Cargo query

Showing below up to 45 results in range #101 to #145.

View ( | next 50) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Lee-f,f,F+3

i14 m 14 -9

+16a (+9)

js
Knee
  • Alternate input wr3

Lee-f,f,F+3,4

i20 ,m ,26 +3

+19d

js
Balcony Break
Floor Break
  • Transition to +6, +29d (-6) HMS with 3
  • Combos from 1st hit
  • 7 chip damage

Lee-f,n

cs
  • Transitions to MS
  • Alternate input HMS.f,n

Lee-H.2+3

i20 l,t 37 -15

+0d

Heat Smash
Balcony Break

Lee-HMS.1

i12 h 7 +2

+9

  • Cancel and transition MS with F
  • Cancel into Scatter Kick (HMS.3) with input HMS.1~3

Lee-HMS.1,1

i14 ,h ,7 -2

+8

  • Cancel and transition to +1, +8 MS with F
  • Combos from 1st hit

Lee-HMS.1,1,1

i20 ,h ,20 -7

+44d (-14)

Balcony Break
  • Combos from 1st hit

Lee-HMS.1+2

i15 m,m 10,15 -5

+6

+19a (+10)

  • On CH:
Balcony Break

Lee-HMS.1,4

i15 ,m ,17 -8

+4

+57a

  • Transition to -8, +4, +58a HMS with 3

Lee-HMS.2

i19 m 23 -13

+39a (+29)

Tornado

Lee-HMS.3

i18 h,t 21,20 -3

+0d

pc
Homing
  • Shifts to throw on hit from the front
  • 6 chip damage

Lee-HMS.4

i22 l 20 -13

+4c

+72a (+56)

cs
  • Instant Tornado on CH

Lee-HMS.u+3

i20~22 m 26 -9

+23d (+13)

js
Heat Engager
Heat Dash +5g +36d
Balcony Break
  • Transition to -9, +23d (+13) FC with D
  • 7 chip damage

Lee-HMS.u+4

i26~29 m 20 -5c

+13c

js

Lee-Left throw

i12~14 t 40 -3

-3d

Throw break 1

Lee-MS.3

i15 m 10 -12

-1

js

Lee-MS.3+4

i25~31 l 17 -15*

+3

+5d

cs js
  • * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.

Lee-MS.3,4

i15 ,m ,10 -13

+32a (+22)

Lee-MS.b,n

Lee-MS.b,n,4

i21 l 18 -13

+3

+12

cs

Lee-R.df+1+2

i20 m,t 55+ -15

+0

pc8~
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

Lee-Right throw

i12~14 t 40 -3

+0d

Floor Break

Throw break 2

Lee-u+3

js
  • Transition to FC with D
  • Transition to HMS with 3+4

Lee-ub+3

i18 m 20 -13

+20a (+13)

+74a (+58)

js
Tornado

Lee-ub,b

js
  • Automatically transitions to HMS

Lee-uf+1+2

i12~14 t 20 -3

+23d

  • Throw break 1+2
  • Alternate input HMS.uf+1+2

Lee-uf+3

i25 m 12 -9

+2

js

Lee-uf+3,2

i21 ,m ,18 -12

+3

+26a

Combos from 1st hit

Lee-uf+3+4

i22 h 30 +5

+28d (+20)

js
Balcony Break
  • Transition to +8, +31d (+23) HMS with 3+4
  • 9 chip damage

Lee-uf+3,4

i25 ,h ,23 -3

+25a

Combos from 1st hit

Lee-uf+4

i15 m 14 -13

+31a (+21)

js
Knee
  • Alternate input ub+4, u+4

Lee-uf,n,4

i23 m 20 -13

+32a (+22)

js

Lee-ws1

i13 m 12 -2

+8

  • Automatically transitions to HMS on hit or block

Lee-ws1,2

i20 ,h ,17 -7

+2

+7

  • Transition to -3, +6, +12 MS with F

Lee-ws1,4

i20 ,h ,20 -5

+4

  • Transition to -8, +1 HMS with 3

Lee-ws2

i14 m 12 -8

+3

Lee-ws2,3

i20 ,m ,24 -13

+32a (+22)

Tornado
  • Combos from 1st hit

Lee-ws2,4

i27 ,h ,23 -2

+13g

+37a

Balcony Break
  • Combos from 1st hit

Lee-ws3

i10 m 16 -21

-10

Lee-ws3,3

i15 ,m ,11 -15

-4c

  • Transition to -15, -4 HMS with 4
  • Combos from 1st hit

Lee-ws3,3,D+3

i26 ,l ,8 -19

-8

  • Combos from 2nd hit CH

Lee-ws3,3,D+3,3

i24 ,h ,10 -16

-5

  • D+3,3 can be repeated infinitely
  • Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
  • Combos from 3rd hit

Lee-ws3,3,DF+3

i26 ,m ,10 -19

-8

  • Combos from 2nd hit CH

Lee-ws3,3,DF+3,3

i26 ,h ,10 -16

-8

  • DF+3,3 can be repeated infinately
  • Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
  • Combos from 3rd hit

Lee-ws4

i11 m 16 -6

+5

  • Transition to -9, +2 HMS with 3

View ( | next 50) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=100
|tables=Move
|where=Move._pageName='Lee movelist'
}}