Cargo query

Showing below up to 37 results in range #151 to #187.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Jack-8-qcb+2

i11 t 45 -2

+12d

  • Throw Break 2

Jack-8-qcf+1

i11 t 40 -2

-2d

  • Throw Break 1
Floor Break

Jack-8-R.df+1+2

i20 m,t 55+ -15

+0d

pc8~
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

Jack-8-Right Throw

i12 t 40 -3

+0d

  • Throw Break 2
  • Side Swap

Jack-8-SIT.1

i19 l 10 -48

-37

Jack-8-SIT.1+2

i24 m 21 -44

-12d

Jack-8-SIT.1,2

i15 ,l 10 -47

-36

  • Combos from 1st hit

Jack-8-SIT.1,2,1

i15 ,l 10 -47

-36

  • Combos from 1st hit

Jack-8-SIT.1,2,1,2

i15 ,l 10 -47

-36

  • Combos from 1st hit
  • Alternate input SIT.2,1,2,1

Jack-8-SIT.3+4

i54 m 35 +13cg

+20d

js

Jack-8-SIT.b

Jack-8-SIT.f

Jack-8-ss1

i32 m 23 +6c

+59a

Jack-8-ss2

i17 h 20 +9

+35d (+27)

Balcony Break
  • Transition to GMH with D
    • (+9 oB, +35d (+27) oH)
  • Chip damage on block (6)

Jack-8-u+1+2

i19 m 23 -13

+49a (+39)

Jack-8-u+3+4

i94~100 m 40 !

+17d

js
  • Unblockable
  • Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
  • Alternate input ub+3+4

Jack-8-u+4

i25 m 25 -16

+15a (+5)

js
Balcony Break
  • Alternate input ub+4, uf+4

Jack-8-ub+1+2

i20 pc7 h 30 -9

+23d

pc7
Balcony Break
Homing
  • Chip damage on block when absorbing an attack (12)

Jack-8-uf+1

i17 h 10

+71a (+55)

Tornado
  • Only hits airborne opponents
  • Transition to GMH with D
    • (+75a (+59))
  • Can be charged to power up
  • Alternate input ub+1, u+1

Jack-8-uf+1*

i35 h 35

+69a (+53)

Tornado
  • Only hits airborne opponents
  • Transition to GMH with D
    • (+70a (+54))
  • Alternate input ub+1*, u+1*

Jack-8-uf+1+2

i11 t 35 -6

-10d

  • Throw Break 1+2
Floor Break

Jack-8-uf+1+2,d,df+2

i11 t 40 -6

+19a (-7)

  • Throw Break 1+2
Balcony Break
  • Wallsplats opponent
  • If blocked, does 20 chip dmg and is -2 oB

Jack-8-uf+2

i24 js9 m 25 +4c

+7c

+11d

js9
Elbow

Jack-8-uf+3

i23 js9 l (8) -12

+8c

js9
  • Automatically transitions to GMH on hit
  • Alternate input ub+3, u+3

Jack-8-uf+3+4

i34 js8 m 23 +13cg

+20d

js8
  • Automatically transitions to SIT on hit or block

Jack-8-uf,n,2

i32 m 28 -1c

+10c

js

Jack-8-ws1

i15 m 14 -13

+34a (+24)

Jack-8-ws1+2

i20 m 14 -15

+26a (+16)

Jack-8-ws1+2,1+2

i17 ,m ,12 -15

+15d

Floor Break
  • Combos from 1st hit

Jack-8-ws1+2,1+2,1+2

i27 ,l ,14 -23

+6d

Balcony Break
  • Combos from 1st hit

Jack-8-ws2

i14 m 10 -7

+4

Jack-8-ws2,1

i15 ,m ,17 -14c

+3d

+49a

  • Combos from 1st hit

Jack-8-ws2,4

i16 ,h ,26 +4

+21a (+11)

Balcony Break
  • Combos from 1st hit
  • Chip damage on block (7)

Jack-8-ws3

i15 m 18 -9

+5

Knee
  • Transition to GMH with D
    • (+2 oB, +16g oH, +16 ch)
  • Alternate input f+3

Jack-8-ws3,1+2

i25 ,m ,20 -11c

+2d

+48a

  • Combos from 1st hit CH
  • Alternate input f+3,1+2

Jack-8-ws3,2

i23 ,h ,20 -9

+44d (-14)

Balcony Break
  • Combos from 1st hit
  • Alternate input f+3,2

Jack-8-ws4

i11 m 20 -6

+5

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=150
|tables=Move
|where=Move._pageName='Jack-8 movelist'
}}