Old:
Damage | Pickup | Filler | Screw | Ender |
---|---|---|---|---|
4,u+3 | b+3,3,f~n | b+2,f~n | ws2,4 | f+2,1 |
4,u+3,f~n | ws2,3 | 1,2,f~n | f+4,1 | ws2,3 |
4,3,4 | ws4 | b+1:1,f~n | b+2,4,3 | f+1+2 |
UF,4 | df+4 | 2 | 2,2,3 | d+2 |
d+2 | d+2 | df+1 | 2,1,3 | wr3,4 |
f,F+4 | d+4,4,u+3,f~n | b,B+4 | df+3,2,3 | |
df+3+4 | 3 | SSL.3+4 | b+4 | |
SSR.3+4 | 1+2 | |||
df+1+2,3 | db+3 |
New:
[70%] Damage
- [17] UF,4
- [17] R.df+3+4
- [15] f,F+4
- [11] 4
Two hits
- [23] 4,u+3
- [23] 4,u+3,f~n
Three hits
- [28] 4,3,4
[70%] Pickup
- [11] 3
- [11] d+2
- [11] df+4
- [11] ws4
Two hits
- [20] ws2,3
- [13] b+3,3,f~n
Three hits
- [24] d+4,4,u+3,f~n
[30%] Filler
- [3] b+2,f~n
- [3] b+1:1,f~n
- [3] 2
- [3] df+1
- [2] b+1,1,f~n
Two hits
- [4] 1,2,f~n
[30%] Screw
- [9] ws2,4
- [7][1] f+4,1
- ↑ In rage, f+4,1 only does 1 less damage than ws2,4, compared to the usual 2.
- ↑ b+2,4,3 can't actually hit if first hit is 30% scaling. It only works as hits 3–5. However, in that situation it still does the same damage as b+2,f~n ws2,4.
- ↑ Flips over upside down opponent.
- ↑ 4.0 4.1 4.2 Misaligns right.
- ↑ 5.0 5.1 Flips opponent over.
- ↑ After b+4 ender, can get a mostly guaranteed d+3 after for 19 damage total. Can even get a ub+3 sometimes depending on spacing. Spring Kicks can dodge, but they whiff vs d+3 in most cases.