Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
df,3+4, or RS ,df,3+4
- Chip damage when guarded
- New Move
f,F,4, or RS ,f,F,4
- Start-up 18F in actualy
- No shift to RS during Heat or Heat Dash
- New Move
RS ,df,3
- Chip damage when guarded
- No shift to RS during Heat or Heat Dash
- New Move
LF ,f,3
- No shift to LF during Heat or Heat Dash
- New Move
RF ,b,3
- Power up during Heat
- - Increased chip damage on block
- New Move
Heat Smash
Heat or RS or LF ,2+3, or ,R1
Rage Art
Rage & LF or RF ,d,3+4
Rage ,df,1+2, or Rage & RF ,df,1+2
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage ,d,3+4,4
Rage ,uf,3,4,3+4
- Not Tail Spin
- Disable from 2nd whiff
Rage & LF ,uf,3,4,3+4
- Not Tail Spin
- Disable from 2nd whiff
Normal Command
1,1,3,3
- Combo from 3rd hit
- Can be delayed
- When hit and enemy input , to go down
1,2,f,4
- Combo from 2nd CH
- Damage changed (7,10,23→5,10,20)
- Clean hit removed
- Tail Spin removed
2,f,4
- Combo from 1st CH
- Damage changed (9,23→9,20)
- Clean hit removed
- Tail Spin removed
3,3,2
- Forces an opponent to crouching on NH
- New Move
3,3,3
- Combo from 2nd CH
- Can be delayed 10F
3,3,4
- Combo from 2nd CH
- Can be delayed 10F
3,3,df, or ,f,4
- Combo from 2nd CH
- Can be delayed 10F
- Damage changed (15,12,23→15,12,20)
【,3,4,】
- Disable Advanced Input
- Power up with fast input
- Start-up frame is from input start timing
- Fast Input added
4,4,3
- Forces an opponent to crouching on block
- Combo from 2nd CH
- Meaty 5F in actualy
4,4,4
4,4,f,4
4,4,4,3
- Forces an opponent to crouching on block
- Combo from 3rd CH
- Meaty 5F in actualy
4,4,4,4
4,4,4,4
【,f,3,☆,3,】
f,4
- Meaty 1F in actualy
- Combo RF from CH
df,2, or RS ,df,2
df,3
- Absorb an attack to power up
- - Add chip damage on block
df,3,4
- Combo from 1st hit
- Can be delayed 7F
- Combo can be delayed 7F from hit
df,3+4, or RS ,df,3+4
- Chip damage when guarded
- New Move
df,3+4, or RS ,df,3+4
- Chip damage when guarded
- New Move
db, or ,d,1
- Returns to crouching
- Returns to standing when input
Include ⇧ Command
ub,3,3
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 7F from hit
ub,3,4
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 7F from hit
ub,3
- Throw while mid-air enemy hit
- Damage () is throw bonus
- Command changed (→)
u,3+4, or RS ,u,3+4
uf,2, or RS ,uf,2
uf,3, or RS ,uf,3
- Damage changed (15→11)
- Changed from KDN to ? on hit
uf,3,4
- Disable 2nd after 1st whiff
- Damage changed (15,14→11,12)
- Changed from KDN to ? on hit
uf,3,4,3
- Forces an opponent to crouching on NH
- Enable 3rd after 2nd hit
- Damage changed (15,14,25→11,12,20)
- Changed from KDN to ? on hit
uf,4,4,4,☆
uf,3+4, or RS ,uf,3+4
uf,☆,4, or RS ,uf,☆,4
More Than One Command
f,F,3
- Forces an opponent to crouching on hit
- Start-up 23F in actualy
- Meaty 3F in actualy
f,F,4, or RS ,f,F,4
- Start-up 18F in actualy
- No shift to RS during Heat or Heat Dash
- New Move
f,F,4, or RS ,f,F,4
- Start-up 18F in actualy
- Meaty 1F in actualy
- Command added (RS )
f,f,F,3, or RS ,f,f,F,3
- Chip damage when guarded
- Meaty 1F in actualy
f,f,F,4, or RS ,f,f,F,4
- Chip damage when guarded
- Shifts to Reverse Side & behind position upon close hit
- Shifts to BT upon block or distant hit
Full Crouch
FC ,1
- Returns to crouching
- Returns to standing when input
WS ,4,4
- Forces an opponent to crouching on hit
- Combo from 1st hit
- Meaty 1F in actualy
WS ,3+4,3
- Forces an opponent to crouching on NH
- Combo from 1st hit
- Forces an opponent to down upon crouching NH
- Meaty 3F in actualy
Others
SS ,3
- Enable recovery after CH stun
- +5F after recovery
- Damage changed (15→13)
SS ,3,3
- Combo from 1st hit
- Damage changed (15,18→13,16)
With back against wall ,b,b,ub
- Forces an opponent to crouching on block
- Air Status 5F
- Invinciblity during 8 to 13F
BT ,3, or RS & BT ,3
BT ,d,1, or ,d,2
BT ,d,3, or RS & BT ,d,3
- Returns to crouching
- Command added (LS & BT )
BT ,d,4
- Returns to crouching
- Command removed (BT )
Shark Step
f,☆,d,df, or RS ,f,☆,d,df
- Disable Advanced Input
- Cost 3F
f,☆,d,df,3
- Start-up 21F in actualy
- Chip damage when guarded
- Wall Bounds removed
f,☆,d,df,4
- Start-up 19F in actualy
- Tornade Move
f,☆,df,4, just
- Start-up 18F in actualy
- Enable not Just Input or during RS
- Tornade Move
Right Stance (RS)
RS ,F, or ,B
- To LS over 13F
- Side Step to LS
RS ,2,4,F, or ,B
- Advance Input is unavailable after input or
- +14F upon CH
RS ,2,4,3
- Forces an opponent to crouching on block
- Combo from 2nd CH
- Can be delayed
- Meaty 5F in actualy
RS ,2,4,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9F from hit
- Tail Spin removed
- Changed on hit
RS ,2,b,4
RS ,3,4
- Combo from 1st hit
- Combo RF from CH
RS 【,3,4,】
- Has clean hit properties
- Chip damage when guarded
- Absorb an attack to power up
- Start-up frame is from input start timing
- Meaty 1F in actualy
- Tail Spin removed
- Changed on hit
RS ,4,F, or ,B
- Advance Input is unavailable after input or
- +14F upon CH
RS ,4,3
- Forces an opponent to crouching on block
- Combo from 1st CH
- Can be delayed
- Meaty 5F in actualy
RS ,4,4
- Combo from 1st CH
- Can be delayed 10F
- Combo can be delayed 9F from hit
- Tail Spin removed
- Changed on hit
RS 【,f,4,4,】
- Start-up frame is from input start timing
- Meaty 1F in actualy
- Tornade Move
RS ,df,3
- Chip damage when guarded
- No shift to RS during Heat or Heat Dash
- New Move
RS ,df,4,F, or ,B
RS ,db,3,3
- Combo from 1st CH
- Chip damage when guarded
- Tail Spin removed
RS ,b,4
- Damage changed (27→21)
- Tail Spin removed
RS ,f,F,3
- Forces an opponent to crouching on block
- Meaty 2F in actualy
RS ,f,F,4,3
- Combo from 1st hit
- Block strings
RS & BT ,4,3
- Forces an opponent to crouching on NH
- Forces an opponent to down upon crouching NH
RS & BT ,d,3
Left Flamingo (LF)
LF ,3,2
- Forces an opponent to crouching on NH
- New Move
LF ,3,3
- Combo from 1st CH
- Can be delayed 10F
LF ,3,4
- Combo from 1st CH
- Can be delayed 10F
LF ,3,df, or ,f,4
- Combo from 1st CH
- Can be delayed 10F
- Damage changed (10,23→10,20)
LF 【,4,3,】
- Power up with quick input
- New Move
LF ,1+4
LF ,f,3
- No shift to LF during Heat or Heat Dash
- New Move
LF ,df,3
- Absorb an attack to power up
- - Add chip damage on block
LF ,df,3,4
- Combo from 1st hit
- Can be delayed 7F
- Combo can be delayed 7F from hit
LF ,d,3,4
- Combo from 1st hit
- Damage changed (7,10→7,13)
LF ,b,3
- Absorb an attack to power up
- - Add chip damage on block
- Tail Spin removed
LF ,b,4,3
- Combo from 1st hit
- Block strings
- New Move
LF ,uf,3
- Damage changed (13→11)
- Changed from KDN to ? on hit
LF ,uf,3,4
- Disable 2nd from 1st whiff
- Changed from KDN to ? on hit
LF ,uf,3,4,3
- Enable 3rd from 2nd hit
- Damage changed (13,12,23→11,12,20)
Right Flamingo (RF)
f,☆,4
- Start from input
- ☆ need over 1F
- Cost 19F
- Cancel to RS
RF ,2
- Link to attack from RS
- New Move
RF ,3
- Power up during Heat
- - Increased chip damage on block
RF 【,3,4,】
- Disable Advanced Input
- Power up with fast input
- Power up during Heat
- - Increased chip damage on block
- Start-up frame is from input start timing
- New Move
RF ,4
- Power up during Heat
- - Increased chip damage on block
RF ,f,3
- Power up during Heat
- - Increased chip damage on block
- New Move
RF ,f,4,4
- Combo from 1st CH
- Power up during Heat
- - Partially uses remaining Heat time
- - Increased chip damage on block
- Damage changed (8,10,12→8,8,9)
- Tornade Move
RF ,df,4
- Forces an opponent to crouching on NH
- Power up during Heat
- - Increased chip damage on block
RF ,db, or ,d, or ,df,3
RF ,3,3
- Combo from 1st CH
- Chip damage when guarded
- New Move
RF ,d,4,3
RF ,d,4,3,4
- Power up during Heat
- - Partially uses remaining Heat time
- - Increased chip damage on block
- New Move
RF ,b,3
- Power up during Heat
- - Increased chip damage on block
- New Move
RF ,b,3
- Power up during Heat
- - Increased chip damage on block
RF ,b,4
- Absorb an attack to power up
- - Add chip damage on block
- Power up during Heat
- - Increased chip damage on block
- Tail Spin removed
- Horming removed
RF ,u,4
- Power up during Heat
- - Increased chip damage on block
- Link to attack from
- New Move
RF ,uf,3
- Forces an opponent to crouching on block
- Power up during Heat
- - Increased chip damage on block
- New Move
RF ,uf,4
- Power up during Heat
- - Increased chip damage on block
- Tornade Move