Cargo query

Showing below up to 50 results in range #101 to #150.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

King-f,hcf+2

i12~14 t 50(55)

+1d

  • 2 throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
  • Opponent recovers in FUFL.

King-f,n,d,df

  • Duck high while moving forward.
  • Input f,n,d,df,f+(button) for instant ws moves.
  • 1st f cannot be held more than 10 frames.

King-FUFA.db+1+3

i18~20 t(g) 28

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFR.

King-FUFL/FUFR.db+1+3

i18~20 t(g) 0

+25d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL/FDFR.

King-FUFT.b+3+4

i16~28 m 25 -25

+4a(-6)

Balcony Break
  • Faster than normal spring kick and knocks down.

King-FUFT.db+1+3

i18~20 t(g) 20,10 / 35

+1d(-40)

  • 1 or 2 throw break, depending on King's input.
  • Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
  • Opponent recovers in FUFT if fails to roll.

King-FUFT.DB+1+3

i18~20 t(g) 25

+0d

Floor Break
  • 1 throw break.
  • Opponent recovers in FUFT.

King-FUFT.DB+2+4

i18~20 t(g) 28

+1d

  • 2 throw break.
  • Opponent recovers in FUFT.

King-H.2+3

i17 m,t 20,40 +12

+0d

Heat Smash
Floor Break
  • Shifts to JGR on block (without heat).
  • Hold b to cancel shift, becomes +7 on block.
  • Beats all Power Crush armor, hits OTG.

King-JGR.1

i16~17 m 21 -8

+39d/+75a(+59)

  • In heat it becomes Tornado on grounded hit.
  • Partially uses remaining Heat time.

King-JGR.1+3

i23 t 45

+1d

Heat Engager
  • Cannot throw break. Cannot heat dash.
  • Restores some Heat Gauge in Heat.
  • Opponent recovers in FUFA.

King-JGR.2

i18~19 h 26 +3/+6/+18c

+4d

  • Chip damage on block.
  • In heat it becomes +6 on block, and forces crouching +18 near wall.
  • Partially uses remaining Heat time.

King-JGR.2+3

i21~43 M,t 20,15 -16c~+2c

-19c~+3c/-5d

  • Throw when hit standing in front close range.
  • King recovers off axis

King-JGR.3

i22~23 m 30 -9

+11d (+1)

js11~30 fs31~33
Balcony Break
Homing

King-JGR.4

i20~24 L 20 -21

+0c

js7~23 fs24~

King-JGS.1

i17~18/i19~20 h 21/25/31 -7/-1

+47d/+53d

  • Crumple on hit.
  • On block / hit / startup increases up to 2nd spin.
  • Damage increase up to 3rd spin.

King-JGS.1+4_2+3

i12 t 20

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFT.
  • Becomes f,hcf+1 / 2+4 on air grab / wall splat.

King-JGS.2

i11~12 m 15/18/22 -9/-2/0c

+12c

  • Forces Crouching on hit.
  • Forces Crouching on block from 3rd spin on.
  • Damage increase up to 3rd spin.

King-JGS.3

i22~23 m 23/27/34 -5/-1

+21a(+12)/+25a(+16)

Balcony Break
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

King-JGS.4

i17~18 h 40/42/52 +8/+15

+5a(-4)/+10a(+1)

Balcony Break
Guard Break
  • Chip damage on block.
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

King-JGS.df+4

i17~19 m 30/36/45 -16/+8

+5a(-4)

Balcony Break
  • On block increases up to 2nd spin.
  • Damage increase up to 3rd spin.

King-LeftSide.1+3

(depends) t 40

+36d

  • 1 throw break.
  • Any throw on standing opponent's left side.
  • Side switch. Opponent recovers in FUFR.

King-MMD1.1,4,2,3

t 12

+1d

  • Cannot throw break.
  • Opponent recovers in FUFL.

King-MMD2.1,1+3_2,2+4

t 13

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

King-MMD3.1+2,1,1+3_1+2,2,2+4

t 12

+1d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA.

King-MMD3.2,3,1,1+2

t 24
  • 1+2 Throw break.
  • Opponent recovers in FDFR. Max Damage 69.

King-MMD4.3+4,1+2

t 10

+0d

  • Cannot throw break.
  • Opponent recovers in FDFA.

King-MMD5.1+2,3,1+3_1+2,4,2+4

t 18

+0d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

King-MMD5.1+2,4,2,1+2

t 11,15

+0d

  • 1+2 throw break.
  • Opponent recovers in FDFL. Max Damage 93.

King-MMD6.2,4,1,1+3_2,4,1,2+4

t 31

-10d

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA. Max Damage 116.

King-PD.1+2,1+2

i11 t 35

-14d

Floor Break
  • 2 throw break. (when legs lifted to the top)
  • Opponent recovers in FDFA.

King-PD.1+2,3,4,1+2

i11 t 45

+0d

  • 1+2 throw break. (when legs lifted to the top)
  • Could use ki charge button for 1+2 input.
  • Opponent recovers in FDFL.

King-qcb+1+2

i11 t 50

+0d

Floor Break
  • 1+2 throw break. Side switch.
  • King recovers in backturn stance.
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFA.

King-qcf+1

i11 t 30

+8d

  • 1 throw break.
  • Opponent recovers in FUFT.

King-RAS1.1_2

t 7/15

+0d

  • Cannot throw break.
  • Input with 2,1,1+2 for more damage.
  • Opponent recovers in FUFR.

King-RAS2.1_2

t 7/15

+0d

  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FUFR.

King-RAS3.1_2

t 12/17

+1d

  • Cannot throw break.
  • Input with 1,2,3+4 for more damage.
  • Opponent recovers in FUFT.

King-RAS4.1

t 15/20/31

+1d

  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • On wall splat damage is 31.
  • Opponent recovers in FUFT. Max damage 97.

King-RAS4.2

t 20/25

+1d

  • 2 throw break. Side Switch.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 91.

King-R.df+1+2

i20 m 55 -15

+0d

  • Armor all attacks and ignore throws.
  • Beat all armor including Rage Art.
  • Erases opponent's recoverable health on hit.
  • Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.

King-RightSide.2+4

(depends) t 42

+21d

  • 2 throw break.
  • Any throw on standing opponent's right side.
  • Opponent recovers in FUFT.

King-RSSB1.1_2

t 7/15

+1d

  • Cannot throw break.
  • Input with 2,2,1+2 for more damage.
  • Opponent recovers in FUFT.

King-RSSB2.1_2

t 7/15

+0d

  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FDFA.

King-RSSB3.1_2

t 9/13

+1d

  • Cannot throw break.
  • Input with 1,2,3+4,1+2 for more damage.
  • Opponent recovers in FUFT.

King-RSSB4.1

t 15/20/31

+1d

  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • Opponent recovers in FUFT. Max damage 94.

King-RSSB4.2

t 20/25

+1d

  • 2 throw break.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 88.

King-SHH1.1,2,1+2

t 25

+0d

  • 1 throw break. Side Switch.
  • Opponent recovers in FDFR. Max damage 50.

King-SHH1.1+2,1,3

t 20

+0d

  • 1+2 throw break.
  • Opponent recovers in FDFL.

King-SHH1.2,1,1+3

t 30

+0d

  • 2 throw break.
  • Opponent recovers in FDFR. Max damage 55.

King-SHH2c.3,4,1+2,3+4

t 40

+0d

  • Cannot throw break.
  • Opponent recovers in FDFT. Max Damage 85.

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