User:Kalki/GeppoT8Scrapes/Hwoarang

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Revision as of 21:51, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Hwoarang-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=15 |startup= |block= |hit= |ch= |crush=HE |recv= |tot= |...")
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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Ignition Barrage (Heat Engager)

df,3+4, or RS ,df,3+4

m,​h,​sp
7,​4,​17
13f
HE
  • Chip damage when guarded
  • New Move
Peacekeeper (Heat Engager)

f,F,4, or RS ,f,F,4

m
22
17f
HE
  • Start-up 18F in actualy
  • No shift to RS during Heat or Heat Dash
  • New Move
Black Kite (Heat Engager)

RS ,df,3

m
25
22f
HE,HM
  • Chip damage when guarded
  • No shift to RS during Heat or Heat Dash
  • New Move
Flamingo Rocket (Heat Engager)

LF ,f,3

m,​sp
23
+4
19f
HE
  • No shift to LF during Heat or Heat Dash
  • New Move
Left Heel Lance (Heat Engager)

RF ,b,3

m
21
-10
16f
HE
  • Power up during Heat
  • - Increased chip damage on block
  • New Move

Heat Smash

Trinity Claymore to RF

Heat  or RS  or LF ,2+3, or ,R1

m,​th
13,​37
Th
Th
17f
New Move

Rage Art

Rage Art

Rage & LF or RF ,d,3+4

m,​th
55
-7
Th
Th
20f
!REMOVED
Guard point 8F
Sky Burial

Rage ,df,1+2, or Rage & RF ,df,1+2

m,​th
10,​45
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive 1(2)

Rage ,d,3+4

lm
6,​9
-4
±0
±0
12f
!REMOVED
Enable during RS
Rage Drive 1 to RS

Rage ,d,3+4,4

lm,​m
6,​9,​27
+7C
LNC
LNC
TJ
Forces an opponent to crouching on block
Rage Drive 2

Rage ,uf,3,4,3+4

m,​m,​hh
16,​15,​17,​27
+4
KDN
KDN
28f
TS
  • Not Tail Spin
  • Disable from 2nd whiff
Rage Drive 3

Rage & LF ,uf,3,4,3+4

m,​m,​hh
14,​13,​17,​27
+4
KDN
KDN
28f
TS
  • Not Tail Spin
  • Disable from 2nd whiff

Normal Command

Jab

1

h
5
+1
+8
+8
10f
Damage changed (7→5)
Double Jab

1,1

h,​h
5,​8
-2
+6
+6
Combo from 1st hit
Double Jab & Low

1,1,3

h,​h,​l
5,​8,​10
-12
-1
-1
Combo from 2nd CH
Home Surgery

1,1,3,3

h,​h,​l,​h
5,​8,​10,​14
-14
-3
-3
  • Combo from 3rd hit
  • Can be delayed
  • When hit and enemy input , to go down
Left Right Combo

1,2

h,​h
5,​10
-1
+7
+8
Combo from 1st hit
Left Right Combo to LF

1,2,3

h,​h,​sp
5,​10
+3
+11G
+12
Left Right Combo to RF

1,2,4

h,​h,​sp
5,​10
+3
+11G
+12
Rejector

1,2,f,3

h,​h,​m
5,​10,​14
-8
+3
+3
Combo from 2nd CH
Rejection

1,2,f,4

h,​h,​h
5,​10,​20
±0
KDN
KDN*
TJ
  • Combo from 2nd CH
  • Damage changed (7,10,23→5,10,20)
  • Clean hit removed
  • Tail Spin removed
Right Punch

2

h
9
±0
+8
+9
10f
Right Punch to LF

2,3

h,​sp
9
+3
+11G
+12
Right Punch to RF

2,4

h,​sp
9
+3
+11G
+12
Right Jab Side Kick

2,f,3

h,​m
9,​14
-8
+3
+3
Combo from 1st CH
Right Jab > Spinning Back Kick

2,f,4

h,​h
9,​20
±0
KDN
KDN*
Tr,TJ
  • Combo from 1st CH
  • Damage changed (9,23→9,20)
  • Clean hit removed
  • Tail Spin removed
Side High Kick

3

h
15
-7
+4
+4
14f
Left Kicks (2)

3,3

h,​m
15,​12
-13
-7
-2
Combo from 1st CH
Left Kicks (2) to LF

3,3,F

h,​m,​sp
15,​12
+2
+8
+13
Siege Mortar Combo

3,3,2

h,​m,​m
15,​12,​20
+?C
  • Forces an opponent to crouching on NH
  • New Move
Left Kicks

3,3,3

h,​m,​m
15,​12,​15
-14
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed 10F
Left Kicks > Right Hook Kick

3,3,4

h,​m,​h,​sp
15,​12,​15
+10G
+20G
+20
  • Combo from 2nd CH
  • Can be delayed 10F
Left Kicks > Backlash

3,3,df, or ,f,4

h,​m,​h
15,​12,​20
-1
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed 10F
  • Damage changed (15,12,23→15,12,20)
Flying Eagle

【,3,4,】

mm
11,​21()
-3
KDN
KDN
22f
TJ,16F
  • Disable Advanced Input
  • Power up with fast input
  • Start-up frame is from input start timing
  • Fast Input added
High Kick

4

h
14
-6
+5
+5
11f
Right Left Kick Combo

4,3

h,​m
14,​16
-6
+5
KDN
Combo from 1st hit
Right Left Kick Combo to Cancel LF

4,3,F

h,​sp
14
-6
+5
+5
Right Kicks

4,4

h,​h,​sp
14,​13
-1
+10G
+10
Combo from 1st hit
Right Kicks to RS

4,f,4

h,​h
14,​13
-5
+6
+6
!REMOVED
Combo from 1st hit
Right Kicks > Chainsaw Heel to RS

4,4,3

h,​h,​m
14,​13,​20
-15C
KDN
KDN
  • Forces an opponent to crouching on block
  • Combo from 2nd CH
  • Meaty 5F in actualy
Right Kick Combo to RF

4,4,4

h,​h,​h,​sp
14,​13,​10
-1
+10G
+10
!REMOVED
Combo from 2nd CH
Right Kick Combo to RS

4,4,f,4

h,​h,​h
14,​13,​25
-6
+5
+5
!REMOVED
Combo from 2nd CH
Right Kick Combo to Chainsaw Heel

4,4,4,3

h,​h,​h,​m
14,​13,​10,​20
-15C
KDN
KDN
!REMOVED
  • Forces an opponent to crouching on block
  • Combo from 3rd CH
  • Meaty 5F in actualy
Right Kick Combo

4,4,4,4

h,​h,​h,​h
14,​13,​10,​20
+2
KDN
KDN
TJ
Combo from 3rd CH
Right Kicks > Raptor Combo (3) to RS

4,4,4

h,​h,​h,​sp
14,​13,​17
New Move
Right Kicks > Raptor Combo (3) to Cancel RF

4,4,4,F

h,​h,​sp
14,​13
New Move
Right Kicks > Raptor Combo

4,4,4,4

h,​h,​h,​h
14,​13,​17,​20
KDN
Tr,TJ,〇F
New Move
Disrespect to RS & BT

1+2

sp
-
19
Rusty Knife to RS

f,2

m
15
-2
+9
+9
16f
Cheap Shot Snap Kick

【,f,3,☆,3,】

m
25
-16
KDN
KDN
20f
Start-up frame is from input start timing
Right Hook Kick to RF

f,4

h,​sp
21
+7
+18G
+18G
17f
  • Meaty 1F in actualy
  • Combo RF from CH
Push Hands

f,1+2, or RS ,f,1+2

m
17
-9
+2
KDN
15f
t43 28
Left Uppercut

df,1, or RS ,df,1

m
10
-1
+6
+6
13f
t33 20
Left Uppercut & Middle Kick to LF

df,1,3

m,​m
10,​15
-2
+6
+6
Combo from 1st hit
Right Uppercut

df,2, or RS ,df,2

m
13
-7
LNC
LNC
15f
t41 26
+4AF upon crouching NH
Double Claymore (1)

df,3

m
12
-14
-4
-4
22f
Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
Double Claymore

df,3,4

m,​m
12,​20
-14
KDN
KDN
  • Combo from 1st hit
  • Can be delayed 7F
  • Combo can be delayed 7F from hit
Double Claymore (1) to Cancel LF

df,3,F, or ,D, or ,U

sp
-
21
Middle Claymore to RS

df,4

m
20
-8
+8
KDN
16f(1)
HM
t43 27
Tail Spin removed
Body Blow

df,1+2

m
12
-3
+8
+8
13f
t35 22
Ignition Barrage (Heat Engager)

df,3+4, or RS ,df,3+4

m,​h,​sp
7,​4,​17
13f
HE
  • Chip damage when guarded
  • New Move
Ignition Barrage

df,3+4, or RS ,df,3+4

m,​h,​sp
7,​4,​17
  • Chip damage when guarded
  • New Move
Crouch Jab

db, or ,d,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

db, or ,d,2

sm
8
-4
+7
+7
11f
TC,4F
Returns to crouching
Smash Low

d,3

l
7
-13
-2
-2
17f
Smash Low Right to RF

d,3,4

l,​h,​sp
7,​13
+8G
+15G
+19
Combo from 1st hit
Firecracker (1)

d,4

l
7
-17
-6
-6
19f
TC,6F
Returns to crouching
Firecracker

d,4,4

l,​h
7,​22
-8
LNC
LNC*
Tr
  • Combo from 1st CH
  • Tornade Move
Sweep Kick

db,3

l
12
-13
±0
+7
19f
TC,4F
Returns to crouching
Ankle Biter

db,4, or RS ,db,4

l
14
-12
-8
-1
16f
Ankle Biter to RF

db,4,F

l,​sp
14
-1
+3
+10
Ankle Biter to Crescent Kick

db,4,4

l,​h
14,​21
-1
KDN
KDN
Tr
Combo from 1st CH
Dynamite Heel

db,3+4

ub(m)
40
KDN
KDN
KDN
61f
Dynamite Heel to Cancel RF

db,3+4,b,b

sp
-
49
Stealth Needle

b,1

m
15
-14
-1
-1
15f
-1F upon side or behind CH
Bolt Cut

b,2

h
18
-9
+15Sp
+15Sp
13f(2)
Left Plasma Blade

b,3

m
17
-19
LNC
LNC
16f
Tr
  • Meaty 1F in actualy
  • Tornade Move
Nose Bleeder to RS

b,4

h
17
-7
+2
KDN
13f
t41 28
Damage changed (20→17)

Include ⇧ Command

Jumping Knuckle

ub, or ,u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
Hook

ub, or ,u,2

h
17
-12
+9
+9
15f
Flamingo Shuffle (1)

ub,3

m
8
-14
-3
-3
16f
!REMOVED
Flamingo Shuffle to LF

ub,3,3

m,​h,​sp
8,​15
+3
KDN
KDN
TS,TJ
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 7F from hit
Riffle Shuffle to RF

ub,3,4

m,​m,​sp
8,​16
-4
+12G
+12G
!REMOVED
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 7F from hit
Overhead Kick

ub,3

m(,​th(air))
8(,​22)
-11
±0
±0
15f
  • Throw while mid-air enemy hit
  • Damage () is throw bonus
  • Command changed (→)
Fade-Away Kick

ub,4, or RS ,ub,4

m
18
-8
+10
+10
17f
TJ,5F
t44 27
Jump Kick to LF

u,3, or RS ,u,3

h,​sp
25
+5
KDN
KDN
20f
TJ,9F
Scorpion Side Kick to RF

u,4, or RS ,u,4

m,​sp
18
+3
+11G
+11
16f
TJ,9F
Bloody Guillotine

u,3+4, or RS ,u,3+4

m
20
-7
KDN
KDN
25f
TJ,8F
t51 26
Bone Stinger

uf,2, or RS ,uf,2

m
22
+5C
+6C
KDN
26f
TJ,13F
Forces an opponent to crouching on block or NH
Hunting Hawk (1)

uf,3, or RS ,uf,3

m
11
-6
KDN
28f
TJ,9F
  • Damage changed (15→11)
  • Changed from KDN to ? on hit
Hunting Hawk (2)

uf,3,4

m,​m
11,​12
-8
KDN
TJ
  • Disable 2nd after 1st whiff
  • Damage changed (15,14→11,12)
  • Changed from KDN to ? on hit
Hunting Hawk (2) to RF

uf,3,4,F

m,​m,​sp
11,​12
New Move
Hunting Hawk

uf,3,4,3

m,​m,​h
11,​12,​20
+?C
KDN
  • Forces an opponent to crouching on NH
  • Enable 3rd after 2nd hit
  • Damage changed (15,14,25→11,12,20)
  • Changed from KDN to ? on hit
Air Raid (1) to RF

uf,4, or RS ,4

h,​sp
12
-2
+4
+4
22f
TJ,10F
Air Raid (1) to RS

uf,4,☆

h
12
-14
-8
-8
TJ,10F
Air Raid (2) to RF

uf,4,4

h,​m,​sp
12,​12
±0
+6
+6
Combo from 1st hit
Air Raid (2) to RS

uf,4,4,☆

h,​m
12,​12
-10
-4
-4
!REMOVED
Combo from 1st hit
Air Raid to RF

uf,4,4,4

h,​m,​l,​sp
12,​12,​12
+1
+7
+7
Combo from 2nd CH
Air Raid to RS

uf,4,4,4,☆

h,​m,​l
12,​12,​12
-6
±0
±0
!REMOVED
Combo from 2nd CH
Flashing Trident (2)

uf,3+4, or RS ,uf,3+4

mh
9,​8
-10
+1
+1
14f
TJ,9F
Flashing Trident

uf,3+4,4

mh,​m
9,​8,​13
-13
+8G
+8G
TJ
Combo from 2nd hit
Delayed Rising Toe Kick

uf,☆,4, or RS ,uf,☆,4

m
20
-11
LNC
LNC
23f
TJ,9F
Damage changed (25→20)

More Than One Command

Spinning Axe Kick to RS

f,F,3

m
24
+6
+6C
+6C
22f
  • Forces an opponent to crouching on hit
  • Start-up 23F in actualy
  • Meaty 3F in actualy
Peacekeeper (Heat Engager)

f,F,4, or RS ,f,F,4

m
22
17f
HE
  • Start-up 18F in actualy
  • No shift to RS during Heat or Heat Dash
  • New Move
Peacekeeper to RS

f,F,4, or RS ,f,F,4

m
22
-7
KDN
KDN*
17f
  • Start-up 18F in actualy
  • Meaty 1F in actualy
  • Command added (RS )
Flying Nerichagi

f,f,F,3, or RS ,f,f,F,3

m
30
+6
KDN
KDN
22f
TJ,3F
  • Chip damage when guarded
  • Meaty 1F in actualy
Torpedo Kick

f,f,F,4, or RS ,f,f,F,4

h
28
+5
+8B
+8B
18f(1)
TJ,15F
  • Chip damage when guarded
  • Shifts to Reverse Side & behind position upon close hit
  • Shifts to BT upon block or distant hit

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
12
-14
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Rising Upper

WS ,1

m
12
-4
+7
+7
10f(1)
Lifting Uppercut

WS ,2

m
15
-7
+4
LNC
15f
!REMOVED
t41 26
Chonsan Spin (1)

WS ,2

m
8
15f
New Move
Chonsan Spin to LF

WS ,2,3

m
8,​?
Tr
New Move
Iron Heel

WS ,3

m
20
-7
KDN
KDN
14f
t46 32
Meaty 1F in actualy
Toe Smash

WS ,4

m
12
-3
+8
+8
11f(1)
Tsunami Kick to RS

WS ,4,4

m,​m
12,​16
-5
+4C
+4C
  • Forces an opponent to crouching on hit
  • Combo from 1st hit
  • Meaty 1F in actualy
Spinning Scythe

WS ,3+4, or ,f,☆,d,df,3+4

m
16
-9
+2
+2
20f
Spinning Scythe > Axe Heel

WS ,3+4,3

m,​m
16,​20
-5
+6C
KDN
  • Forces an opponent to crouching on NH
  • Combo from 1st hit
  • Forces an opponent to down upon crouching NH
  • Meaty 3F in actualy

Others

Eruption (1)

SS ,3

m
13
-12
-1
KDN
18f
  • Enable recovery after CH stun
  • +5F after recovery
  • Damage changed (15→13)
Eruption to LF

SS ,3,3

m,​h
13,​16
+3
+14G
+14
  • Combo from 1st hit
  • Damage changed (15,18→13,16)
Spinning Trip Kick

SS ,4

l
18
-13
+5C
KDN
19f
Forces an opponent to crouching on NH
Ki Charge

1+2+3+4

sp
-
Shift to charging
Wall Jumping Attack

With back against wall ,b,b,ub

m
21
±0C
KDN
KDN
36f
  • Forces an opponent to crouching on block
  • Air Status 5F
  • Invinciblity during 8 to 13F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3

h
18
-8
KDN
KDN
10f
!REMOVED
Left Plasma Blade

BT ,3, or RS & BT ,3

m
20
-13
LNC
LNC
14f
Command added (LS & BT )
Plasma Blade

LS & BT ,4

m
20
-13
LNC
LNC
14f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Spinning Low Kick

BT ,d,3, or RS & BT ,d,3

l
20
-13
-2
KDN
18f
TC,4F
  • Returns to crouching
  • Command added (LS & BT )
Crouch Spin Kick

BT ,d,4

l
12
-11
+3
+3
10f
TC,1F
  • Returns to crouching
  • Command removed (BT )
Reverse Jump Left Kick

BT ,uf,3

m
-
KDN
KDN
Reverse Jump Right Kick

BT ,uf,4

m
-
LNC
LNC

Shark Step

Shark Step

f,☆,d,df, or RS ,f,☆,d,df

sp
-
  • Disable Advanced Input
  • Cost 3F
Phalanx

f,☆,d,df,3

m,​sp
27
+4
KDN
KDN
18f(1)
  • Start-up 21F in actualy
  • Chip damage when guarded
  • Wall Bounds removed
Sky Rocket

f,☆,d,df,4

m
18
-18
LNC
LNC
16f
Tr
t53 37
  • Start-up 19F in actualy
  • Tornade Move
Lethal Sky Rocket

f,☆,df,4, just

m
18
-8
LNC
LNC
16f
Tr
t47 31
  • Start-up 18F in actualy
  • Enable not Just Input or during RS
  • Tornade Move

Right Stance (RS)

Motion Switch to RS

3+4

sp
-
10
Motion Switch to Left Stance

RS ,F, or ,B

sp
-
12
  • To LS over 13F
  • Side Step to LS
Disrespect to LS & BT

RS ,1+2

sp
-
19
Motion Switch to LS

RS ,3+4

sp
-
11
Advance Input is unavailable during move
Migraine (1)

RS ,1

h
10
±0
+6
+6
10f
Migraine to LS

RS ,1,1

h,​m
10,​12
-8
+3
+3
Combo from 1st hit
Right Jab

RS ,2

h
6
+2
+8
+8
10f
Big Fists (2)

RS ,2,1

h,​h
6,​10
±0
+6
+6
Combo from 1st hit
Big Fists to LS

RS ,2,1,1

h,​h,​m
6,​10,​12
-8
+3
+3
Combo from 1st hit
Right PK Combo to LS

RS ,2,3

h,​h
6,​20
-7
+2
KDN
!REMOVED
Combo from 1st hit
Hawk Strike to LS

RS ,2,3

h,​h
6,​24
Tr
New Move
Chainsaw Kick Combo (2) to RS

RS ,2,4

h,​h
6,​12
-8
+3
+3
Combo from 1st hit
Chainsaw Kick Combo (2) to RF

RS ,2,4,F, or ,B

h,​h,​sp
6,​12
+7
+18G
+18G
  • Advance Input is unavailable after input or
  • +14F upon CH
Chainsaw Kick Combo

RS ,2,4,3

h,​h,​m
6,​12,​20
-15C
KDN
KDN
  • Forces an opponent to crouching on block
  • Combo from 2nd CH
  • Can be delayed
  • Meaty 5F in actualy
Right Reverse Kick Combo

RS ,2,4,4

h,​h,​h
6,​12,​23
-5
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9F from hit
  • Tail Spin removed
  • Changed on hit
Right Jab Spin Kick

RS ,2,b,4

h,​h
6,​27
-9
+13Sp
+13Sp
TS,TC
Combo from 1st hit
Volcannon (1) to LS

RS ,3

m
13
-4
+7
+7
16f
Volcannon to RF

RS ,3,4

m,​h,​sp
13,​16
+10G
+21G
+21G
  • Combo from 1st hit
  • Combo RF from CH
Volcannon to Cancel RF

RS ,3,4,F

m,​sp
13
-12
-1
-1
Volcannon to RS

RS ,3,F,4

m,​h,​sp
13,​16
-7
+4
+4
Combo from 1st hit
Backlash

RS 【,3,4,】

h
35
+4
KDN
KDN
27f
HM,Pw,8F
t48 21
  • Has clean hit properties
  • Chip damage when guarded
  • Absorb an attack to power up
  • Start-up frame is from input start timing
  • Meaty 1F in actualy
  • Tail Spin removed
  • Changed on hit
Right Kick to RS

RS ,4

h
12
-8
+3
+3
12f
t39 27
Right Kick to RF

RS ,4,F, or ,B

h,​sp
12
+7
+18G
+18G
  • Advance Input is unavailable after input or
  • +14F upon CH
Chainsaw Kick

RS ,4,3

h,​m,​sp
12,​20
-15C
KDN
KDN
  • Forces an opponent to crouching on block
  • Combo from 1st CH
  • Can be delayed
  • Meaty 5F in actualy
Right Reverse Kick

RS ,4,4

h,​h
12,​23
-5
KDN
KDN
  • Combo from 1st CH
  • Can be delayed 10F
  • Combo can be delayed 9F from hit
  • Tail Spin removed
  • Changed on hit
Cheap Shot to LF

RS ,f,3

h,​sp
21
+12G
+23G
+23G
14f
Cheap Shot to RS & BT

RS ,f,3,B

h
21
-11
±0
±0
Plasma Blade

RS 【,f,4,4,】

m
20
-13
LNC
LNC
18f
Tr
  • Start-up frame is from input start timing
  • Meaty 1F in actualy
  • Tornade Move
Screw Kick

RS ,df,3

m
25
-9
KDN
KDN
20f
HM,TS
t50 30
Black Kite (Heat Engager)

RS ,df,3

m
25
22f
HE,HM
  • Chip damage when guarded
  • No shift to RS during Heat or Heat Dash
  • New Move
Black Kite to RS

RS ,df,3

m
25
22f
HM
  • Chip damage when guarded
  • New Move
Right Sidekick

RS ,df,4

m
12
-7
+1
+1
13f
t39 26
Right Sidekick to RF

RS ,df,4,F, or ,B

m,​sp
12
+7
+15G
+15
Advance Input is unavailable after input or
Triumph Low to BT

RS ,d,3

l,​sp
10
18f
New Move
Triumph Low Right to RF

RS ,d,3,4

l,​h,​sp
10,​13
New Move
Heel Screw

RS ,d,4

l
19
-11
+5
+15G
19f
Teaser (1)

RS ,db,3

l
13
-11
-3
+4
17f
TC,10F
Teaser to LS

RS ,db,3,3

l,​h
13,​28
-2
KDN
KDN*
Tr
  • Combo from 1st CH
  • Chip damage when guarded
  • Tail Spin removed
Blast Fist

RS ,b,2

m
17
+4
+6C
KDN
16f
Forces an opponent to crouching on NH
Nose Bleeder to LS

RS ,b,3

h
17
-7
+2
KDN
13f
t41 28
Damage changed (20→17)
Spin Kick to LS

RS ,b,4

h
21
-9
+13Sp
+13Sp
18f
TC,6F
  • Damage changed (27→21)
  • Tail Spin removed
Hunting Heel to LS

RS ,f,F,3

m
22
-6C
KDN
KDN
22f
TJ,3F
  • Forces an opponent to crouching on block
  • Meaty 2F in actualy
Screw Kick (1) to LS

RS ,f,F,4

m
15
-9
-1
-1
22f
!REMOVED
Screw Kick

RS ,f,F,4,3

m,​h
15,​20
+3
KDN
KDN
TJ
  • Combo from 1st hit
  • Block strings
Plasma Blade

RS & BT ,3

m
20
-13
LNC
LNC
14f
!REMOVED
Spinning Scythe

RS & BT ,4

m
16
-9
+2
+2
20f
Spinning Scythe > Axe Heel to LS

RS & BT ,4,3

m,​m
16,​20
-5
+6C
KDN
  • Forces an opponent to crouching on NH
  • Forces an opponent to down upon crouching NH
Spinning Low Kick

RS & BT ,d,3

l
20
-13
-2
KDN
18f
TC,4F
Returns to crouching

Left Flamingo (LF)

Left Flamingo Feint

f,3

sp
-
  • Cost 13F
  • To cancel LS or
Left Flamingo Move

LF ,f, or ,b, or ,u, or ,d

sp
-
Keeping LF
Flamingo Switch to RF

LF ,3+4

sp
-
15
Trick Jab to LS

LF ,1

h
7
+5
+7
+7
13f
!REMOVED
Left Flamingo > Back Hand

LF ,1

h
7
13f
New Move
Right Backhand to RS

LF ,2

m
15
-2
+9
+9
16f
Flamingo Side Kick to LS

LF ,3

m
10
-13
-7
-2
14f
Flamingo Siege Combo

LF ,3,2

m,​m
10,​20
+?C
  • Forces an opponent to crouching on NH
  • New Move
Flamingo Kick Combo Middle

LF ,3,3

m,​m
10,​15
-14
KDN
KDN
  • Combo from 1st CH
  • Can be delayed 10F
Flamingo Side Kick to LF

LF ,3,F

m,​sp
10
+2
+8
+13
Flamingo Side Kick > Right Hook Kick to RF

LF ,3,4

m,​h,​sp
10,​15
+9G
+20G
+20
  • Combo from 1st CH
  • Can be delayed 10F
Flamingo Side Kick > Backlash to LS

LF ,3,df, or ,f,4

m,​h
10,​23
-1
KDN
KDN
  • Combo from 1st CH
  • Can be delayed 10F
  • Damage changed (10,23→10,20)
Step Kick

LF ,4

h,​sp
24
+4
KDN
KDN
14f
TJ,8F
Lightning Halberd

LF 【,4,3,】

m,​m
17,​26
KDN
20f
TJ,〇F
  • Power up with quick input
  • New Move
Power Blast

LF ,1+4

ub(m)
80
KDN
KDN
KDN
67f
TJ,55F
Ture start-up 66F (Very short)
Power Blast to Cancel LS

LF ,1+4,b,b

sp
-
Flamingo Rocket (Heat Engager)

LF ,f,3

m,​sp
23
+4
19f
HE
  • No shift to LF during Heat or Heat Dash
  • New Move
Flamingo Rocket to LF

LF ,f,3

m,​sp
23
+4
KDN
KDN*
19f
Crumble stun 20F from CH
Fire Storm Left (1) to RS

LF ,f,4

m
17
-7
+4
+4
16f
!REMOVED
Fire Storm Left to LS

LF ,f,4,3

m,​h
17,​26
+3
KDN
KDN
TJ
Combo from 1st CH
Spinning Hook Kick

LF ,f,4

m
18
17f
HM
New Move
Flamingo Double Claymore (1) to LS

LF ,df,3

m
12
-14
-4
-4
22f
Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
Flamingo Double Claymore to LS

LF ,df,3,4

m,​m
12,​20
-14
KDN
KDN
  • Combo from 1st hit
  • Can be delayed 7F
  • Combo can be delayed 7F from hit
Flamingo Double Claymore (1) to LF

LF ,df,3,f

sp
-
Flamingo Low to LS

LF ,d,3

l
7
-17
-6
-6
16f
Flamingo Low Right to RF

LF ,d,3,4

l,​h,​sp
7,​10
+8G
+15G
+19
  • Combo from 1st hit
  • Damage changed (7,10→7,13)
Cutter Right to LS crouching

LF ,d, or ,df,4

l
12
-23
KDN
KDN
28f
TC,8F
Combat Low to RS

LF ,d, or ,db,4

l
17
-12
+4
KDN
20f
Command added (LF )
Stealth Needle

LF ,b,1

m
15
-14
-1
-1
15f
±0F upon side or behind CH
Left Thunderbolt to RS

LF ,b,3

m
23
-12
+14Sp
+14Sp
20f
Tr,Pw,8F,TJ,15F
  • Absorb an attack to power up
  • - Add chip damage on block
  • Tail Spin removed
Combat Middle to RS

LF ,b,4

m
21
-8
+7
KDN
16f
!REMOVED
Flamingo Screw Kick (1) to LS

LF ,b,4

m
15
-9
-1
-1
16f
New Move
Flamingo Screw Kick to RS

LF ,b,4,3

m,​h
15,​20
+3
KDN
KDN
TJ
  • Combo from 1st hit
  • Block strings
  • New Move
Flamingo Hunting Hawk (1) to LS

LF ,uf,3

m
11
-6
KDN
28f
TJ,9F
  • Damage changed (13→11)
  • Changed from KDN to ? on hit
Flamingo Hunting Hawk (2) to LS

LF ,uf,3,4

m,​m
11,​12
-8
KDN
TJ
  • Disable 2nd from 1st whiff
  • Changed from KDN to ? on hit
Flamingo Hunting Hawk to LS

LF ,uf,3,4,3

m,​m,​h
11,​12,​20
KDN
  • Enable 3rd from 2nd hit
  • Damage changed (13,12,23→11,12,20)
Switch Plasma Blade to LS

LF ,uf,4

m
20
-14
LNC
LNC
19f(1)
Tr,TJ,6F
Tornade Move
Switch Plasma Blade to RS

LF ,uf,4,F

m
20
-14
LNC
LNC
19f(1)
TJ,6F
Flamingo Flashing Trident (2) to LS

LF ,uf,3+4

mh
10,​8
-10
+1
+1
14f
TJ,9F
Flamingo Flashing Trident to RS

LF ,uf,3+4,4

mh,​m
10,​8,​13
-13
+1
+1

Right Flamingo (RF)

Right Flamingo Feint

f,☆,4

sp
-
  • Start from input
  • ☆ need over 1F
  • Cost 19F
  • Cancel to RS
Right Flamingo Move

RF ,f, or ,b, or ,u, or ,d

sp
-
Right Flamingo Feint

RS ,f,4

sp
-
  • Cost 22F
  • Input or to cancel RS
Flamingo Switch to LF

RF ,3+4

sp
-
15
Left Punch to LS

RF ,1

m
15
-2
+9
+9
16f
Right Punch to RS

RF ,2

h
7
+5
+7
+7
13f
!REMOVED
Link to attack from RS
Right Flamingo > Back Hand to RS

RF ,2

h
7
+5
+7
+7
13f
  • Link to attack from RS
  • New Move
Left Step Kick to LF

RF ,3

h,​sp
24
+4
KDN
KDN
14f
TJ,8F
  • Power up during Heat
  • - Increased chip damage on block
Flying Eagle

RF 【,3,4,】

mm
11,​21()
-3
KDN
KDN
16f
TJ,16F
  • Disable Advanced Input
  • Power up with fast input
  • Power up during Heat
  • - Increased chip damage on block
  • Start-up frame is from input start timing
  • New Move
Right Kick to RS

RF ,4

m
20
-14
KDN
KDN*
14f
  • Power up during Heat
  • - Increased chip damage on block
Fire Storm Right (1) to LS

RF ,f,3

m
17
-7
+4
+4
16f
!REMOVED
Fire Storm Right to LS

RF ,f,3,4

m,​h
17,​26
+3
KDN
KDN
TJ
Combo from 1st CH
Screw Kick to LS

RF ,f,3

m
18
20f
HM
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Right Viper Combo to RF

RF ,f,4

hh,​sp
8,​8
+1
+3
+7
8f
Damage changed (8,10→8,8)
Right Viper Combo > Right Sword to RS

RF ,f,4,4

hh,​h
8,​8,​9
-6
LNC
LNC
Tr
  • Combo from 1st CH
  • Power up during Heat
  • - Partially uses remaining Heat time
  • - Increased chip damage on block
  • Damage changed (8,10,12→8,8,9)
  • Tornade Move
Snap Kick to LS

RF ,df,4

m
17
+1
+8C
KDN
17f
  • Forces an opponent to crouching on NH
  • Power up during Heat
  • - Increased chip damage on block
Cutter Left to LS crouching

RF ,db, or ,d, or ,df,3

l
12
-23
KDN
KDN
28f
TC,8F
Returns to crouching
Teaser (1)

RF ,d,3

l
13
-11
-3
+4
17f
TC,10F
New Move
Teaser to LS

RF ,3,3

l,​h
13,​28
-2
KDN
KDN*
  • Combo from 1st CH
  • Chip damage when guarded
  • New Move
Cactus Shot (1) to LS

RF ,d,4

l
14
-31
-1
-1
20f
!REMOVED
Cactus Shot to LS

RF ,d,4,3

l,​m
14,​25
-14
KDN
KDN
!REMOVED
Advance Input 2nd forced down
Predator Bardiche (1) to RS

RF ,d,4

l
15
20f
New Move
Predator Bardiche (2)

RF ,d,4,3

l,​h
15,​12
New Move
Predator Bardiche

RF ,d,4,3,4

l,​h,​h
15,​12,​20
KDN
  • Power up during Heat
  • - Partially uses remaining Heat time
  • - Increased chip damage on block
  • New Move
Left Heel Lance (Heat Engager)

RF ,b,3

m
21
-10
16f
HE
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Left Heel Lance to LS

RF ,b,3

m
21
-10
LNC
LNC
16f
  • Power up during Heat
  • - Increased chip damage on block
Right Thunderbolt to LS

RF ,b,4

m
23
-12
+14Sp
+14Sp
20f
Pw,8F,TJ,15F
  • Absorb an attack to power up
  • - Add chip damage on block
  • Power up during Heat
  • - Increased chip damage on block
  • Tail Spin removed
  • Horming removed
Raptor Claw to RS

RF ,u,4

h
17
25f
HM,TJ,〇F
  • Power up during Heat
  • - Increased chip damage on block
  • Link to attack from
  • New Move
Flamingo Hunting Heel to LS

RF ,uf,3

m
22
-6C
KDN
KDN
24f
TJ,3F
  • Forces an opponent to crouching on block
  • Power up during Heat
  • - Increased chip damage on block
  • New Move
Air Blade to RS

RF ,uf,4

m
20
-13
LNC
LNC
17f
Tr,TJ,11F
  • Power up during Heat
  • - Increased chip damage on block
  • Tornade Move