Cargo query

Showing below up to 50 results in range #101 to #150.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Steve-LWV.1,2~1

,m ,17 -8

+4

+63a

Steve-LWV.1,f+1

,m ,9 -3

+3

Steve-LWV.1,f+1,1

,h ,8 +3

+7

+68a

  • Input b to FLK (+4/+3/+68a)

Steve-LWV.2

i14~16 m 13 -5

+4

  • Input f to PAB (-1/+8/+8)

Steve-LWV.2,1

,m ,21 -8

+4c

+7d

Spike

Steve-OTG.d+1+2

i17 l 14 -11c

+2

+2

cs
  • Recovers in crouch

Steve-PAB.1

i12 h 10 -2

+9

  • Remains in PAB

Steve-PAB.1+2

i11 th 45 0

+0d

  • 1+2 for throw break

Steve-PAB.1,2

,h 14 +0

+8

  • Remains in PAB

Steve-PAB.1,2,1

,m 21 -13

+8

+44a

Spike
  • Remains in PAB

Steve-PAB.2

i14 ,h 19 -3

+2

+58a

  • Remains in PAB
  • Punch parry
Homing

Steve-PAB.b+1

i17 m 15 -19

-6

Steve-PAB.b+1,1

i17 ,h ,10 -7

-1

Steve-PAB.b+1,1,2

,m ,12 -11

-5

Steve-PAB.b+1,1,2,1

,m ,21 -10

+16a (+7)

Balcony Break
  • Input b to FLK (-3/+23a (+14)/-)

Steve-PAB.b+2

i28 m 25 -13

+11a (+2)

Balcony Break
  • Backswing Blow

Steve-PAB.d+1

i15 l 11 -12

+2

  • Remains in PAB
  • Alternate input: FC df1

Steve-PAB.d+2

i28 l 25 -12

+7

+32a

  • Hold D to FC

Steve-PAB.df+1

i15 m 12 -9

+2

  • Remains in PAB

Steve-PAB.df+1,1

,m 14 -10

+1

  • Remains in PAB

Steve-PAB.df+1,1,2

,m 12 -11

-3

  • Remains in PAB

Steve-PAB.df+1,1,2,1

,m ,20 -13

+17d

Spike

Steve-PAB.df+1,2

,m,h 20 -6

+10

Steve-PAB.df+2

i16 m 16 -10

+31a (+21)

Elbow
  • Remains in PAB

Steve-PAB.f+1+2

i12 h,h 12,23 -5

+24a (+15)

Balcony Break

Steve-PAB.f+2

i18 m 18 -13

+31a (+16)

  • Remains in PAB

Steve-PAB.f+2,1

,m 24 +1

+24a (+14)

Balcony Break
  • Interruptible by i13 move

Steve-PAB.uf+2

i17 m 23 -15

+34a (+24)

Steve-qcb+2+4

i12 throw 40
  • 2 Throw break

Steve-qcf+1

i16 m 21 -10

+16a (+7)

Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
  • Input B to FLK (-3/+23a (+14)/-)

Steve-qcf+2

i19 l 18 -18

+2

  • Input F transitions to PAB

Steve-R.df+1+2

m -15

Steve-Right throw

i12 throw 40
  • Throw break 2

Steve-RWV.1

i14~16 m 13 -5

+4

  • Input f into PAB (-1/+8/+8)

Steve-RWV.1,2

,h(?) ,17 +3

+8

Strong Aerial Tailspin
Homing
  • Transition into LNH
  • Input b to cancel LNH (-1/+4/+4)

Steve-RWV.1,2~1

,m ,? -8

+4

+63a

Steve-RWV.2

i15 m 22 -13

+10a (+1)

Steve-SWY.1

i16 m 26 -1c

+14

Steve-SWY.1+2

i10 th -2

+1 / +10wc

  • +10 when opponent hits the wall, if the throw is successful
  • Throw break 1+2

Steve-SWY.1+2~b_u_d

i10 th -2

+1 / +13~17wc

  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

Steve-SWY.2

i17 m 30 -18

+36a

cs

Steve-ub+1+2

i66 m 70 +12a (+1)

+12a (+1)

Balcony Break

Steve-ub+2

i17 h 17 +3

+14

Strong Aerial Tailspin
Homing
  • Causes Strong Aerial Tailspin
  • Transition into LNH
  • Input b to cancel LNH (+3/+14/+14)

Steve-ub+2~1

i30 m 17 -8

+4

+63a

Steve-ub+3

sp
  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK

Steve-uf+1

i19~21 m 18 -6

+5

js9~
Spike

Steve-uf+1+2

i12 throw 40
  • 1+2 Throw break

Steve-uf+2

i22~25 m 20 -14

+52a

Spike

Steve-uf+3

i36 l 20 -12

+9

Steve-uf+3,2

,h ,10 -6

+8

  • Transition to LNH
  • Input b to cancel LNH (-10/+4/+4)

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=100
|tables=Move
|where=Move._pageName='Steve movelist'
}}