User:Lume

2,087 editsJoined 22 March 2023
Revision as of 14:01, 1 May 2023 by RogerDodger (talk | contribs) (law geppo scrape)
Jab

1

h
7
+1
+8
i10
r

1,1

h,​h
7,​5
-7
-8
i10
i
r
Combo from 1st hit.

1,​1,1

h,​h,​h
7,​5,​5
-7
-8
i10
i
r
Combo from 1st CH.

1,​1,​1,1

h,​h,​h,​h
7,​5,​5,​5
-7
-8
i10
i
r
Combo from 1st CH.
Machine Gun Arrow

1,​1,​1,​1,1

h,​h,​h,​h,​h
7,​5,​5,​5,​5
-7
+13
i10
i
r
When hit and enemy input D, to go down.Combo & +5f from 1st CH.
Left Right Combo

1,2

h,​h
7,​8
-1
+6
i10
i
r
Connect from Machine Gun Arrow (2 to 4).Combo from 1st hit.
Left Right Combo to DC

1,​2,b,f

h,​h,​sp
7,​8
-1
+6
i10
i
r
Can't be buffered after connect to DC.

1,​2,2

h,​h,​m
7,​8,​10
-8
+4
i10
i
r
Combo from 2nd CH.Combo from 1st CH (Disable Combo from Machine Gun Arrow).
Left Right Dragon Fist Combo

1,​2,​2,2

h,​h,​m,​h
7,​8,​10,​10
-9
+4
KDN
i10
i
r
Combo from 3rd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
Left Right Dragon Fist Combo to DC

1,​2,​2,​2,b,f

h,​h,​m,​h,​sp
7,​8,​10,​10
-4
+9
KDN
i10
i
r
Can't be buffered after connect to DC.
Left Right Blazing Fist Combo

1,​2,​2,1+2

h,​h,​m
7,​8,​10,​21
-13
KDN
i10
i
r
Combo from 3rd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
Left Right to Knee

1,​2,3

h,​h,​m
7,​8,​10
-6
+5
KDN
i10
i
r
Combo from 1st CH and to Down.
Left Right Combo to Feint

1,​2,uf+3

h,​h,​sp
7,​8
-23
-16
i10
i
r
Returns to crouching.
Left Right Combo to Somersault Feint

1,​2,​uf+3,4

h,​h,​sp,​m
7,​8,​20
-9
LNC
i10
i
r
Right Jab

2

h
8
+0
+6
i10
r

2,2

h,​m
8,​10
-8
+4
i10
i
r
Rave War Combo

2,​2,2

h,​m,​h
8,​10,​10
-9
+4
KDN
i10
i
r
Combo from 2nd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
Rave War Combo to DC

2,​2,​2,b,f

h,​m,​h,​sp
8,​10,​10
-4
+9
KDN
i10
i
r
Can't be buffered after connect to DC.
Blazing Fist Combo

2,​2,1+2

h,​m,​m
8,​10,​21
-13
KDN
i10
i
r
Combo from 2nd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
Rage Dragon Combo (2) to BT

2,b+2

h,​h
8,​8
-4
+7
i10
i
r
Combo from 1st hit.Input can be delayed.

2,​b+2,1

h,​h,​h
8,​8,​8
-3
+3
i10
i
r
Combo from 2nd CH.Input can be delayed 15f.Combo can be delayed 7f from CH.
Rage Dragon Combo

2,​b+2,​1,2

h,​h,​h,​m
8,​8,​8,​21
-3c
KDN
LNC
i10
i
r
Forces an opponent to crouching on block.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
Rage Dragon Combo to Crouching

2,​b+2,​1,​2,d

h,​h,​h,​m
8,​8,​8,​21
-3c
KDN
LNC
i10
i
r
Forces an opponent to crouching on block.Returns to crouching.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
High Kick

3

h
12
-9
+2
i12
t40 r28
Feint to Middle Kick

3,3

h,​m
12,​17
-14
-3
KDN
i12
i
r
Combo from 1st CH.Input can be delayed 10f.
High Kick to Bloody Cleaver

3,4

h,​h
12,​20
-10
KDN
i12
i
r
Combo from 1st hit.
Right High Kick

4

h
14
-9
+7
LNC
i11
t39 r28

4,3

h,​h
14,​12
-14
-5
i11
i
r
Combo from 1st hit.
Shaolin Spin Kicks (2) to DC2

4,​3,b,f

h,​h,​sp
14,​12
-10
-1
i11
i
r
Fast Input data.
Shaolin Spin Kicks (2) to DC2 to DC1

4,​3,​b,​f☆f

h,​h,​sp
14,​12
+7
+16g
i11
i
r
Fast Input data.
Shaolin Spin Kicks

4,​3,4

h,​h,​h
14,​12,​14
-6
-1
LNC
i11
i
r
Shaolin Spin Kicks to DC2

4,​3,​4,b,f

h,​h,​h,​sp
14,​12,​14
-10
-5
LNC
i11
i
r
Fast Input data.
Shaolin Spin Kicks to DC2 to DC1

4,​3,​4,​b,​f☆f

h,​h,​h,​sp
14,​12,​14
+7
+12
LNC
i11
i
r
Fast Input data.
Crescent Kick Combo

4,u+3

h,​m
14,​23
-1
KDN
i11
i
r
Crescent Kick Combo to DC2

4,​u+3,b,f

h,​m,​sp
14,​23
-2
KDN
i11
i
r
Pressing Kick

3+4

mm
5,​10
-14
KDN
i14
r
Pressing Kick Combo

3+4,4

mm,​h
5,​10,​15
-13
+5Sp
i14
i
r
Right Jab

f+2

h
10
+0
+6
i12
r
Connect to 2 combinations.
High Kick

f+3

h
16
-13
-2
KDN
i15
t47 r32
Connect to 3 combinations (disable delay).
Right Hick Kick

f+4

h
16
-9
+7
LNC
i13
t41 r28
Connect to 4 combinations.
Poison Arrow

【f+2,1】

m
32
+5
KDN
i20~21
r
Start-up 21f in actualy.
Dragon Hammer

f+1+2

m
20
+3c
+8c
LNC
i20
r
Forces an opponent to crouching on block or NH.
Dragon Hammer to Crouching

f+1+2,D

m
20
+3c
+8c
LNC
i20
i
r
Forces an opponent to crouching on block or NH.Returns to crouching.
Dragon Killer

f+3+4

m
20
-2
+7c
LNC
i25
r
Forces an opponent to crouching on NH.
Spinning Dragon Blow

f+1+4

m
25
-14
KDN
i23
r
Quick Upper

df+1

m
10
-1
+5
i13
r

df+1,2

m,​h
10,​5
-10
+1
i13
i
r
Combo from 1st hit.

df+1,​2,2

m,​h,​h
10,​5,​6
-18
-7
i13
i
r
Combo from 1st hit.

df+1,3

m,​l
10,​6
-16
-5
i13
i
r
Combo from 1st hit.-22GF on block.

df+1,​3,2

m,​l,​m
10,​6,​6
-12
-1
i13
i
r
Combo from 1st hit.
Uppercut

df+2

m
12
-7
LNC
i15
t41 r26
+4f against crouch hit.
Step In Kick

df+3

m
18
-12
-1
i17
r

df+3,3

m,​l
18,​8
-14
-2
i17
i
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 6f from CH.
Step In Combo

df+3,​3,3

m,​l,​h
18,​8,​14
-8
+1
i17
i
r
Combo from 2nd hit.Input can be delayed 12f.Combo can be delayed 9f from CH.
Mid Kick Combo to Somersault Kick

df+3,​3,4

m,​l,​m
18,​8,​23
-16
KDN
i17
i
r
Returns to crouching.Combo from 2nd CH.Input can be delayed 13f.Combo can be delayed 1f from CH.
Right Middle Kick

df+4

m
15
-8
+3
i13
r
Right Middle Kick to Somersault Kick

df+4,3

m,​m
15,​23
-17
LNC
i13
i
r
Returns to crouching.Combo from 1st CH.
Banana Peel

df+3+4

l
12
-15
+4c
KDN
i18
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Backhand

d+1

l
15
-12
+2c
i21
r
Forces an opponent to crouching on hit.Returns to crouching.
Low Backhand to High Kick

d+1,3

l,​h
15,​21
-9
KDN
KDN
i21
i
r
Combo from 1st CH.Input can be delayed 9f.Combo can be delayed 9f from CH.
Body Blow

d+2

sm
8
-4
+7
i11
r
Alternate input FC2
Body Blow to Dragon Lift

d+2,3

sm,​m
8,​21
-15
LNC
i11
i
r
Combo from 1st CH.
Dragon Low Kick

d+3

l
8
-14
-3
i16
r
Dragon Low Kick to Crouching

D+3

l
8
-14
-3
i16
r
Returns to crouching.
Dragon Low Kick to Hook Kick

d+3,3

l,​h
8,​17
-7
KDN
KDN
i16
i
r
Combo from 1st CH.Input can be delayed 14f.Combo can be delayed 14f from CH.

d+4

l
7
-11
+0
i15
r
Construct Kick

d+4,3

l,​h
7,​12
-12
+0
+5
i15
i
r
Combo from 1st hit.When hit and enemy input D, to go down.
Low Kick

d+3+4

l
7
-13
-2
i12
r
Returns to crouching.
Low Kick to Somersault

d+3+4,3

l,​m
7,​23
-17
LNC
i12
i
r
Combo from 1st CH.Returns to crouching.
Crouch Jab

db+1

sm
5
-5
+6
i10
r
Returns to crouching.Returns to standing when input F.
Elbow Spring Kick (1) to BT

db+2

m
15
-4
+7
i14
r
Elbow Spring Kick

db+2,4

m,​m
15,​25
-14
KDN
i14
i
r
Meaty 2f in actualy.
Elbow Spring Kick to Down

db+2,​4,D

m,​m
15,​25
-3
KDN
i14
i
r
Shin Crusher

db+3

l
15
-12
+4c
+14g
i17
r
Forces an opponent to crouching on NH.
Dragon's Tail

db+4

l
20
-37
KDN
i26
r
Dragon's Tail to Somersault Kick

db+4,4

l,​m
20,​27
-9
KDN
i26
i
r
Disable connect to 2nd after 1st block.
Charge Power Punch

db+1+2

ガード不能
90
KDN
KDN
i78
r
Charge Power Punch to Cancel

db+1+2,u,u

ガード不能
90
i78
i
t66 r
Dragon Lance

db+3+4

m
23
-13
KDN
i21
r
Returns to crouching.

b+1

m
12
-9
+2
i14
r
Dragon Storm (1) to DC

b+1,b,f

m,​sp
12
-5
+6
i14
i
r
Can't be buffered after connect to DC.

b+1,2

m,​m
12,​12
-14
+0
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Dragon Storm (2) to DC

b+1,​2,b,f

m,​m,​sp
12,​12
-10
+4
i14
i
r
Can't be buffered after connect to DC.
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
KDN
i14
i
r
Input can be delayed.Combo from 1st or 2nd CHCounter Combo can be delayed 12f from 2nd CH.

b+2

m
12
-8
+4
i16
r
Knuckle Back Blow

b+2,1

m,​h
12,​15
-3
+16Sp
i16
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 4f from hit.Combo can be delayed 10f from CH.
Knuckle Rush

b+2,2

m,​h
12,​10
-9
+4
KDN
i16
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Knuckle Rush to DC

b+2,​2,b,f

m,​h,​sp
12,​10
-4
+9
KDN
i16
i
r
Can't be buffered after connect to DC.

b+2,3

m,​l
12,​10
-12
-1
i16
i
r
Combo from 1st CH.Input can be delayed.
Junkyard Kick

b+2,​3,4

m,​l,​m
12,​10,​23
-7
LNC
i16
i
r
Combo from 2nd CH.Input can be delayed.Combo can be delayed 7f from CH.
Junkyard Kick to DC2

b+2,​3,​4,b,f

m,​l,​m,​sp
12,​10,​23
-15
LNC
i16
i
r
Fast Input data.
Junkyard Kick to DC2 to DC1

b+2,​3,​4,​b,​f☆f

m,​l,​m,​sp
12,​10,​23
+5
LNC
i16
i
r
Fast Input data.
Dragon Rush Combo

b+2,​3,d+4

m,​l,​l
12,​10,​23
-37
KDN
i16
i
r
Returns to crouching.Input can be delayed.
Dragon Spin Kick

b+3

m
27
-12
KDN
i23
r
Dragon Spin Kick to BT

b+3,B

m
27
-11
KDN
i23
i23
r

b+4

m
13
-7
+3
i14
r
Tiger Fang (1) to BT

b+4,B

m
13
-4
+6
i14
i
r
Tiger Fang

b+4,3

m,​h
13,​21
-5
KDN
i14
i
r
Combo from 1st hit.
Dragon Arrow

b+3+4

m
25
-18
KDN
i23
r
Jumping Knuckle

ub

m
12
-12
-1
i18
r
Alternate input u+1

uf+1

h
10
-5
+6
i12
r
Alternate input db+1+2,1 or Charge1
Blackout Muggin'

uf+1,3

h,​l
10,​10
-13
-1
i12
i
r
Combo from 1st hit.
Hook

ub

h
17
-12
+9
i15
r
Alternate input u or uf+2
Jumping Kick

ub

m
25
-17
KDN
i21
r
Alternate input u or uf+3
Jumping Kick to Somersault

ub

m,​m
25,​23
-17
LNC
i
r
  • Alternate input u or uf+3,4
  • Returns to crouching.
Somersault

UB

sp
-
i
r
  • Alternate input U or UF+3
  • Returns to crouching.
Somersault Fake

UB

sp,​m
20
-9
LNC
i44
r
Alternate input U or UF+3,4
Rising Toe Kick

ub+4

m
10
-20
-8
i15
r
Rising Toe Kick

u+4

m
12
-13
KDN
LNC
i15
r
Rising Toe Kick

uf+4

m
14
-13
LNC
i15
r
Somersault Kick

UB+4

m
15
-17
-6
i18
r
  • Alternate input FCub+4
  • Returns to crouching.
Somersault Kick

U+4

m
18
-17
LNC
i18
r
  • Alternate input FCu+4
  • Returns to crouching.
Somersault Kick

UF+4

m
23
-17
LNC
i18
r
  • Alternate input FCuf+4
  • Returns to crouching.
Backflipper

UB

m,​m
23,​23
-18
LNC
i
r
Alternate input U or UF+4,3
Dragon's Descent

uf+3+4

l
27
-24
+5
i29~30
r
Delay Rising Toekick

uf☆4

m
25
-15
LNC
i19
r

f,F+2

m
12
-7
+7
i14
r
Start-up 15f in actualy.

f,​F+2,1

m,​h
12,​12
-4
+2
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 13f from hit.
Dragon Strike Combo

f,​F+2,​1,3

m,​h,​m
12,​12,​23
-13
KDN
i14
i
r
Combo from 2nd CH.Input can be delayed.
Dragon Dagger

f,​F+2,3

m,​h
12,​20
-15
KDN
i14
i
r
Combo from 1st hit.Input can be delayed 13f.Combo can be delayed 13f from hit.
Dragon Cannon

f,F+3

m
30
-17
KDN
i20
r
Start-up 21f in actualy.

f,F+4

m
17
-13
-2a
i16
r
Night and Day

f,​F+4,3

m,​m
17,​23
-14
KDN
i16
i
r
Combo from 1st hit & mid-air hit on 2nd.

d,df,f+1

h
4
-3
+3
i12
r

d,df,F+1,2

h,​h
4,​4
-3
+3
i
r
Combo from 1st hit.

d,​df,​F+1,​2,1

h,​h,​h
4,​4,​4
-3
+3
i
i
r
Combo from 1st hit.
Fury Fist Rush

d,​df,​F+1,​2,​1,2

h,​h,​h,​m
4,​4,​4,​12
-16
LNC
i
i
r
Combo from 1st CH.
Running Side Kick

f,f,f+3

m
30
+7g
KDN
i20
r
Meaty 6f in actualy.
Running Side Kick to Charge

f,​f,​f+3(must hit)1+2

m,​sp
30
KDN
i20
i
r
Crouch Jab

FC1

sm
5
-5
+6
i10
r
Returns to crouching.Returns to standing when input F.
Crouch Straight

FC2

sm
8
-4
+7
i11
r
Returns to crouching.
Crouch Spin Kick

FC3

l
12
-14
-3
i16
r
Returns to crouching.
Double Impact

FC3,4

l,​m
12,​23
-17
LNC
i16
i
r
Returns to crouching.Combo from 1st CH.
Crouch Chin Kick

FCdb

l
7
-15
-4
i12
r
  • Alternate input d+4
  • Returns to crouching.
Crouch Chin Kick

FCdf+4

l
10
-15
-4
i12
r
Returns to crouching.
Low Kick to Somersault

FC4,3

l,​m
7(10),​23
-17
LNC
i
r
Returns to crouching.Combo from 1st CH.Returns to crouching.Combo from 1st CH.

WS1

m
10
-7
-1
+4
i13
r
Flash Fist (1) to DC

WS1,b,f

m,​sp
10
-5
+1
+6
i13
i
r
Flash Fist

WS1,2

m,​h
10,​25
-9
KDN
i13
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
Flash Fist to DC

WS1,​2,b,f

m,​h,​sp
10,​25
+3
KDN
i13
i
r
Dragon Uppercut

WS2

m
20
-18
LNC
i15~16
r
Uppercut

WS1+2

m
12
-5
+6
i10~11
r
  • Alternate input WSb+1+2 or WSf+1+2
  • Input b or f during Rage.
Side Kick to DC2

WS3

h,​sp
16
+0
+2
i16
r
Side Kick to DC2 to DC1

WS3☆f

h,​sp
16
+16g
+18
i16
i
r
Fast Input data.
Front Kick

WS4

m
14(12)
-4
+7
i11
r
Damage () is when connect to Somersault Variation.
Front Kick to DC2

WS4,b,f

m,​sp
14(12)
-8
+3
i11
i
r
Fast Input data.
Front Kick to DC2 to DC1

WS4,​b,​f☆f

m,​sp
14(12)
+6
+17g
+17
i11
i
r
Fast Input data.
Front Kick Somersault Variation

WS4,3

m,​m
14(12)
-17
LNC
i11
i
r
Returns to crouching.Combo from 1st CH.
Catapult Kick

FCUB+4

m
25
-21
-10
i14
r
Catapult Kick

FCU+4

m
28
-21
KDN
i14
r
Catapult Kick

FCUF+4

m
30
-21
KDN
i14
r
Catapult Kick to Crouch

FCUF+4,d

m
30
-21
KDN
i14
i
r
Returns to crouching.
Rainbow Kick

FCUB

mm
30,​20
-4
KDN
i47
r
Alternate input U or UF+3+4
Slide Kick

FCdf,d,DF+3

l
22
-23
KDN
i16
r
Meaty 2f in actualy.
Dragon Judgement (1) to DC

SS2

m,​sp
5
-5
+6
i17
r
Dragon Judgement (2) to DC

SS2,1

m,​spsp
5,​6
-5
+6
i17
i
r
Combo from 1st hit.
Dragon Judgement (3) to DC

SS2,​1,2

m,​spspsp
5,​6,​7
-5
+6
i17
i
r
Combo from 1st hit.
Dragon Judgement

SS2,​1,​2,1

m,​spspsp
5,​6,​7,​25
-20
KDN
i17
i
r
Combo from 1st hit.
Double Dragon

SS3+4

mh
14,​26
-12
KDN
i15
r
KI Charge

1+2+3+4

sp
-
i
t55 r
KI Charge (Hold)

1+2+3+4,1+2hold

sp
-
i
i
r
KI Charge to Cloud Gates

1+2+3+4,​1+2hold,2

sp
-4
-4
LNC
i
i88
r
Taunt

While down (facing up)1+2+3+4

sp
-
i
t105 r
Secret Move.
Wall Jumping Attack

With back against wallb,b,ub

m
25
-1
KDN
i29
r
Air Status 5f.Invinciblity during 8 to 13f.
Dragon Charge

d+1+2

sp
-
i
r
  • Alternate input Combination
  • No Cost to DC combinations.DC1 is connected from punch moves.DC2 is connected from kick moves.
DC2 to DC1

DC2 ☆f

sp
-
i
r
Dragon Knuckle

DC1

h
14
-11
KDN
i12
r
Dragon Knuckle Combo

DC1,f+1

h,​m
14,​25
-14
KDN
i12
i
r
Dragon Knuckle Flight

DC1,4

h,​h
14,​30
+7g
+10w
KDN
i12
i~8
r
(Ver.5.00)・Changed the opponent's behavior on block. Wall crush inducing guard is implemented.(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back.
Cloud Gates

DC2

h
20
-4
KDN
LNC
i14
r
Dragon Spin Kick

DC3

h
30
-3
KDN
i19
r
Dragon Charge Kick

DC4

l
19
-13
+6c
KDN
i24
r
Forces an opponent to crouching on NH.
Quick Hook

DC1+2

h
30
-10
KDN
i19
r
Dragon Roar

DCf+1

m
25
-14
KDN
i17
r