Cargo query

Showing below up to 48 results in range #101 to #148.

View ( | next 50) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Reina-SSH.3

i32 L 26 -26

-4c

cs

Reina-SSH.CH.3

i22 l 33,18

+0

Spike

Reina-SSH.uf

sp

Reina-SSH.uf+3

i30~33 m 22 +6

+32a (+24)

Balcony Break

Reina-SSH.uf+4

i32~33 h 28 +4

+31a (+5)

Homing
Balcony Break
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Reina-u+1+2

sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Reina-u+3

sp ps5~13
  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Reina-ub+1+2

sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF

Reina-ub+4

i17~18 m 13 -13

+16a (-1)

js9~
Tornado
Balcony Break

Reina-uf+1

i13 h 15 -9

+8

+17

  • Transitions to WRA (-/+8/+17) on hit

Reina-uf+1+2

i12 th(h) 35 -6

+25 (+8)

Balcony Break
  • Throw break: 1+2
  • Side switch on Throw break

Reina-uf+2

i15-i16 h 17 -12

+9

  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

Reina-uf+3

i21~22 h 10 -10

+1

js11~

Reina-uf+3,1

,i16 ,m ,15 -5

+5

  • +13c on crouching hit
  • Jails on 1st block
  • Combo from 1st hit

Reina-uf+3+4

i20,i4 mm 10,10 -10

-1

js9~

Reina-uf+3+4,1+2

,i17 ,m ,20 -14

-4

  • Combo from 1st hit

Reina-uf+4

i17~18 m 15 -13

+70a (+54)

js9~
Tornado

Reina-UNS.4

i18~19 m 30 -8

+43a (-15)

Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF

Reina-WDS.3

i16~17 m 17 -6

+4

+58a

Reina-WGS.1

i19~21 m 24 -22

+24a (+14)

cs
  • 26 dmg if manual CD

Reina-WGS.1,3

,i26~30 ,m ,22 -12

+18d (-17)

js
Spike
  • Combo from 1st hit

Reina-WGS.1,4

,i23~27 ,h ,26 -7

+1 (+0)

js
Balcony Break
  • Combo from 1st hit

Reina-WGS.2

i11~12 h 15 -10

+35a (+25)

  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
  • 20dmg if manual CD

Reina-WGS.DF+3

i15~17 M 17 -13

+3

+23a (+17)

  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
  • 21dmg if manual CD)

Reina-WGS.DF+4

i16 l 6 -23

+2c

  • 8 dmg if manual CD

Reina-WGS.DF+4,2

,i24 ,h ,20 -22

-1

  • Can transition to WRA (-15/+6/+6) with input D
  • Combo from 1st hit

Reina-WGS.DF+4,4

,i17~18 ,l ,16 -23

+2

+23a

cs
  • Combo from 1st hit

Reina-WRA.1

i12 h 12 -4

+8

+13

Homing
  • Deals chip damage on block
  • Can transition to SEN (+0/+13/+17) with input F
  • Cannot block up to i14 on empty transition on block

Reina-WRA.1+2

i15~16 m 30 -13

+16d

pc6~14
Balcony Break

Reina-WRA.1+3

i16 t (h) 20

+10d

  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit

Reina-WRA.1,4

,i25~26 ,M ,22 -9

+9g

Balcony Break
Spike
  • Combo from 1st hit

Reina-WRA.2

i15~16 m 30 -9

+11a (+2)

Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block

Reina-WRA.3

i28 m 17 -6

+22a (+12)

js9~36 fs37~39
Balcony Break
  • Deals chip damage on block

Reina-WRA.3+4

i18~19 M 26 -5

+5d

Spike
  • Deals chip damage on block
  • Opponent is FDFA on normal hit

Reina-WRA.3,4

,i18~19 ,m ,20 +6

+17a (+16)

js9~36 fs37~39
Balcony Break
  • Deals chip damage on block
  • Can transition to WRA (+8/+19a (+18)/-) with input D
  • Jails from 1st block
  • Combo from 1st hit

Reina-WRA.4

i17~18,i13 M,M 6,8 -10

-10

+7

Spike
    • on 2nd hit
  • Combo from 1st CH
  • Both hits jail on block

Reina-WRA.4,2

,i15 ,m ,8 -18

-7

  • Jails from 2nd block
  • Hit-confirmable from 2nd hit
  • Combo from 1st CH
  • Combo from 2nd hit
  • Can be delayed

Reina-WRA.4,2,2

,i15 ,h ,4 -12

-1

  • Jails from 3rd block
  • Combo from 3rd hit
  • Can be delayed

Reina-WRA.4,2,2,1+2

,i24~25 ,m ,22 -20

+24 (+3)

Balcony Break
  • Blue spark with input qcf+1+2 for 6 extra damage
  • Combo from 4th hit without delay
  • Can be delayed

Reina-WRA.d+4

i16~17 L 9 -15

-4

+2

cs6~

Reina-WRA.d+4,3

,i21~22 ,m ,20 -16

+48 (+17)

+53a

  • Combo from 1st CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
  • CH-confirmable

Reina-ws1

i13 m 12 -10

+13 SEN

Transitions to SEN on hit

Reina-ws2

i18 m 20 -8

+9

+14c

Balcony Break

Reina-ws3

i15~16 m 14 -10

+1

Reina-ws3+4

i14~15 m 14 -8

+14

+14

cs

Reina-ws3,4

,i22~23 ,h ,21 -4

+21a (+12)

cs
Balcony Break
  • Combo from 1st hit without delay
  • Can be delayed

Reina-ws4

i11~12 m 10 -6

+5

Reina-ws4,4

,i17~18 ,m ,15 -17

-1c

  • Can transition to WRA (-10/+6/+6) with input D
  • Combo from 1st hit
  • Jails from 1st block

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=100
|tables=Move
|where=Move._pageName='Reina movelist'
}}