Cargo query

Showing below up to 50 results in range #51 to #100.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Asuka-d+3+4

i14 l,h 5,20 -25

+30a (+20)

js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block

Asuka-db+1

i14 m 13 -10

+7

cs6~

Asuka-db+1+2

i42,i3 m,m 10,20 +10

+18a (+9)

ps
Balcony Break
Wall Crush +25g on block
  • Parries lows

Asuka-db+1,2

i26~27 ,h ,20 -9

+22a (+13)

Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit

Asuka-db+1,4

i28~29 ,m ,25 -15

+16a (+9)

js
Tornado

Asuka-db+2

i20 m 22 -11

+32a (+22)

cs3~
Tornado

Asuka-db+3

i20 l 17 -12

+4c

+14g

Asuka-db+4

i21 l 14 -11

+0

+3

cs6~

Cancel to FC with input D

Asuka-db+4,4

i31~33 ,l ,15 -7

+4

+35d

cs

Cancel to FC with input D

Asuka-db+4,4,4

i31~33 ,l ,16 -7

+4

+35d

cs

Cancel to FC with input D

Asuka-Destabilizer.2

i19 ,m ,20 -3

+8a/HE

Heat Engager
  • Gain Naniwa Gusto on Heat Activation
  • Chip on block

Asuka-Destabilizer.4

i19 ,l ,19 -14

+11d

Asuka-df+1

i13 m 10 -3

+8

Asuka-df+1,2

,h(,th) ,13(,25) -1

Th

Th

Spike
  • Combo from 1st CH
  • Can be delayed 7F
  • Damage () is Throw bonus

Asuka-df+1,4

,m ,22 -12

+22a (+17)

+59a

Balcony Break
  • Combo from 1st CH
  • Can be delayed 7F

Asuka-df+2

i15 m 14 -6

+35a (+25)

+5 upon crouch hit

Asuka-df+2+3

i12 t(h) 40 -6
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU

Asuka-df+3

i20 m 23 -8

+12d

Balcony Break

Asuka-df+3+4

i28 l 22 -26

+70a (+54)

cs6~
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB

Asuka-df+4

i12 m 16 -9

+2

Asuka-(During Leg Cutter),1+4

i22,i17 sl,h 5,8 -19

+9

  • Jails
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block

Asuka-(During Leg Cutter) 3

i17 h 21 -3

+39a (+29)

CH combo from Leg Cutter

Asuka-f+1

i20 m 17 -7

+4

Asuka-f+1+2

i15 h 26 -9

+19a (+9)/HE

pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation

Asuka-f+1+3

i19 t(h) 0

+8

  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:

Asuka-f+1,3

,i21~22 ,m ,17 -5

+6

Asuka-f+1,4

i25~27 ,l ,26 -26

+24

cs
Homing
  • Combo from 1st CH
  • Can be delayed 15F
  • Combo can be delayed 5F from CH
  • Interruption 11F after 1st block

Asuka-f+2

i17 m 20 -18

+33a (+23)

  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1

Asuka-f+2+3

i23 h 21 +0

+25d

ps4~15
Balcony Break
  • Sabaki
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry

Asuka-f+3

i31~i33 m 24 -2~+0

+29a (+20)

  • Chip damage when guarded
  • Can be cancelled with input B

Asuka-f+3*

i70 ub(m) 28 +28a (+19)

+28a (+19)

Balcony Break
  • Can be cancelled with input B

Asuka-f+3+4

i29~30 m 27 -1

-2(-11)

Balcony Break
  • Chip damage when guarded (8)
  • On hit, gain Naniwa Gusto
  • If you already have Naniwa Gusto it's 18a(+9) on hit

Asuka-f+3*n

i52~i53 m 26 +6~+7

+28a (+19)

  • Chip damage when guarded
  • Can be cancelled with input B

Asuka-f+4

i19 h 21 +3

+28

+28d

Homing

Asuka-FC.3+4

i21 mm 10,10 -6

+5c

+5c

js13~

Asuka-FC.db+1+2

i11 t(h) 15,15,15 -6

+56a (+28)

  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus

Asuka-FC.df+2

i16 l 10 -11

+0

+25g

cs
  • Crumple State 17F upon CH

Asuka-FC.df+3

i17 m 20 -9

+34a (+26)

Balcony Break

Asuka-f,F+1

i23 m 30 +5

+14

Asuka-f,F+1+2

i19 m 20 -6

+29a (+14)

+68a (+52)

  • Chip damage when guarded
Tornado

Asuka-f,F+2

i15 m 16 -13

-3

Asuka-f,F+2,1

,h ,21 -5

+45a (-13)

  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 8F from hit
  • Combo can be delayed 11F from CH

Asuka-f,F+2,1+2

,m,sp ,25 -13

+23a (+13)

Balcony Break
  • Gain Naniwa Gusto on hit, adv. changes to +0 (-10)

Asuka-f,F+2,3

,m ,22 -8

+15d

  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 5F from CH

Asuka-f,F+3

i20 m 23 -9

+11g

+35a

Balcony Break
Homing

Asuka-f,F+4

i20 h 28 -3

+66a (+46)

js6~
Balcony Break
  • Causes Strong Aerial Tailspin

Asuka-f,f,F+1+2

i17 h 30 +4

+32a (+6)

+67a (+51)

  • Chip damage when guarded
Homing

Asuka-f,f,F+3

i24~28 m 32 +3~+7

+16a (+7)

js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3

Asuka-H.2+3

i16 m,th 12,3 +10

-6

Heat Smash
  • Throw on hit

Asuka-hFC.1

i10 sl 5 -5

+6

cs1~
  • Transition to Standing with f

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Asuka movelist'
}}