Cargo query

Showing below up to 50 results in range #51 to #100.

View ( | ) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Reina-f,f,F+4

i26~27 h 28 +4

+31a (+5)

Balcony Break
Homing
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Reina-f,n

ps2~8
  • Can transition to WGS with input DF
  • Punch parry, transitions to WGS on successful parry with +10

Reina-f,n,d,df${justFrame}2

i11~12 (~i13) h 23 +5

+25a (+25)

  • Chip damage when guarded

Reina-f,n,d,df${justFrame}3

i15~17 M 27 -9

+13a (-4)

+23a (+17)

Balcony Break
  • Chip damage when guarded

Reina-H.2+3

i21 m,m 20,25 +8

+0d

Heat Smash
Balcony Break
  • Alternate input: H.R1
  • Jails from 1st block
  • Transitions to attack throw on 1st hit for a total of 50 dmg
  • Transitions to r53 WRA on 2nd block, whiff or hit
  • +19d WRA if only second hit connects (25 dmg)

Reina-H.WRA

ps20~60
  • Automatically parries limb-based, non-airborne mids and highs
  • Deals 40 damage on successful parry
  • +1d on successful parry

Reina-H.WRA.2+3

i18~19 l,m,m,m 12,6,6,20 -17

+0

Heat Smash
Spike
  • Alternate input: H.WRA.R1
  • Jails if any hit is blocked
  • Transitions to attack throw on 1st hit for a total of 40 dmg
  • +4a (-5) if any hit after the 1st connects

Reina-Left throw

i12~14 th(h) 40 -3

+0

  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left

Reina-OTG.d+4

i19 L 14 -19

-8 / -8a (-16)

22 dmg if done with input OTG.d+4 alone

Reina-qcb,f+2

i12 th(h) 40 -3

+0

Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT

Reina-R.df+1+2

i20 m 55 -15

+0d

  • Erases opponent's recoverable health on hit
  • Alternate input: R2
  • 150% Scaling at 1HP - 82dmg

Reina-Right throw

i12~14 th(h) 40 -3

+0

  • Throw break 2
  • Opponent recovery on hit: FUFA

Reina-SEN.1

i16 m 12 -14

+1

pc

Reina-SEN.1+2

i14~15,i12~13 m,m 13,17 -6 WRA

+32a (+18)

Tornado
Balcony Break
  • Transitions to WRA after recovery

Reina-SEN.1+3

i16 th(h) 12

-3

  • Throw break: none
  • Opponent recovery on hit: FUFA

Reina-SEN.2

i13 m 20 -4

+8

Tornado

Reina-SEN.3

i12~13 h 22 +1

+7

Homing
Heat Engager
Heat Dash +5, +34a (+27)
  • Deals chip damage on block

Reina-SEN.3+4

i20~21,i35~36 l,h 10,12 -29, -11

+4

cs
Homing

Reina-SEN.4

i26~27 m 24 +4

+12d

js
  • Deals chip damage on block
Spike

Reina-SS.4

i18~19 l 17 -13

+0

+13g

Reina-SSH.3

i32 L 26 -26

-4c

cs

Reina-SSH.CH.3

i22 l 33,18

+0

Spike

Reina-SSH.uf

sp

Reina-SSH.uf+3

i30~33 m 22 +6

+32a (+24)

Balcony Break

Reina-SSH.uf+4

i32~33 h 28 +4

+31a (+5)

Homing
Balcony Break
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Reina-u+1+2

sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Reina-u+3

sp ps5~13
  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Reina-ub+1+2

sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF

Reina-ub+4

i17~18 m 13 -13

+16a (-1)

js9~
Tornado
Balcony Break

Reina-uf+1

i13 h 15 -9

+8

+17

  • Transitions to WRA (-/+8/+17) on hit

Reina-uf+1+2

i12 th(h) 35 -6

+25 (+8)

Balcony Break
  • Throw break: 1+2
  • Side switch on Throw break

Reina-uf+2

i15-i16 h 17 -12

+9

  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

Reina-uf+3

i21~22 h 10 -10

+1

js11~

Reina-uf+3+4

i20,i4 mm 10,10 -10

-1

js9~

Reina-uf+4

i17~18 m 15 -13

+70a (+54)

js9~
Tornado

Reina-UNS.4

i18~19 m 30 -8

+43a (-15)

Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF

Reina-WDS.3

i16~17 m 17 -6

+4

+58a

Reina-WGS.1

i19~21 m 24 -22

+24a (+14)

cs
  • 26 dmg if manual CD

Reina-WGS.2

i11~12 h 15 -10

+35a (+25)

  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
  • 20dmg if manual CD

Reina-WGS.DF+3

i15~17 M 17 -13

+3

+23a (+17)

  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
  • 21dmg if manual CD)

Reina-WGS.DF+4

i16 l 6 -23

+2c

  • 8 dmg if manual CD

Reina-WRA.1

i12 h 12 -4

+8

+13

Homing
  • Deals chip damage on block
  • Can transition to SEN (+0/+13/+17) with input F
  • Cannot block up to i14 on empty transition on block

Reina-WRA.1+2

i15~16 m 30 -13

+16d

pc6~14
Balcony Break

Reina-WRA.1+3

i16 t (h) 20

+10d

  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit

Reina-WRA.2

i15~16 m 30 -9

+11a (+2)

Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block

Reina-WRA.3

i28 m 17 -6

+22a (+12)

js9~36 fs37~39
Balcony Break
  • Deals chip damage on block

Reina-WRA.3+4

i18~19 M 26 -5

+5d

Spike
  • Deals chip damage on block
  • Opponent is FDFA on normal hit

Reina-WRA.4

i17~18,i13 M,M 6,8 -10

-10

+7

Spike
    • on 2nd hit
  • Combo from 1st CH
  • Both hits jail on block

Reina-WRA.d+4

i16~17 L 9 -15

-4

+2

cs6~

Reina-ws1

i13 m 12 -10

+13 SEN

Transitions to SEN on hit

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|format=table
|offset=50
|tables=Move
|where=Move._pageName='Reina movelist' AND parent IS NULL
}}