Cargo query

Showing below up to 50 results in range #51 to #100.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Reina-db+4

i16 L 7 -13

-2

+2

Reina-db+4,1+2

,i15 ,m ,20 -12

+39d (-19)

Balcony Break
  • Combo from 1st CH even with delay
  • Can be delayed
  • CH-confirmable from 1st CH

Reina-df+1

i13~14 m 8 -3

+4

  • Can transition to r18 SEN (-3/+4/+4) with input F
  • Cannot block up to i15 on empty transition on block

Reina-df+1,1

,i20 ,h ,10 -4

+7

  • Combo from 1st hit without delay
  • Can be delayed

Reina-df+1,2

,i22~23 ,m ,20 -14

+12a

Heat Engager
Heat Dash +18g, +43a (+35)
  • Combo from 1st hit without delay
  • Can be delayed

Reina-df+2

i15~16 m 13 -12

+30a (+20)

  • +2 on hit on crouching opp.
  • +30a (+20) on CH on crouching opp.

Reina-df+3

sp
  • Can transition to SEN with input WGS.f+3

Reina-df+3+4

i16,i5~9 m,h 5,10 -15

+2

cs9~14

Transition to attack throw on CH

Reina-df+3+4,4

,i20 ,m ,20 -14

+50 (+19)

+54a

Combo from 1st hit

Reina-df+4

i15 m 14 -4

+7

Reina-df+4,2

,i18 ,m ,10 -8

+6

  • Can transition to WRA (-6/+8/+8) with input D
  • Combo from 1st hit

Reina-df+4,2,3

,i27 ,h ,20 -8

+35a

+71a (+55)

,cs7~15
Tornado
  • Combo from 2nd CH
  • Can be delayed

Reina-f+1+2

i32 m 22 -11

+7

cs6~24
  • Wall crush on hit, +19g

Reina-f+2

i13 h 8 -9

-3

Can transition to UNS (+0/+6/+6) with input u or d

Reina-f+2,3

,i18~19 ,m ,16 -9

+2

  • Jails from 1st hit without delay
  • Combo from 1st hit without delay
  • Can transition to SEN (-2/+9/+9) with input F
  • Cannot block up to i12 on empty transition on block
  • Can be delayed

Reina-f+3

Reina-f+3+4

i43 m 25 -14

+50 (+19)

+55a

cs6~33
  • Cancel to r24 FC at earliest with input DB/D/DF

Reina-f+3+4*

i67 m 30 [[Reina_combos#Mini-combos|+10]]

+52a

cs6~57
  • Cancel to r24 FC at earliest with input DB/D/DF

Reina-f+3+4,H.4

,i27 ,m ,28 -8

+23a (+3)

Balcony Break
  • Combo from 1st hit

Reina-f+3+4*,H.4

,i27 ,m ,28 -8

+23a (+3)

Balcony Break
  • Combo from 1st block

Reina-f+4

i19~20 m 20 +2c

+5c

+29d

  • +13c on crouching hit
  • Opponent is FDFA on CH
Spike

Reina-FC.d+3

i16 l 10 -17

-6

cs1~

Reina-FC.df+3

i20 m 25 -17

+54a (+34)

cs1~
Balcony Break

Reina-FC.df+4

i15 m 20 -14

+54a

Balcony Break

Reina-f,F+2

i12 m 14 -9

+1

  • Can transition to SEN (+2/+12/+12) with input F
  • Cannot block up to i12 on empty transition on block

Reina-f,F+3

i20~22 m 20 -3

+20a

Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Spike

Reina-f,F+3+4

i16~19 h 22 -2

+49d (-9)

+49a

js
Balcony Break

Reina-f,f,F+3

i24~27 m 22 +6

+32a (+24)

js
Balcony Break
  • Chip damage when guarded

Reina-f,f,F+4

i26~27 h 28 +4

+31a (+5)

Balcony Break
Homing
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Reina-f,n

ps2~8
  • Can transition to WGS with input DF
  • Punch parry, transitions to WGS on successful parry with +10

Reina-f,n,d,df${justFrame}2

i11~12 (~i13) h 23 +5

+25a (+25)

  • Chip damage when guarded

Reina-f,n,d,df${justFrame}3

i15~17 M 27 -9

+13a (-4)

+23a (+17)

Balcony Break
  • Chip damage when guarded

Reina-H.2+3

i21 m,m 20,25 +8

+0d

Heat Smash
Balcony Break
  • Alternate input: H.R1
  • Jails from 1st block
  • Transitions to attack throw on 1st hit for a total of 50 dmg
  • Transitions to r53 WRA on 2nd block, whiff or hit
  • +19d WRA if only second hit connects (25 dmg)

Reina-H.WRA

ps20~60
  • Automatically parries limb-based, non-airborne mids and highs
  • Deals 40 damage on successful parry
  • +1d on successful parry

Reina-H.WRA.2+3

i18~19 l,m,m,m 12,6,6,20 -17

+0

Heat Smash
Spike
  • Alternate input: H.WRA.R1
  • Jails if any hit is blocked
  • Transitions to attack throw on 1st hit for a total of 40 dmg
  • +4a (-5) if any hit after the 1st connects

Reina-Left throw

i12~14 th(h) 40 -3

+0

  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left

Reina-OTG.d+4

i19 L 14 -19

-8 / -8a (-16)

22 dmg if done with input OTG.d+4 alone

Reina-OTG.d+4,1

,i20~21 ,L ,17 -26

-10 / -15a (-23)

  • Blue spark with input OTG.d+4:1 for 20 dmg
  • Jails from 1st block
  • Combo from 1st hit

Reina-qcb,f+2

i12 th(h) 40 -3

+0

Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT

Reina-R.df+1+2

i20 m 55 -15

+0d

  • Erases opponent's recoverable health on hit
  • Alternate input: R2
  • 150% Scaling at 1HP - 82dmg

Reina-Right throw

i12~14 th(h) 40 -3

+0

  • Throw break 2
  • Opponent recovery on hit: FUFA

Reina-SEN.1

i16 m 12 -14

+1

pc

Reina-SEN.1+2

i14~15,i12~13 m,m 13,17 -6 WRA

+32a (+18)

Tornado
Balcony Break
  • Transitions to WRA after recovery

Reina-SEN.1,2

,i26 ,m ,25 -16

+21a (+0)

Balcony Break
  • Blue spark with input qcf+2 for 5 extra damage
  • Hit-confirmable from 1st hit or if attack was absorbed
  • Combo from 1st hit even with delay
  • Can be delayed
  • Becomes -9 on block if 1st hit absorbed an attack

Reina-SEN.1+3

i16 th(h) 12

-3

  • Throw break: none
  • Opponent recovery on hit: FUFA

Reina-SEN.2

i13 m 20 -4

+8

Tornado

Reina-SEN.3

i12~13 h 22 +1

+7

Homing
Heat Engager
Heat Dash +5, +34a (+27)
  • Deals chip damage on block

Reina-SEN.3+4

i20~21,i35~36 l,h 10,12 -29, -11

+4

cs
Homing

Reina-SEN.4

i26~27 m 24 +4

+12d

js
  • Deals chip damage on block
Spike

Reina-SS.4

i18~19 l 17 -13

+0

+13g

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{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Reina movelist'
}}