Cargo query

Showing below up to 50 results in range #51 to #100.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Leroy-db+2+3

i20~21 lm 10,14 (9) -14

+67a (+51)

  • Only once per match
Tornado
  • chip damage on block

Leroy-db+3

i20~21 l 12 -8

+5

Transition to HRM

Leroy-db+4

i17 l 13 -15

-4c

+36d

Leroy-df+1

i13~14 m 10 -6

+5

Leroy-df+1,1+2

,h ,9 -2

+4

power up during Heat (partially uses remaining Heat time)

Leroy-df+1,1+2,2

,i24 ,17 -10

+3

ps
  • Partially restores remaining Heat time when successful during Heat

Leroy-df+1,4

,i18 ,m ,16 -9

+3

Transition to HRM

Leroy-df+2

i15~16 m 7 -6

+6

Leroy-df+2,1+2

,hm ,5,10 -18

+33 (+23)

Leroy-df+3

i16 m 14 -11

0

Leroy-df+3,1

,i16~17 ,h ,12 0

+6

Leroy-df+3,1,1+2

,i20~21 ,m ,25 -13

+34 (+13)

Balcony Break

Leroy-df+3+4

i18~19 h 23 -9

+70 (+54)

Tornado
  • chip damage on block

Leroy-df+4

i13 m 14 -6

+6

Transition to HRM

Leroy-df+4,3

,i20~21 ,m ,14 -9

+7

+37(+29)

Leroy-f+1+2

i17~18 m 20 -13

+20a (+15)

pc

Leroy-f+2

i14~16 h 15 -9

+2

Leroy-f+2+3

i22~23 m 35 -7

+73a

  • Only once per match
  • chip damage on block

Leroy-f+2,3

,i18 ,m 15 -10

+2

Leroy-f+2,3,4

,i21~22 ,m 20 -9

+8

+38d (+30)

  • Transition to HRM

Leroy-f+3

i14~15 m 14 -7

+7

Alternative input: ws3

Leroy-f+3,1+2

,h 15 -8

-6

  • jail from 1st hit
  • power up during Heat (partially uses remaining Heat time)

Leroy-f+3,1+2,4

,i20~21 ,m ,20 -16

+13a (+6)

Tornado
  • Natural combo on f+3 CH

Leroy-f+4

i16~17 m 14 -9

+4

Leroy-f+4,4

,i28~30 ,h ,24 -6

+20a (+11) / HE

Heat Engager
Balcony Break

Leroy-FC.df+4

i15~16 l 14 -15

-4

Leroy-FC.df+4,1

,i20~21 ,m ,15 -13

+31a (+21)

Leroy-f,F+2

i14~15 m 8 -11

0

Leroy-f,F+2,2

,i17~18 ,m ,13 -15

+55

Leroy-f,F+3

i18~23 h 23 -2

+33 (+25)

Balcony Break
  • chip damage on block

Leroy-f,F+4

i16~17 m 16 -4

+9

Transition to HRM

Leroy-f,F+4,2

,i27~28 ,m ,21 -14

+34 (+19)

Tornado

Leroy-f,f,F+3

i24~27 m 30 +6

+41 (-17)

Balcony Break
  • chip damage on block

Leroy-H.2+3

i15 m 50 (25) +6

+0

Heat Smash
Balcony Break
  • Alternate input: H.HRM.2+3
  • Also possible after Twin Dragon Gate is successful
  • Transition to HRM on block

Leroy-HRM.1

i24~25 m 17 -10

+0

ps3~
  • Parry
  • Partially restores remaining Heat time upon successful parry during Heat

Leroy-HRM.1+2

i14 m,h,h,h,h 12,x,x,x -2

+5

Power up during Heat (partially uses remaining Heat time)

Leroy-HRM.1+2,1

i17~18 ,m ,20 -17

+7a(-2)/HE

Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • True Blockstring

Leroy-HRM.2

i12~13 h 14 -6

+5

Leroy-HRM.2,3

,i24~25 ,h ,23 -9

+16a (+9)

Tornado
  • chip damage on block

Leroy-HRM.3

i16 l 8 -13

-2

Leroy-HRM.3,4

i22~23 ,m ,16 -15

+1

Leroy-HRM.4

i11~12 m 13 -7

+7

Transition to HRM

Leroy-HRM.4,1+2

,i24~25 ,m ,25 -14

+27a (+12)

Tornado

Leroy-HRM.b+1

i20~22 m 21 +4

+7c

+52a

chip damage on block

Leroy-HRM.b+3

i20~21 l 12 -31

-9

Leroy-HRM.b+3,1+2

i31~32 ,m ,27 -16

+0a (-1)

Balcony Break
  • Combo from 1st hit
  • Combo deals [30; 12] damage

Leroy-HRM.b+4

i20~21 l 17 -13

+4c

+28a

Homing

Leroy-HRM.d

sp

Leroy-HRM.f+1

i14~15 h 17 +0

+15g

Balcony Break

Leroy-HRM.f+4

i26~29 m 21 +0

+40a

chip damage on block

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Leroy movelist'
}}