Cargo query

Showing below up to 50 results in range #101 to #150.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Jun-f,F+3

i18~19 m 23 -9~-8

+2~+3

Homing

Jun-f,F+3,3+4

,i35~36 i41~42 ,m,m ,12,15 +3~+4

+19a

,fs25~39
Spike
  • Chip damage on block
  • Interrupt with i11 from 1st block

Jun-f,f,F+3

i24~28 m 28 +3~+7

+14a (+5)

+46a (-1)

js3~30 js31~33
Balcony Break
  • Chip damage on block
  • Alternate input: ub,b+3

Jun-GEN.1

i20~21 L 22 -13~-12

+3c~+4c

+26a

cs11~

Jun-GEN.2

i16~17 m,t 16,32 -13~-12

+0d

pc8~
  • Transitions to attack throw on front hit only, otherwise knockdown
  • Deals 12 damage to self (8 recoverable)
  • Frame advantage is -9 if an attack is absorbed
  • Chip damage on block if an attack is absorbed

Jun-GEN.3

i17~20 M 14 -4c~-1c

+4c~+7c

Spike

Jun-GEN.3,2

,i24 ,M ,20 -9

+33a (+18)

  • Combo from 1st hit
  • Chip damage (8) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable

Jun-GEN.4

i26~28 h 24 +4~+6

+26a (+17)

js16~33 fs34~36
Homing
Balcony Break

Jun-H.1+2,F

i13 m 26 +5

+43a (+35)

Jun-H.2+3

i13 i32~75 m,m 20,30 -6~+37g

+21a~+64a (-5~+38)

Heat Smash
Balcony Break
  • Restores 32 recoverable on hit (16 on block)
  • Chip damage (8,9) on block

Jun-H.f+1+2,P

i12 h 0

+40g

ps5~
  • Sabaki, parries mid or high punches or kicks

Jun-H.GEN.2+3

i20 i26 l,m 14,28 -12

+33 (+5)

Heat Smash
  • Ends heat
  • Restores 12 recoverable (6 on block)
  • Chip damage (4,12) on block

Jun-H.IZU.3,F

i16~15 i14~15 m,h 10,16 +5~+6

+36a (+26)

js20~44
  • Jail from 1st attack

Jun-H.MIA.2,F

i16 sm 30 +5

+36a (+26)

  • Chip damage (22) on block
  • Unparryable

Jun-H.SS.4,F

i18~20 m 20 +5~+7

+67a (+50)

Jun-IZU.1

i13~14 h 7 -7~-6

+4~+5

Jun-IZU.1,1

,i23~24 ,h ,26 -4~-3

+30a (+20)

Balcony Break
Tornado
  • Combo from 1st hit with 6f delay
  • Restores 1 health on hit
  • Restores 1 additional recoverable on hit

Jun-IZU.1+2

i21~22 M 24 -12~-11

+19a

pc8~20
Spike
  • Frame advantage is -6 if an attack is absorbed

Jun-IZU.1,2

,i24 ,m ,20 -13

+6a

+15a

Spike
  • Combo from 1st hit with 5f delay
  • Input can be delayed 6f

Jun-IZU.1+4

i14 t 35 -6

+0d

  • Throw break 1+2
  • Alternate input: IZU.2+3

Jun-IZU.2

i23~25 M 24 -13~-11

+34a (+24)

cs6~20
Tornado
  • Chip damage (8) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable

Jun-IZU.3

i16~15 i14~15 m,h 10,16 -6~-5

+12a (+3)

js20~53 fs54~56
Heat Engager
Balcony Break
  • Jail from 1st attack

Jun-IZU.4

i21~22 L 15 -37~-36

-1c~+0c

+23a

cs13~

Jun-IZU.4,1

,i19~20 ,M ,15 -14~-13

+14a (+3)

,js22~38 fs39~41
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Deals 18 damage to self (12 recoverable)

Jun-IZU.f+1+2

i16~17 m 21 -9~-8

+2~+3

+23

Homing
  • Only i13 or faster attacks guaranteed on CH

Jun-Left throw

t 40 -3

+0d

  • Throw break 1
  • Can side switch on hit

Jun-MIA.1

i24~25 M 30 -9~-8

+72a (+56)

Tornado
  • Chip damage (12) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable

Jun-MIA.1+2

i23~24 h 17 +6~+7

+11~+12

+20c~+21c

Homing

Jun-MIA.2

i16 sm 30 -20

+26a (+0)

Heat Engager
Balcony Break
  • Chip damage (9) on block
  • Deals 6 damage to self (4 recoverable)
  • Unparryable

Jun-MIA.F

ps1~40
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws

Jun-Right throw

t 40 -3

+0d

  • Throw break 2
  • Side switch on hit

Jun-SS.1+2

i16 i17 i15~16 h,h,m 7,9,18 -4

+7c~+8c

Homing
Spike
  • Jail from 1st attack
  • Combo from 1st hit
  • Recovery listed is for the last hit

Jun-SS.2

i16 m 27 -9

+14a (+5)

+34d (+26)

Balcony Break
Tornado
  • Restores 3 health and 3 recoverable on hit

Jun-SS.4

i18~20 m 20 +6~+8

+8c~+10c

Heat Engager
Spike

Jun-u+2

i23~24 h 17 +6~+7

+11~+12

+20c~+21c

Homing
  • Alternate input: ub+2

Jun-u+4

i22~23 m 21 -3~-2

+22a

js8~28 fs29~31
Homing
  • Alternate input: ub+4

Jun-UB,b

js10~41 fs42~44

Jun-uf+1

i10 i26 h,h 6,30 -14

+22a

Balcony Break
  • Jail from 1st attack
  • Deals 12 damage to self (8 recoverable)
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit

Jun-uf+1+2

i12 t 40 -6

+0d

Throw break 1+2

Jun-uf+2

i19 M 24 -9

+30a (+15)

+69a (+53)

Tornado
  • Chip damage (9) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable

Jun-uf+3

i20~21 m 17 -6~-5

+5~+6

+30a

js11~27 fs28~30

Alternate inputs: ub+3, u+3

Jun-uf+3+4

i20~23 i26~30 m,M 5,21 -8~-4

+18a

js9~30
Spike
  • Alternate inputs: ub+3+4, u+3+4

Jun-uf+4

i16~18 m 10 -20~-18

-9~-7

js10~40 fs41~43

Jun-uf+4,3

,i29 i18 ,m,M ,8,20 -12

+84a (+68)

,js1~20 fs21~23
Tornado
  • Combo from 1st hit
  • Transition to r17 MIA on hit only
  • 3rd hit available only as combo from 2nd hit
  • 3rd hit deals 12 damage to self (8 recoverable)

Jun-ws1

i12~13 h 14 -6~-5

+5~+6

Jun-ws1,1

,i15~16 ,h ,7 -9~-8

+2~+3

Elbow
  • Combo from 1st hit

Jun-ws1,1,1

,i25 ,m ,20 -13

+13a (+4)

Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f

Jun-ws1,1,2

,i23 ,M ,22 -9

+30a (+15)

+69a (+53)

Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat

Jun-ws1,1,4

,i23~25 ,h ,24 -8~-7

+42a (-16)

Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f

Jun-ws1,1~B

+0~+1

+11g~+12g

  • Restores 2 recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=100
|tables=Move
|where=Move._pageName='Jun movelist'
}}