Machine Gun Arrow
1,1,1,1,1
h,h,h,h,h
7,5,5,5,5
-7
+13
i10
i
r
When hit and enemy input D, to go down.Combo & +5f from 1st CH.
Left Right Combo
1,2
h,h
7,8
-1
+6
i10
i
r
Connect from Machine Gun Arrow (2 to 4).Combo from 1st hit.
Left Right Combo to DC
1,2,b,f
h,h,sp
7,8
-1
+6
i10
i
r
Can't be buffered after connect to DC.
1,2,2
h,h,m
7,8,10
-8
+4
i10
i
r
Combo from 2nd CH.Combo from 1st CH (Disable Combo from Machine Gun Arrow).
Left Right Dragon Fist Combo
1,2,2,2
h,h,m,h
7,8,10,10
-9
+4
KDN
i10
i
r
Combo from 3rd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
Left Right Dragon Fist Combo to DC
1,2,2,2,b,f
h,h,m,h,sp
7,8,10,10
-4
+9
KDN
i10
i
r
Can't be buffered after connect to DC.
Left Right Blazing Fist Combo
1,2,2,1+2
h,h,m
7,8,10,21
-13
KDN
i10
i
r
Combo from 3rd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
Left Right to Knee
1,2,3
h,h,m
7,8,10
-6
+5
KDN
i10
i
r
Combo from 1st CH and to Down.
Left Right Combo to Feint
1,2,uf+3
h,h,sp
7,8
-23
-16
i10
i
r
Returns to crouching.
Left Right Combo to Somersault Feint
1,2,uf+3,4
h,h,sp,m
7,8,20
-9
LNC
i10
i
r
Rave War Combo
2,2,2
h,m,h
8,10,10
-9
+4
KDN
i10
i
r
Combo from 2nd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
Rave War Combo to DC
2,2,2,b,f
h,m,h,sp
8,10,10
-4
+9
KDN
i10
i
r
Can't be buffered after connect to DC.
Blazing Fist Combo
2,2,1+2
h,m,m
8,10,21
-13
KDN
i10
i
r
Combo from 2nd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
Rage Dragon Combo (2) to BT
2,b+2
h,h
8,8
-4
+7
i10
i
r
Combo from 1st hit.Input can be delayed.
2,b+2,1
h,h,h
8,8,8
-3
+3
i10
i
r
Combo from 2nd CH.Input can be delayed 15f.Combo can be delayed 7f from CH.
Rage Dragon Combo
2,b+2,1,2
h,h,h,m
8,8,8,21
-3c
KDN
LNC
i10
i
r
Forces an opponent to crouching on block.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
Rage Dragon Combo to Crouching
2,b+2,1,2,d
h,h,h,m
8,8,8,21
-3c
KDN
LNC
i10
i
r
Forces an opponent to crouching on block.Returns to crouching.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
Feint to Middle Kick
3,3
h,m
12,17
-14
-3
KDN
i12
i
r
Combo from 1st CH.Input can be delayed 10f.
Shaolin Spin Kicks (2) to DC2 to DC1
4,3,b,f☆f
h,h,sp
14,12
+7
+16g
i11
i
r
Fast Input data.
Shaolin Spin Kicks to DC2
4,3,4,b,f
h,h,h,sp
14,12,14
-10
-5
LNC
i11
i
r
Fast Input data.
Shaolin Spin Kicks to DC2 to DC1
4,3,4,b,f☆f
h,h,h,sp
14,12,14
+7
+12
LNC
i11
i
r
Fast Input data.
Dragon Hammer
f+1+2
m
20
+3c
+8c
LNC
i20
r
Forces an opponent to crouching on block or NH.
Dragon Hammer to Crouching
f+1+2,D
m
20
+3c
+8c
LNC
i20
i
r
Forces an opponent to crouching on block or NH.Returns to crouching.
df+3,3
m,l
18,8
-14
-2
i17
i
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 6f from CH.
Step In Combo
df+3,3,3
m,l,h
18,8,14
-8
+1
i17
i
r
Combo from 2nd hit.Input can be delayed 12f.Combo can be delayed 9f from CH.
Mid Kick Combo to Somersault Kick
df+3,3,4
m,l,m
18,8,23
-16
KDN
i17
i
r
Returns to crouching.Combo from 2nd CH.Input can be delayed 13f.Combo can be delayed 1f from CH.
Right Middle Kick to Somersault Kick
df+4,3
m,m
15,23
-17
LNC
i13
i
r
Returns to crouching.Combo from 1st CH.
Banana Peel
df+3+4
l
12
-15
+4c
KDN
i18
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Backhand
d+1
l
15
-12
+2c
i21
r
Forces an opponent to crouching on hit.Returns to crouching.
Low Backhand to High Kick
d+1,3
l,h
15,21
-9
KDN
KDN*
i21
i
r
Combo from 1st CH.Input can be delayed 9f.Combo can be delayed 9f from CH.
Dragon Low Kick to Hook Kick
d+3,3
l,h
8,17
-7
KDN
KDN*
i16
i
r
Combo from 1st CH.Input can be delayed 14f.Combo can be delayed 14f from CH.
Construct Kick
d+4,3
l,h
7,12
-12
+0
+5
i15
i
r
Combo from 1st hit.When hit and enemy input D, to go down.
Low Kick to Somersault
d+3+4,3
l,m
7,23
-17
LNC
i12
i
r
Combo from 1st CH.Returns to crouching.
Dragon's Tail to Somersault Kick
db+4,4
l,m
20,27
-9
KDN
i26
i
r
Disable connect to 2nd after 1st block.
Dragon Storm (1) to DC
b+1,b,f
m,sp
12
-5
+6
i14
i
r
Can't be buffered after connect to DC.
b+1,2
m,m
12,12
-14
+0
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Dragon Storm (2) to DC
b+1,2,b,f
m,m,sp
12,12
-10
+4
i14
i
r
Can't be buffered after connect to DC.
Dragon Storm
b+1,2,2
m,m,m
12,12,22
-14
KDN
i14
i
r
Input can be delayed.Combo from 1st or 2nd CHCounter Combo can be delayed 12f from 2nd CH.
Knuckle Back Blow
b+2,1
m,h
12,15
-3
+16Sp
i16
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 4f from hit.Combo can be delayed 10f from CH.
Knuckle Rush
b+2,2
m,h
12,10
-9
+4
KDN
i16
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Knuckle Rush to DC
b+2,2,b,f
m,h,sp
12,10
-4
+9
KDN
i16
i
r
Can't be buffered after connect to DC.
Junkyard Kick
b+2,3,4
m,l,m
12,10,23
-7
LNC
i16
i
r
Combo from 2nd CH.Input can be delayed.Combo can be delayed 7f from CH.
Junkyard Kick to DC2
b+2,3,4,b,f
m,l,m,sp
12,10,23
-15
LNC
i16
i
r
Fast Input data.
Junkyard Kick to DC2 to DC1
b+2,3,4,b,f☆f
m,l,m,sp
12,10,23
+5
LNC
i16
i
r
Fast Input data.
Dragon Rush Combo
b+2,3,d+4
m,l,l
12,10,23
-37
KDN
i16
i
r
Returns to crouching.Input can be delayed.
Jumping Kick to Somersault
ub
m,m
25,23
-17
LNC
i
r
- Alternate input u or uf+3,4
- Returns to crouching.
f,F+2,1
m,h
12,12
-4
+2
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 13f from hit.
Dragon Strike Combo
f,F+2,1,3
m,h,m
12,12,23
-13
KDN
i14
i
r
Combo from 2nd CH.Input can be delayed.
Dragon Dagger
f,F+2,3
m,h
12,20
-15
KDN
i14
i
r
Combo from 1st hit.Input can be delayed 13f.Combo can be delayed 13f from hit.
Night and Day
f,F+4,3
m,m
17,23
-14
KDN
i16
i
r
Combo from 1st hit & mid-air hit on 2nd.
Fury Fist Rush
d,df,F+1,2,1,2
h,h,h,m
4,4,4,12
-16
LNC
i
i
r
Combo from 1st CH.
Low Kick to Somersault
FC4,3
l,m
7(10),23
-17
LNC
i
r
Returns to crouching.Combo from 1st CH.Returns to crouching.Combo from 1st CH.
Flash Fist
WS1,2
m,h
10,25
-9
KDN
i13
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
Uppercut
WS1+2
m
12
-5
+6
i10~11
r
- Alternate input WSb+1+2 or WSf+1+2
- Input b or f during Rage.
Front Kick to DC2 to DC1
WS4,b,f☆f
m,sp
14(12)
+6
+17g
+17
i11
i
r
Fast Input data.
Front Kick Somersault Variation
WS4,3
m,m
14(12)
-17
LNC
i11
i
r
Returns to crouching.Combo from 1st CH.
Dragon Judgement (3) to DC
SS2,1,2
m,spspsp
5,6,7
-5
+6
i17
i
r
Combo from 1st hit.
Dragon Judgement
SS2,1,2,1
m,spspsp
5,6,7,25
-20
KDN
i17
i
r
Combo from 1st hit.
Wall Jumping Attack
With back against wallb,b,ub
m
25
-1
KDN
i29
r
Air Status 5f.Invinciblity during 8 to 13f.
Dragon Charge
d+1+2
sp
-
i
r
- Alternate input Combination
- No Cost to DC combinations.DC1 is connected from punch moves.DC2 is connected from kick moves.
Dragon Knuckle Flight
DC1,4
h,h
14,30
+7g
+10w
+10w
KDN
i12
i~8
r
(Ver.5.00)・Changed the opponent's behavior on block. Wall crush inducing guard is implemented.(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back.