Cargo query

Showing below up to 50 results in range #51 to #100.

View ( | ) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Law-DSS.2

i14 h 20 +1

+15d

+50a

Balcony Break
  • Chip damage on block

Law-DSS.3

i19 h 30 +3

+40a

Homing
Balcony Break
  • Chip damage on block

Law-DSS.4

i21 l 21 -13

+6c

+38d

Law-DSS.f+1

i14 m 20 -9

+39d (-19)

Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block

Law-DSS.f+2~1

i19 m 24 +2

+30a (+4)

Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB, +33a (+7))
  • Alternate input f+2~1

Law-DSS.f+3

i20 m 30 -13

+18d (+8)

pc
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Chip damage on block
  • Alternate input f,F+3
  • While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.

    Law-DSS.f+4

    i19 h 40 +7 (+10g w)

    +31d (-27)

    Balcony Break
    • Chip damage on block
  • While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.

    Law-DSS.uf+1+2

    i12 t 35 -2

    +0d

    Throw break 1+2

    Law-f+1+2

    i20 m 20 +3c

    +8c

    +55a

    Transition to FC with D

    Law-f+2

    i12 h 10 +0

    +6

    • Can route into:
      • Rave War Combo (f+2,2,2), or
      • Blazing Fist Combo (f+2,2,1+2)
    • Alternate input DSS.f+2

    Law-f+2~1

    i19 m 24 +2

    +30a (+4)

    Balcony Break
    • Chip damage on block
    • Transition to DSS with F
      • (+5 oB, +33a (+7))
    • Alternate input DSS.f+2~1

    Law-f+2+3

    i12 t 35 -2

    +6d

    Throw break 1

    Law-f+3

    i18 m 10 -10

    +1

    Law-f+3+4

    i25 m 20 -2

    +7c

    +49a

    js

    Alternate input DSS.f+3+4

    Law-FC.1

    i10 s 5 -5

    +6

    cs4~

    Law-FC.2

    i11 s 8 -4

    +7

    cs4~

    Alternate input d+2

    Law-FC.3

    i16 l 10 -17

    -6

    cs4~

    Law-FC.4

    i12 l 7 -14

    -2

    cs4~

    Alternate input d+3+4

    Law-FC.df,d,df+3

    i16~20 l 20 -23

    +13

    • Alternate input df+3 in Slide Step

    Law-FC.UF+3+4

    i46~49 m 30 -4

    +17a (+7)

    js

    Law-f,F+2

    i14 m 12 -6

    +2

    +7

    Law-f,F+3

    i20 m 30 -13

    +18d (+8)

    pc
    Heat Engager
    Heat Dash +5, +43d (+35)
    Balcony Break
    • Alternate input DSS.f+3

    Law-f,F+3+4

    i12 t 10 -3

    +55a (+28)

    Throw break 1+2

    Law-f,F+4

    i20 m 17 -11

    +18a (+1)

    Balcony Break

    Law-f,f,F+3

    i20~28 m 30 +6

    +35d (-23)

    js
    Balcony Break
    • Chip damage on block
    • Alternate input wr3

    Law-H.2+3

    i14 m,t 24,4,5,5,5,7 (50) +11g

    +5

    Heat Smash
    Balcony Break
    • Automatically transitions to DSS on block

    Law-H.d+1+2

    • Enters DSS
    • Transition to Slide Step with DF
    • Absorbs punch attacks and shifts to Dragon Parry

    Law-Left throw

    i12~14 t 40 -3

    +0d

    Throw break 1

    Law-R.df+1+2

    i20 m,t 55+ -15

    +0

    pc8~
    • Rage Art
    • Damage increases with lower health
    • Erases opponent's recoverable health on hit

    Law-Right throw

    i12~14 t 42 -3

    +0d

    Throw break 2

    Law-ss1+2

    i17 m,h,m 8,8,8 -4

    +7

    Automatically transitions to DSS on hit and block

    Law-ss2

    i18 m 23 +0

    +16d (+6)

    Balcony Break
    • Chip damage on block

    Law-ss3

    i18 l 17 -13

    +7

    +16c

    • Automatically transitions to DSS on hit
      • CH guarantees DSS.f+1, DSS.3+4,4

    Law-ss3+4

    i15 m,h 9,10 -12

    +63a (+43)

    js
    Balcony Break

    Law-u+4

    i15 m 12 -13

    +19a (+9)

    +33a (+23)

    js

    Law-ub+1,2,1,2

    i12,i6,i6,i13 h,h,h,h 8,8,8,28 -7

    +13a (-4)

    • Jails from 1st to 3rd attack
    • Last hit delay-able
    • Frame data for 1st, 2nd and 3rd hits:
      • (-9 oB, -3 oH)

    Law-ub+2

    i15 h 17 -12

    +9

    Law-ub+3

    js
    • Transition to Slide Step with DF
    • Alternate input u+3

    Law-uf+1

    i12 h 10 -5

    +6

    • Alternate input:
      • Ki Charge~1
      • b,B+2+3~1,3

    Law-uf+1+2

    i12 t 35 -6

    +3d

    Throw break 1+2

    Law-uf+1+2,2,1,1+2

    i12 t 40 -6

    -6d

    • Throw break 1+2
    Floor Break

    Law-uf+3

    i18 m 20 -8

    +42d (-16)

    js
    Heat Engager
    Heat Dash +5, +36d (+26)
    Balcony Break

    Law-uf+3+4

    i29 l 27 -24

    +5

    js

    Alternate input DSS.uf+3+4

    Law-uf+4

    i15 m 14 -13

    +33a (+23)

    js

    Law-UF+4

    i18 m 23 -17

    +28a (+18)

    js
    • Alternate input
      • UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4

    Law-uf,n,4

    i19 m 20 -15

    +30a (+20)

    js

    Law-(While down, facing up).1+2+3+4

    Law-ws1

    i13 m 10 -7

    -1

    • Transition to DSS with F
      • (-4 oB, +2 oH)

    Law-ws2

    i15 m 20 -18

    +31a (+21)

    Law-ws3

    i16 m 16 +17g

    +19

    • Automatically transitions to DSS on hit and block
      • On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4

    View ( | ) (20 | 50 | 100 | 250 | 500)

    Modify query

    View wikitext
    {{#cargo_query:
    fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
    |format=table
    |offset=50
    |tables=Move
    |where=Move._pageName='Law movelist' AND parent IS NULL
    }}