMH.3

i24 m 28 +4

+9c

+22a

  • Transition to FC with D
    • (+7 oH, +2 oB)

Jack-8-GMH.3+4

i20 pc6 sm 20 -13

+40d (-18)

pc6
Heat Engager
Heat Dash +5, +36a(+26)
  • Chip damage on block when absorbing an attack (6)

Jack-8-GMH.4

i14~18 h 30 +4

+21d (+11)

Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Chip damage on block (9)

Jack-8-GMH.f+1

i20 m 26 -17

+66a (+50)

Tornado
  • Instant Tornado

Jack-8-GMH.f+2

i17 m 34 -13

+30a (+4)

Balcony Break

Jack-8-GMH.ub

js12 js12
  • Recover in crouch

Jack-8-GMH.uf

js12 js12
  • Recover in crouch

Jack-8-Grounded face up d+1+2

i28 m 18 +18g

+39d

  • Recovers in SIT, then stands up

Jack-8-H.2+3

i10 h,m,t 50 -9

-2d (-12)

Heat Smash
Balcony Break
  • Chip damage on block (19)

Jack-8-hcf

i22~
  • Alternate input 1+4
  • Can be looped together in 360 motions for up to 5 spins

Jack-8-hcf,1

i17(43~) m 30 +21g

+7a (-2)

+39d (-8)

Balcony Break
  • Alternate input 1+4,1
  • Chip damage on block (9)

Jack-8-hcf,df+1

i20~23 m 25 -17

+52a (+42)

Tornado
  • Non blue spark version, for a just frame version search "emgf"
  • Alternate input 1+4,df+1

Jack-8-hcf:df+1

i20~23 m 36 -17

+66a (+50)

Tornado
  • Instant Tornado
  • Just frame version of hcf,df+1, for a normal version search "one"
  • Alternate input 1+4:df+1

Jack-8-Left Throw

i12 t 40 -3

+1d

  • Throw Break 1
Balcony Break

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=100
|tables=Move
|where=Move._pageName='Jack-8 movelist'
}}