King-Behind.b,f+1+2
|
i10 |
t |
75 |
|
+1d
|
|
|
Floor Break
- Cannot throw break.
- Opponent recovers FUFR.
|
King-BT.1+2
|
i26~30 |
h! |
45 |
|
+2d
|
|
|
|
King-BT.1+4
|
i41~47 |
m! |
30 |
|
+6d
|
|
|
|
King-BT.3
|
i13~14 |
m |
18 |
-13 |
+9s
|
+50d
|
|
Tornado
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
|
King-BT3,1+2
|
|
,t |
,20 |
|
+0d
|
|
|
Floor Break
- Throw when hit standing in front close range.
- Just frame input.
|
King-BT.3+4
|
|
|
|
|
|
|
|
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
|
King-BT.d+4
|
i22~24 |
l |
20 |
-14 |
-2d
|
+28d
|
Low Crush |
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching.
|
King-CD.1+2
|
i20~23 |
m |
24 |
-5 |
+16d
|
+52d
|
|
Balcony Break
- Hits OTG.
- Bounce off ground on CH for full combo.
|
King-CD.1+4
|
i12 |
t |
20 |
|
+1d
|
|
|
- 1 Throw break.
- Opponent recovers in FUFT.
|
King-CD.2+3
|
i12 |
t |
25 |
|
+0d
|
|
|
- 2 throw break.
- Opponent recovers in FDFR.
|
King-CD.4
|
i15~16 |
m |
21 |
-9 |
+49a(+18)
|
+53d
|
|
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
|
King-d+1
|
i10 |
s.l |
5 |
-5 |
+6
|
|
|
- Can also be done by db+1/FC.d+1/FC.db+1.
|
King-d+1+2
|
i23 |
m |
21 |
-24 |
+45a(+35)
|
|
|
Tornado
- Duck high and launch, very punishable.
|
King-d+1,2
|
i10,i15~17 |
s.l,m |
5,13 |
-11 |
+5s
|
|
|
- Combos on CH.
- Forces standing on hit.
|
King-d+1+3
|
i12~13 |
t(c) |
35 |
|
+0d
|
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
|
King-d+1+4
|
i12~13 |
t(c) |
35 |
|
+0d
|
|
|
Heat Engager
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
|
King-d+2
|
i11 |
s.l |
8 |
-4 |
+7
|
|
|
- Can also be done by FC.d+2/FC.db+2.
|
King-d+2+3
|
i30~35 |
m |
25 |
-8 |
+0c
|
|
|
Floor Break
- Hits OTG.
- Forces Crouching on hit.
|
King-d+2+4
|
i12~13 |
t(c) |
35 |
|
+0d
|
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
|
King-d+3
|
i17 |
l |
12 |
-12 |
+1
|
|
|
|
King-d+3+4
|
i16 |
l |
14 |
-25 |
-9
|
|
|
- CH enable 2 more Ali Kicks.
|
King-d+3+4,4
|
i29 |
,l |
,7 |
-25 |
-9
|
|
|
- Combo from 1st hit on CH.
|
King-d+3+4,4,4
|
i29 |
,l |
,7 |
-29 |
+7
|
|
|
- Combo from 2nd hit on CH.
|
King-d+3+4,4,4,2
|
i28 |
,m |
,10 |
-15 |
+16d(+6)
|
|
|
Balcony Break
- Same property for d+3+4,2 / d+3+4,4,2
- Only combo if 2nd/previous kick on CH.
|
King-d+3+4,4,4,4
|
i29,i29 |
,l,l |
,4,3 |
-26 |
+15
|
|
|
- Only available if 1st hit on CH.
- Last 3 kicks are combo.
- 5 kicks combo is impossible.
|
King-d+4
|
i14 |
l |
6 |
-15 |
-4
|
|
|
- Fast low but very punishable.
|
King-db+1+2
|
i6~?? |
|
|
|
|
|
Power Crush |
- Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
- Armor duration is 24 frames if you let it end normally
- Armor move is cancelable into anything at frame 17
- Can be cancel into anything after chest out.
|
King-db+1+2,2
|
i15 |
m,t |
15,25 |
-9/-5 |
+35g/+8g
|
|
Power Crush |
Heat Engager
Heat Dash +5 on block, +18 on wall block.
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
|
King-db+1+2,3+4
|
|
|
|
|
|
|
Power Crush |
- Run immediately without pointing finger.
- Run much longer to action than regular run.
- Running has no armor if not during heat.
- Cancel window is smaller than Emerald Elbow.
|
King-db+2
|
i25~26 |
m |
21 |
-5c |
+19a
|
|
|
- Forces Crouching on block.
|
King-db+2+3
|
i12 |
t |
40 (8+20+12) |
|
+1d / 0d
|
|
|
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
|
King-db+3
|
i23 |
l |
17 |
-14 |
+4c
|
+25d
|
|
- Tracks left side. (one of the few for King)
|
King-db+4
|
i29~31 |
l |
20 |
-17 |
-3d
|
+27d
|
|
- Hits OTG.
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
|
King-db,n,f+2+4
|
i11 |
t |
53 |
|
-1d
|
|
|
Floor Break
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
|
King-DF
|
|
r(l) |
0 |
|
+51a(+35)
|
|
|
- Generic low parry.
- Tornado affect on success.
|
King-df+1
|
i14~15 |
m |
15 |
-1 |
+3s
|
|
|
|
King-df+1,2
|
i20~21 |
,m |
,15 |
-10 |
+5s
|
|
|
- Combo from 1st hit if not fully delayed.
|
King-df+1+3
|
i32 |
t |
19 |
|
+1d
|
|
|
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
|
King-df+2
|
i13 |
m |
12 |
-6 |
+4s
|
|
|
|
King-df+2,1
|
i20~21 |
,h |
,15 |
-4 |
+24d
|
|
|
- Combos on CH, otherwise opponent can duck.
- Delay hit confirmable.
- Special down state that allows low juggle.
|
King-df+2+3
|
i12 |
t |
40 |
|
+0d
|
|
|
- 2 throw break.
- Opponent recovers in FUFT.
|
King-df+2+4
|
i32 |
t |
20 |
|
+1d
|
|
|
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
|
King-df+3
|
i14 |
m |
17 |
-9 |
+6s
|
|
|
- Forces standing on hit.
- Tracks left side. (one of the few for King)
|
King-df+3+4
|
i28~35 |
t/s |
30/15 |
-12~-18 |
+18d/-7~0
|
|
Low Crush |
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
|
King-df+3,4
|
i30 |
,h |
,23 |
+0 |
+28d
|
|
|
- Combos on CH, otherwise opponent can duck.
- Not available if df+3 whiffs.
- Recovers in FDFT.
|
King-df+4
|
i14~15 |
l |
10 |
-14 |
-3
|
|
|
- King's fastest low attack.
|
King-df+4,3
|
i22 |
,h |
,11 |
-5 |
+6
|
|
|
- Combos on CH even opponent is crouching.
|
King-df+4,3,4
|
i28~29 |
,m |
,27 |
-15/-8 |
+6a/+13a
|
+47a(+16)
|
|
Balcony Break
- Wall combo tool.
- Combos on 2nd CH. Crumple on 3rd CH.
- Hold back to shift to backturn stance.
- Shift to backturn is 14F punishable.
|
King-df+4,3,d+4
|
i33~35 |
,l |
,20 |
-10 |
-8d
|
+22d
|
|
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
|
King-f+1+2
|
i16~17 |
h |
23 |
+0 |
+10d
|
|
|
|