King-f,hcf+2
|
i12~14 |
t |
50(55) |
|
+1d
|
|
|
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
|
King-f,n,d,df
|
|
|
|
|
|
|
|
- Duck high while moving forward.
- Input f,n,d,df,f+(button) for instant ws moves.
- 1st f cannot be held more than 10 frames.
|
King-FUFA.db+1+3
|
i18~20 |
t(g) |
28 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
|
King-FUFL/FUFR.db+1+3
|
i18~20 |
t(g) |
0 |
|
+25d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
|
King-FUFT.b+3+4
|
i16~28 |
m |
25 |
-25 |
+4a(-6)
|
|
|
Balcony Break
- Faster than normal spring kick and knocks down.
|
King-FUFT.db+1+3
|
i18~20 |
t(g) |
20,10 / 35 |
|
+1d(-40)
|
|
|
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
|
King-FUFT.DB+1+3
|
i18~20 |
t(g) |
25 |
|
+0d
|
|
|
Floor Break
- 1 throw break.
- Opponent recovers in FUFT.
|
King-FUFT.DB+2+4
|
i18~20 |
t(g) |
28 |
|
+1d
|
|
|
- 2 throw break.
- Opponent recovers in FUFT.
|
King-H.2+3
|
i17 |
m,t |
20,40 |
+12 |
+0d
|
|
|
Heat Smash
Floor Break
- Shifts to JGR on block (without heat).
- Hold b to cancel shift, becomes +7 on block.
- Beats all Power Crush armor, hits OTG.
|
King-JGR.1
|
i16~17 |
m |
21 |
-8 |
+39d/+75a(+59)
|
|
|
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
|
King-JGR.1+3
|
i23 |
t |
45 |
|
+1d
|
|
|
Heat Engager
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
|
King-JGR.2
|
i18~19 |
h |
26 |
+3/+6/+18c |
+4d
|
|
|
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
|
King-JGR.2+3
|
i21~43 |
M,t |
20,15 |
-16c~+2c |
-19c~+3c/-5d
|
|
|
- Throw when hit standing in front close range.
- King recovers off axis
|
King-JGR.3
|
i22~23 |
m |
30 |
-9 |
+11d (+1)
|
|
js11~30 fs31~33 |
|
King-JGR.4
|
i20~24 |
L |
20 |
-21 |
+0c
|
|
js7~23 fs24~ |
|
King-JGS.1
|
i17~18/i19~20 |
h |
21/25/31 |
-7/-1 |
+47d/+53d
|
|
|
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
|
King-JGS.1+4_2+3
|
i12 |
t |
20 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.
|
King-JGS.2
|
i11~12 |
m |
15/18/22 |
-9/-2/0c |
+12c
|
|
|
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
|
King-JGS.3
|
i22~23 |
m |
23/27/34 |
-5/-1 |
+21a(+12)/+25a(+16)
|
|
|
Balcony Break
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
|
King-JGS.4
|
i17~18 |
h |
40/42/52 |
+8/+15 |
+5a(-4)/+10a(+1)
|
|
|
Balcony Break
Guard Break
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
|
King-JGS.df+4
|
i17~19 |
m |
30/36/45 |
-16/+8 |
+5a(-4)
|
|
|
Balcony Break
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
|
King-LeftSide.1+3
|
(depends) |
t |
40 |
|
+36d
|
|
|
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
|
King-MMD1.1,4,2,3
|
|
t |
12 |
|
+1d
|
|
|
- Cannot throw break.
- Opponent recovers in FUFL.
|
King-MMD2.1,1+3_2,2+4
|
|
t |
13 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
|
King-MMD3.1+2,1,1+3_1+2,2,2+4
|
|
t |
12 |
|
+1d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
|
King-MMD3.2,3,1,1+2
|
|
t |
24 |
|
|
|
|
- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
|
King-MMD4.3+4,1+2
|
|
t |
10 |
|
+0d
|
|
|
- Cannot throw break.
- Opponent recovers in FDFA.
|
King-MMD5.1+2,3,1+3_1+2,4,2+4
|
|
t |
18 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
|
King-MMD5.1+2,4,2,1+2
|
|
t |
11,15 |
|
+0d
|
|
|
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
|
King-MMD6.2,4,1,1+3_2,4,1,2+4
|
|
t |
31 |
|
-10d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.
|
King-PD.1+2,1+2
|
i11 |
t |
35 |
|
-14d
|
|
|
Floor Break
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
|
King-PD.1+2,3,4,1+2
|
i11 |
t |
45 |
|
+0d
|
|
|
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
|
King-qcb+1+2
|
i11 |
t |
50 |
|
+0d
|
|
|
Floor Break
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
|
King-qcf+1
|
i11 |
t |
30 |
|
+8d
|
|
|
- 1 throw break.
- Opponent recovers in FUFT.
|
King-RAS1.1_2
|
|
t |
7/15 |
|
+0d
|
|
|
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
|
King-RAS2.1_2
|
|
t |
7/15 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
|
King-RAS3.1_2
|
|
t |
12/17 |
|
+1d
|
|
|
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
|
King-RAS4.1
|
|
t |
15/20/31 |
|
+1d
|
|
|
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
|
King-RAS4.2
|
|
t |
20/25 |
|
+1d
|
|
|
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
|
King-R.df+1+2
|
i20 |
m |
55 |
-15 |
+0d
|
|
|
- Armor all attacks and ignore throws.
- Beat all armor including Rage Art.
- Erases opponent's recoverable health on hit.
- Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
|
King-RightSide.2+4
|
(depends) |
t |
42 |
|
+21d
|
|
|
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
|
King-RSSB1.1_2
|
|
t |
7/15 |
|
+1d
|
|
|
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
|
King-RSSB2.1_2
|
|
t |
7/15 |
|
+0d
|
|
|
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
|
King-RSSB3.1_2
|
|
t |
9/13 |
|
+1d
|
|
|
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
|
King-RSSB4.1
|
|
t |
15/20/31 |
|
+1d
|
|
|
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
|
King-RSSB4.2
|
|
t |
20/25 |
|
+1d
|
|
|
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
|
King-SHH1.1,2,1+2
|
|
t |
25 |
|
+0d
|
|
|
- 1 throw break. Side Switch.
- Opponent recovers in FDFR. Max damage 50.
|
King-SHH1.1+2,1,3
|
|
t |
20 |
|
+0d
|
|
|
- 1+2 throw break.
- Opponent recovers in FDFL.
|
King-SHH1.2,1,1+3
|
|
t |
30 |
|
+0d
|
|
|
- 2 throw break.
- Opponent recovers in FDFR. Max damage 55.
|
King-SHH2c.3,4,1+2,3+4
|
|
t |
40 |
|
+0d
|
|
|
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
|