Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
1+2
- Attack that can activate Heat (15 sec
- ) on hit
- Start-up changed (12F→13F)
- Damage changed (5,5,20→4,4,16)
f,3,1
- Attack that can activate Heat (15 sec
- ) on hit
- New Move
df,4
- Forces an opponent to crouching on NH
- Attack that can activate Heat (15 sec
- ) on hit
- New Move
f,F,2
- Start-up 15F in actualy
- Chip damage when guarded
- New Move
Zanshin ,2
- Chip damage when guarded
- absorb an attack to power up
- New Move
During Heat
Heat ,db,1+2
- Forces an opponent to crouching on NH
- Partially uses remaining Heat time
- New Move
Heat ,db,1+2, when hit or blocking ,1
- Chip damage when guarded
- New Move
Heat ,db,1+2, when hit or blocking ,2
- Chip damage when guarded
- New Move
Heat ,db,1+2, when hit or blocking ,3
- Chip damage when guarded
- New Move
Heat ,db,1+2, when hit or blocking ,DF,3
- Chip damage when guarded
- New Move
Heat ,db,1+2, when hit or blocking ,4
- Chip damage when guarded
- New Move
Heat ,db,1+2, when hit or blocking ,4,4
- Chip damage when guarded
- New Move
Heat Smash
Heat ,2+3, or ,R1
- On block shift to Breaking Step (☆)
- New Move
Heat ,2+3, or ,R1,B
- On block shift to Standing state
- New Move
Heat ,2+3,4, or ,R1,4
Rage Art
Rage ,df,1+2, or ,R2
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage ,f,☆,d,df,1+2
- Start-up 14F in actualy
- Enable during Zenshin to Crouch Dash
Rage ,f,☆,d,df,1+2,DF
Rage ,f,☆,d,df,1+2,3,1
Normal Command
1,2,3
1,2,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 7F from CH
- Tail Spin removed
1,3,2,1
1,3,2,1,4
1,【,3,3,】,df,3
2,1,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9F from CH
2,1,【,4,4,】
2,4
- Combo from 1st hit
- Changed from KDN to spin state on hit
- Tail Spin removed
3,1,4
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9F from CH
4
- Damage changed (18→15)
- Tail Spin removed
【,4,3,】 or 【WS ,4,3,】
- Disable Advanced Input
- Start-up 25F in actualy
- Start-up 23F (Very short)
1+2
- Attack that can activate Heat (15 sec
- ) on hit
- Start-up changed (12F→13F)
- Damage changed (5,5,20→4,4,16)
1+2
- Start-up changed (12F→13F)
- Damage changed (5,5,20→4,4,16)
3+4
f,3,1
- Attack that can activate Heat (15 sec
- ) on hit
- New Move
f,3,3
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 10F from hit
f,3,3,F
df,1,4
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 7F from hit
- Combo can be delayed 9F from CH
- Tail Spin removed
df,1,【,4,4,】
df,【,3,3,】
- Disable Advanced Input
- Start-up 24F in actualy
- Name changed from Vertical Kick
- Command changed (【】→【】)
df,【,3,3,】,DF
- Shift to Breaking Step (☆)
- New Move
df,4
- Forces an opponent to crouching on NH
- Attack that can activate Heat (15 sec
- ) on hit
- New Move
df,4
- Forces an opponent to crouching on NH
- Damage changed (20→22)
d,1
- absorb an attack to power up
- - Situation becomes safer when guarded
- - Add chip damage when guarded
- New Move
d,3+4
db,1
- Returns to crouching
- Returns to standing when input
db,2,2,3
- Can be delayed
- Interrupt 9F after block of the previous attack
db,3
- Start-up 19F to the root
- Tail Spin removed
db,1+2
- Forces an opponent to crouching on NH
- Shift to charging
- Not Charging after hit
- Not charging after hit
- Meaty 30F in actualy
- Advance Input is unavailable after moving
- Start-up changed (25F→19F)
b,2,1
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 13F from CH
b,3,F
- Shift to Zenshin ()
- Start-up faster than not to Zenshin
b,1+2
Include ⇧ Command
u, or ,uf,3
uf,☆,4
- Start-up changed (23F→25F)
- Damage changed (25→20)
More Than One Command
f,F,2
- Start-up 15F in actualy
- Chip damage when guarded
- New Move
f,F,2
- Start-up 15F in actualy
- Chip damage when guarded
- Damage changed (24→22)
f,F,3,1,3,2,1,4
f,F,4
- Forces an opponent to crouching on block or NH
- Start-up 22F in actualy
b,f,2,1
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 9F from hit
b,f,2,1,2
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 14F from CH
b,f,2,1,df,2
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 5F from CH
- Tornade Move
- Damage changed (28→22)
b,f,2,3
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 5F from hit
f,f,F,3, or Run ,3
Full Crouch
FC ,1
- Returns to standing when input
- Returns to crouching
WS ,1,2
- Forces an opponent to crouching on hit
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 2F from hit
- Combo can be delayed 11F from CH
WS ,1,2,F
- Forces an opponent to crouching on hit
- Shift to Zenshin ()
WS ,1,3,2
- Combo from 2nd CH
- Chip damage when guarded
- New Move
WS ,1,3,2,1
- Combo from 3rd hit
- Chip damage when guarded
- New Move
WS ,1,3,2,1,4
- Combo from 3rd hit
- Chip damage when guarded
- New Move
WS ,1,3,2,1,4,2
- Chip damage when guarded
- New Move
WS ,1,【,3,3,】
- Forces an opponent to crouching on NH
- New Move
WS ,1,【,3,3,】,DF
- Forces an opponent to crouching on NH
- New Move
WS ,3
- Changed Wall Crush to Spin on hit
- Tail Spin removed
FC ,df,4
- Returns to crouching
- Command changed (Zenshin →FC )
Others
While enemy is down ,d,1+2
1+2+3+4, or BT ,1+2+3+4
- Shift to charging
- Motion changed
With back against wall ,b,b,ub
- Forces an opponent to crouching on block
- Air Status 5F
- Invincible during 8 to 13F
BT ,d,1, or ,d,2
BT ,d,3, or ,d,4
Zanshin, Zenshin
b,3+4
- Cost 5F of shifting the stance
- Crouching Status in the stance
- Name changed from Mental Alertness 2
- Command changed (→)
Zanshin ,DF
- Shift to Breaking Step (☆)
- cost 18F
- Input to Cancel
f,3+4
- Cost 10F of shifting the stance
- Connect to Zanshin ()
- Crouching Status in the stance
- Command changed (→)
Zenshin ,DF
- Shift to Breaking Step (☆)
- cost 23F
- Input to Cancel
Zanshin ,1,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 11F from hit
Zanshin ,2
- Chip damage when guarded
- absorb an attack to power up
- New Move
Zanshin ,2
- Chip damage when guarded
- absorb an attack to power up
- New Move
Zanshin ,3+4
- Chip damage when guarded
- Meaty 5F in actualy
- Name changed from Leaping Side Kick
- Changed on hit
Zanshin ,3+4,DF
- Chip damage when guarded
- New Move
Zanshin ,u,1
- Chip damage when guarded
- New Move
Breaking Step
f,☆,d,df
- Disable Advanced Input
- Cost 3F
- Name changed from Crouch Dash
f,☆,d,DF,1
- Start-up 20F in actualy
- While Heat is activated, changed Electric Thrusting Uppercut (consumes remaining Heat)
- Tornade Move
f,☆,d,df,1, just
- Start-up 19F in actualy
- Chip damage when guarded
- Tornade Move
f,☆,d,DF,2
- Start-up 15F in actualy
- While Heat is activated, changed Electric Wind Hook (consumes remaining Heat)
- Changed on hit
- Tornade Move
f,☆,d,df,2, just
- Start-up 14F in actualy
- Chip damage when guarded
- Total 36F after block or hit
- Changed on hit
- Tornade Move
f,☆,d,df,3
- Start-up 19F in actualy
- Changed Wall Crush to Spin on hit
- Tail Spin removed
f,☆,d,df,4
f,☆,d,df,4,3+4