Cargo query

Showing below up to 50 results in range #51 to #100.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Lee-d+2

i18 m 17 -6

+8

+13

cs

Lee-d+3

i16 l 17 -15

-1

+17a

cs

Transition to -15, -1, +17a HMS with 4

Lee-d+3+4

i60 ! 60 !

+9a

Balcony Break
  • Unblockable
  • Cancel and transition to HMS with 3+4

Lee-d+4

i12 l 7 -13

-14

-2

Lee-D+4

i12 l 7 -13

-14

-2

Lee-D+4,4

i20 ,l ,8 -15

-16

-4

Combos from 1st hit CH

Lee-D+4,4,4

i20 ,l ,5 -15

-16

-4

Combos from 2nd hit CH

Lee-D+4,4,4,4

i24 ,m ,21 -20

+11a (+2)

Balcony Break
  • Transition to -11, +20a (+11) HMS with 3
  • Combos from 3rd hit CH

Lee-d+4,n,4

i23 ,h ,16 -9

+2

+27a (+17)

  • Links to attacks from 4 (4,4:4, 4,3,4, etc.)
  • Combos from 1st hit CH

Lee-db+2

i11 s 8 -4

+7

cs

Alternate input FC.2

Lee-db+3

i20 l 12 -12

-1

Lee-db+3+4

i21 l 21 -13

+4

+38a

Lee-db+4

i12 l 6 -4

-15

cs

Alternate input FC.4

Lee-d,DB+4

i22 m 24 -17

+50a (+40)

Tornado

Lee-df+1

i13 m 10 -1

+5

Lee-df+2

i15 m 12 -7

+34a (+24)

Lee-df+3

i15 m 13 -8

+3

Lee-df+3,2

i19 ,h ,13 -6

+5

  • Combos from 1st hit
  • Delayable

Lee-df+3,2,3

i22 ,m ,20 -16

+13c g

Balcony Break
  • Combos from 2nd hit

Lee-df+4

i13-14 m 14 -9

+5

Transition to -9, +5 HMS with 3

Lee-df+4,4

i22-23 ,h ,22 -9

+10g

Heat Engager
Heat Dash +5, +34d
  • Combos from 1st hit

Lee-f+1+2

i13 h,h 12,20 -13

+18a (+9)

Balcony Break

Lee-f+2

i14 m 12 -9

+2

Lee-f+2,1

i19 ,h ,22 -10

+42d (-16)

Balcony Break
  • Combos from 1st hit
  • Delayable

Lee-f+3

i15 m 6 -18

-7

Lee-f+3,3

i8 ,m ,3 -18

-7

Combos from 1st hit

Lee-f+3,3,3

i8 ,m ,3 -18

-7

Combos from 1st hit

Lee-f+3,3,3,3

i8 ,m ,3 -18

-7

Combos from 1st hit

Lee-f+3,3,3,3,3

i8 ,h ,3 -18

+13a (+3)

Combos from 1st hit

Lee-f+3,3,3,3,3,4

i23 ,h ,25 -9

+69a (+53)

js
Tornado
  • If only last hit connects +28a (+13)
  • Combos from 1st hit
  • 4 can be input after the 2nd hit on-wards

Lee-f+3,3,3,3,3:4

i23 ,h ,26 -9

+69a (+53)

js
Tornado
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time
  • Combos from 1st hit

Lee-f+3+4

i30 m,m 10,20 +4c

+8c

js
Floor Break

9 chip damage

Lee-f+4

i11 h 13 -7

+4

Lee-f+4,1

i24 ,h ,20 -5

+20a (+3)

Tornado
Balcony Break
  • Combos on 1st hit CH

Lee-f+4:1

i24 ,h ,25 +5

+20a (+3)

Tornado
Balcony Break
  • 10 chip damage
  • Combos on 1st hit CH

Lee-f+4,3

i21 ,m ,18 -8

+6c

+63a

  • Transition to -4, +7c, +64a HMS with 4
  • Combos on 1st hit CH
  • Delayable

Lee-FC.1

i10 s 5 -5

+6

cs
  • Alternate input d+1, db+1

Lee-FC.2

i16 s 5 -4

+7

cs
  • Alternate input db+2

Lee-FC.3

i13 l 10 -17

-6

cs

Lee-FC.4

i12 l 6 -15

-4

cs
  • Alternate input db+4

Lee-FC.df+4

i16 l 17 -14

-3

+25d

FC
  • Transition to 14, -3, +25d HMS with 3

Lee-FC.df,d,DF

cs

Lee-FC.df,d,DF${justFrame}3

i18~24 l 25 -15*

+3

+5d

cs js
  • * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time

Lee-FC.df,d,DF+3

i18~24 l 20 -15*

+3

+5d

cs js
  • * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.

Lee-FC.UF+3+4

i46~49 m 30 -4

+18a (+8)

js
Balcony Break
  • Can hit cross-up
  • Alternate input FC.UB+3+4, FC.U+3+4

Lee-FC.UF+4

i18~28 m 25 -17

+28a (+18)

js
  • Transition to -, +28a (+18) HMS with 3
  • Alternate input FC.UB+4, FC.U+4

Lee-f,F+2

i18 h 26 +2

+18gc

+69a (+53)

Tornado
Balcony Break
  • Transition to +5, +21gc, +72a (+56) MS with F
  • 6 chip damage

Lee-f:F+2

i18 h 26 +2

+18gc

+69a (+53)

Tornado
Balcony Break
  • Transition to +5, +21gc, +72a (+56) MS with F
  • 11 chip damage

Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time

Lee-f,F+3

i14~15 m 26 -9

+21d (+11)

Heat Engager
Heat Dash +5, +36d
Balcony Break
  • Slight low profile

Lee-f,F+4

i16 h 22 -5

+29a

cs

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|format=table
|offset=50
|tables=Move
|where=Move._pageName='Lee movelist'
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