Cargo query

Showing below up to 50 results in range #51 to #100.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Jack-8-db+2+3

i11 t 25 -2

+14c

  • Throw Break 2
Floor Break

Jack-8-db+3

i21 l 15 -20

-9

Jack-8-db+3,1+2

i34 ,h ,21 +14g

+43a (-15)

Balcony Break

Jack-8-db+3,4

i27 ,l ,12 -16

-9

Jack-8-db+3,4,3

i27 ,l ,12 -19

-8

Jack-8-db+3,4,3,4

i27 ,l ,12 -16

-5

Jack-8-db+3,4,3,4,3

i27 ,l ,12 -19

-8

Jack-8-db+3,4,3,4,3,4

i27 ,l ,12 -16

-5

Jack-8-db+3,d+1+2

i34 ,m (th) ,4,5,5,5,5,21

0

  • Crouch throw (Unbreakable)
  • Can be executed after any hit of Cossack Kicks (DB+3,4,3...)

Jack-8-db+4

i16 l 14 -13

-2

cs6

Jack-8-db,n,f+1+2

i11 t 50 -6

-1d

  • Throw Break 1+2
Floor Break

Jack-8-df+1

i14 m 12 -4

+3

+5

Jack-8-df+1,1

i29 ,m -11

+21cg

+72a (+56)

Tornado
Balcony Break
  • Combos from 1st hit CH
  • Delayable

Jack-8-df+1,2

i29 ,h 10 -12

-1

  • Jails
  • Combos from 1st hit CH
  • Delayable

Jack-8-df+1,2,1

i15 ,h ,2 -10

-2

  • Jails
  • On air hit +22a (+15)
  • Combos from 2nd hit
  • Combos from 1st hit CH

Jack-8-df+1,2,1,2

i9 ,h ,20 -18

+35d (-23)

Balcony Break
  • On air hit +12 (+5)
  • Combos from 2nd hit
  • Combos from 1st hit CH

Jack-8-df+1+3

i30~49 sm 20 -11

+0d~+19d

{{}}

Jack-8-df+1+4

i34 l 23 -37

+18d

Homing
  • Alternate input b,db,d,df+1 to power up

Jack-8-df+2

i15 m 13 -14

+31a (+21)

Jack-8-df+2,1

i21 ,h ,16 -32

+40a (+22)

  • Transition to GMH with D
    • (+45a (+27) oH)
  • Can be charged to power up

Jack-8-df+2,1*

i35 ,h ,16 -46

+69a (+53)

Tornado
  • Transition to GMH with D
    • (+70a (+54) oH))

Jack-8-df+2+3

i22 m 26 -9

+31d (-5)

Balcony Break
  • Alternate input b,db,d,df+2 to power up

Jack-8-df+2+4

i11 t 10 -2

+26a

  • Throw Break 2

Jack-8-df+3

i16 m 16 -9

+2

Jack-8-df+3,2

i20 ,h 20 -9

+25d

Balcony Break

Jack-8-df+3+4

i13 m 28 -23

+10a (+1)

Balcony Break

Jack-8-df+4

i15 m 17 -9

+5

+14c

Jack-8-df,DF+2+4

i14 t 10 -2

+54a

  • Throw Break 2

Jack-8-(During Enemy wall stun) 1+3

i12 t 33 !

+0d

  • Wall throw (Unbreakable)
  • Alternate input 2+4 or uf+1+2

Jack-8-f+1

i14 m 13 -6

+5

Jack-8-f+1,1

i25 ,h ,25 -7

+8d (-1)

+40d (-7)

Combos from 1st hit

Jack-8-f+1+2

i27 pc7 m,m 12,20 -12

+32d (+6)

pc7
Balcony Break
  • Chip damage on block when absorbing an attack (12)

Jack-8-f+1,2

i22 ,h ,12 -6

+5

Combos from 1st hit

Jack-8-f+1,2,1

i26 ,m ,12 -12

+65a (+49)

Tornado
  • Instant Tornado

Jack-8-f+1,2,2

i33 ,m ,12 +6

+3d

  • Can be charged to power up

Jack-8-f+1,2,2*

i61 ,m ,12 -12 (0 wall crush)

+11d (-15)

Balcony Break
  • Wall crush
  • Chip damage on block (16)

Jack-8-f+2

i10 h 22 -12

+5

+32a (+24)

Jack-8-f+3

i15 m 18 -9

+5

Knee
  • Transition to GMH with D
    • (+2 oB, +16g oH, +16 ch)
  • Alternate input ws3

Jack-8-f+3,1+2

i25 ,m ,20 -11c

+2d

+48a

  • Combos from 1st hit CH
  • Alternate input ws3,1+2

Jack-8-f+3,2

i23 ,h ,20 -9

+44d (-14)

Balcony Break
  • Combos from 1st hit
  • Alternate input ws3,2

Jack-8-f+3+4

i22 m 24 -11

+9c

  • Headbutt
  • Transition to GMH with D
    • (-3 oB, +15c oH)

Jack-8-f+4

i17 m 20 -4

+7

+32d (+22)

Balcony Break on CH

Jack-8-f+4~1

i65 h 80 !

+5

Unblockable

Jack-8-f+4~1,2

i15 (66~) m 30 +8

+0d

Elbow

Jack-8-FC.1

i19 l 10 -8

+3

cs1

Jack-8-FC.1,1

i31 ,l ,14 -12

+5

cs

Jack-8-FC.1+2

i24 l 21 -15

+13d

cs1
  • Alternate input FC.db+1+2

Jack-8-FC.1,2

i32 ,m ,24 -11

+11a (+2)

+43a (-4)

Balcony Break

Jack-8-FC.1+2,1+2

i40 ,m 23 -18

+42a (+32)

  • Combos from 1st hit

Jack-8-FC.2

i11 s 8 -4

+7

cs1
  • Alternate input d+2

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Jack-8 movelist'
}}