Cargo query

Showing below up to 50 results in range #51 to #100.

View ( | ) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Jack-8-f+1+2

i27 pc7 m,m 12,20 -12

+32d (+6)

pc7
Balcony Break
  • Chip damage on block when absorbing an attack (12)

Jack-8-f+2

i10 h 22 -12

+5

+32a (+24)

Jack-8-f+3

i15 m 18 -9

+5

Knee
  • Transition to GMH with D
    • (+2 oB, +16g oH, +16 ch)
  • Alternate input ws3

Jack-8-f+3+4

i22 m 24 -11

+9c

  • Headbutt
  • Transition to GMH with D
    • (-3 oB, +15c oH)

Jack-8-f+4

i17 m 20 -4

+7

+32d (+22)

Balcony Break on CH

Jack-8-f+4~1

i65 h 80 !

+5

Unblockable

Jack-8-f+4~1,2

i15 (66~) m 30 +8

+0d

Elbow

Jack-8-FC.1

i19 l 10 -8

+3

cs1

Jack-8-FC.1+2

i24 l 21 -15

+13d

cs1
  • Alternate input FC.db+1+2

Jack-8-FC.2

i11 s 8 -4

+7

cs1
  • Alternate input d+2

Jack-8-FC.3

i20 l 12 -17

-6

cs1
  • Alternate input d+3

Jack-8-FC.4

i16 l 10 -15

-4

cs1
  • Alternate input d+4

Jack-8-FC.db+1

i14 l 14 -11

+3

cs1

Jack-8-FC.df+1

i23 m 5 -21

-11c

Jack-8-FC.df+2

i17 m 12 -13

-2

cs

Jack-8-FC.df+3+4

i21 m 28 -9

+1a (-8)

+33a (-14)

Balcony Break

Jack-8-FC.df+4

i12 m 10 -12

+4

Jack-8-f,F+1

i15 m 22 -6

+8c

+16d

  • Transition to GMH with D
  • (+4c oB, +8c oH)

Jack-8-f,F+1+2

i15 m 20 -15

+22cs

Homing

Jack-8-f,F+1+4

i21 m (l) 25 -82

-88

js
  • Low attack on landing
(-110 oB, -65 oH)

Jack-8-f,F+2

i18 m 23 -16

+53a (+43)

  • Can be charged to power up

Jack-8-f,F+2*

34 m 35 -15

+61a

Tornado
  • Chip damage on block (14)

Jack-8-f,F+3

i26 m 22 +4c

+9c

+22a

  • Transition to FC with D

Jack-8-f,F+4

i16 m 32 -10

+15d (+5)

Tornado
Balcony Break
  • Chip damage on block (12)

Jack-8-f,f,F+1+2

i20~23 m 34 +4

+7a (-2)

Balcony Break
  • Chip damage on block (10)
  • Alternate input wr1+2

Jack-8-f,f,F+2

i22 m 25 +6

+10

  • Chip damage on block (7)
  • Guarantees i10 moves on hit
  • Alternate input wr2

Jack-8-GMC.1

i22 m 22 -6

+73a (+57)

Homing
  • Partially uses remaining Heat time
  • Chip damage on block (4)

Jack-8-GMC.2

i20 pc1 h 42 +11

+31a (+5)

pc1
Tornado
Guard Break
Balcony Break
  • Partially uses remaining Heat time
  • Chip damage on block (4)

Jack-8-GMH.1

i22 m 20 -9

+25d

Homing
Balcony Break

Jack-8-GMH.1+2

i16 th 45 (57) -6

+0d

  • 57 Damage if opponent hits the wall
  • Throw Break 1+2
  • Swaps positions on break

Jack-8-GMH.1+3

i15 t 30 !

+0d

  • Crouch Throw (Unbreakable)
Floor Break
  • Alternate input d+1+3

Jack-8-GMH.2

i20 h 40 +11g

+21d (+11)

Balcony Break
Tornado

Jack-8-GMH.2+4

i15 t 25 !

+6d

Heat Engager
  • Cannot cancel into Heat Dash
  • Crouch Throw (Unbreakable)
  • Alternate input d+2+4

Jack-8-GMH.3

i24 m 28 +4

+9c

+22a

  • Transition to FC with D
    • (+7 oH, +2 oB)

Jack-8-GMH.3+4

i20 pc6 sm 20 -13

+40d (-18)

pc6
Heat Engager
Heat Dash +5, +36a(+26)
  • Chip damage on block when absorbing an attack (6)

Jack-8-GMH.4

i14~18 h 30 +4

+21d (+11)

Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Chip damage on block (9)

Jack-8-GMH.f+1

i20 m 26 -17

+66a (+50)

Tornado
  • Instant Tornado

Jack-8-GMH.f+2

i17 m 34 -13

+30a (+4)

Balcony Break

Jack-8-GMH.ub

js12 js12
  • Recover in crouch

Jack-8-GMH.uf

js12 js12
  • Recover in crouch

Jack-8-Grounded face up d+1+2

i28 m 18 +18g

+39d

  • Recovers in SIT, then stands up

Jack-8-H.2+3

i10 h,m,t 50 -9

-2d (-12)

Heat Smash
Balcony Break
  • Chip damage on block (19)

Jack-8-hcf

i22~
  • Alternate input 1+4
  • Can be looped together in 360 motions for up to 5 spins

Jack-8-hcf:df+1

i20~23 m 36 -17

+66a (+50)

Tornado
  • Instant Tornado
  • Just frame version of hcf,df+1, for a normal version search "one"
  • Alternate input 1+4:df+1

Jack-8-Left Throw

i12 t 40 -3

+1d

  • Throw Break 1
Balcony Break

Jack-8-qcb+2

i11 t 45 -2

+12d

  • Throw Break 2

Jack-8-qcf+1

i11 t 40 -2

-2d

  • Throw Break 1
Floor Break

Jack-8-R.df+1+2

i20 m,t 55+ -15

+0d

pc8~
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

Jack-8-Right Throw

i12 t 40 -3

+0d

  • Throw Break 2
  • Side Swap

Jack-8-SIT.1

i19 l 10 -48

-37

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Jack-8 movelist' AND parent IS NULL
}}