User:Kalki/GeppoT8Scrapes/Jin

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Revision as of 21:51, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Jin-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=15 |startup= |block= |hit= |ch= |crush=HE |recv= |tot= |range= |t...")
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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Median Line Destruction (Heat Engage)

1+2

m,​m,​h,​sp
4,​4,​16
13f
HE
  • Attack that can activate Heat (15 sec
  • ) on hit
  • Start-up changed (12F→13F)
  • Damage changed (5,5,20→4,4,16)
Tanden Nidan-uchi (Heat Engage)

f,3,1

m,​m,​sp
12,​17
14f
HE
  • Attack that can activate Heat (15 sec
  • ) on hit
  • New Move
Right Spinning Axe Kick (Heat Engage)

df,4

m,​sp
22
-3
+8C
LNC
20f
HE
  • Forces an opponent to crouching on NH
  • Attack that can activate Heat (15 sec
  • ) on hit
  • New Move
Demon's Paw (Heat Engage)

f,F,2

m,​sp
22
-8
KDN
KDN
14f
HE
  • Start-up 15F in actualy
  • Chip damage when guarded
  • New Move
Fiendish Claw (Heat Engage)

Zanshin ,2

h
27
21f
HE,HM,Pw
  • Chip damage when guarded
  • absorb an attack to power up
  • New Move

During Heat

Awakened Power Stance

Heat ,db,1+2

m
0
+?C
19f
Pw
  • Forces an opponent to crouching on NH
  • Partially uses remaining Heat time
  • New Move
Awakened Lightning God Fist

Heat ,db,1+2, when hit or blocking ,1

m,​m
0,​25
KDN
Tr
  • Chip damage when guarded
  • New Move
Awakened Wind God Fist

Heat ,db,1+2, when hit or blocking ,2

m,​sm
0,​23
LNC
  • Chip damage when guarded
  • New Move
Awakened Demon's Foof

Heat ,db,1+2, when hit or blocking ,3

m,​m
0,​25
KDN
TJ
  • Chip damage when guarded
  • New Move
Awakened Demon's Tail

Heat ,db,1+2, when hit or blocking ,DF,3

m,​l
0,​24
KDN
TJ
  • Chip damage when guarded
  • New Move
Awakened Spinning Demon (1)

Heat ,db,1+2, when hit or blocking ,4

m,​l
0,​10
  • Chip damage when guarded
  • New Move
Awakened Spinning Demon

Heat ,db,1+2, when hit or blocking ,4,4

m,​l,​m
0,​10,​28
  • Chip damage when guarded
  • New Move

Heat Smash

Hellfire Trespass Slayer

Heat ,2+3, or ,R1

m,​h,​m,​th
15,​12,​15,​15
Th
Th
15f
  • On block shift to Breaking Step (☆)
  • New Move
Hellfire Trespass Slayer to standing state

Heat ,2+3, or ,R1,B

m,​th
15,​12,​15,​15
Th
Th
  • On block shift to Standing state
  • New Move
Hellfire Darkside Slayer

Heat ,2+3,4, or ,R1,4

m,​h,​m
15,​12,​21
KDN
New Move

Rage Art

Rage Art

Rage ,b,1+2

h,​th
55
-9
Th
Th
13f
!REMOVED
Guard point 8F
Polar Demon Gouge

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive (2)

Rage ,f,☆,d,df,1+2

hm
25,​35
-7
LNC
LNC
11f
!REMOVED
  • Start-up 14F in actualy
  • Enable during Zenshin to Crouch Dash
Rage Drive (2) to Crouch Dash

Rage ,f,☆,d,df,1+2,DF

hm,​sp
24,​35
+17G
LNC
LNC
!REMOVED
Rage Drive (3)

Rage ,f,☆,d,df,1+2,3

hm,​h
24,​35,​25
+8G
KDN
KDN
(5)
TJ
Rage Drive

Rage ,f,☆,d,df,1+2,3,1

hm,​h,​m
24,​35,​25,​24
+9
KDN
KDN
TC
Unblokable damage 5 close to Wall& +15GF

Normal Command

Jab

1, or ,f,1

h
5
+1
+8
+8
10f
t27 17
Damage changed (5→7)
Left Right Combo

1,2

h,​h
5,​12
-2
+3
+7
  • Combo from 1st hit
  • Name changed from Twin Thrusts
Left Right Combo > BlackWing Rondo

1,2,1

h,​h
5,​12,​20
LNC
Tr,TJ
New Move
Left Right > Axe Kick

1,2,3

h,​h,​m
5,​12,​20
±0
KDN
KDN
Interrupt 10F after block of the previous attack
Left Right > Spinning Hook Kick

1,2,4

h,​h,​h
5,​12,​26
-4
KDN
KDN*
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 7F from CH
  • Tail Spin removed
Ni Rengeki

1,3

h,​h
7,​10
-6
+4
+4
!REMOVED
  • Combo from 1st hit
  • Block strings
Ni Rengeki to Zenshin

1,3,F

h,​h,​sp
7,​10
-7
+3
+3
!REMOVED
Shift to Zenshin ()
Ni Rengeki to Back Step

1,3,B

h,​h,​sp
7,​10
-6
+4
+4
!REMOVED
Kazama Style 5 Hit Combo (3)

1,3,2

h,​h,​m
7,​10,​10
-1
+4
+4
!REMOVED
Combo from 2nd CH
Kazama Style 5 Hit Combo (4)

1,3,2,1

h,​h,​m,​m
7,​10,​10,​10
-7
+7
+7
!REMOVED
Combo from 3rd hit
Kazama Style 5 Hit Combo

1,3,2,1,4

h,​h,​m,​m,​l
7,​10,​10,​10,​10
-13
+3
+3
!REMOVED
Combo from 3rd hit
Left Jab to Vertical Kick

1,【,3,3,】

h,​m
7,​20
+6
KDN
KDN
!REMOVED
Feint Kick Combo

1,【,3,3,】,df,3

h,​m,​m
7,​20,​20
-14
KDN
KDN
!REMOVED
Can be delayed
Left Jab to Low

1,3

h,​l
5,​9
-12
-1
-1
  • Combo from 1st hit
  • Command changed (→)
Left Jab to Double Low

1,3,4

h,​l,​l
5,​9,​17
-13
+3
KDN
Combo from 2nd CH
Straight

2

h
9
±0
+9
+9
10f
t29 19
Double Thrust

2,1

h,​m
9,​9
-3
+6
+6
Combo from 1st hit
Double Thrust > Roundhouse

2,1,4

h,​m,​m
9,​9,​18
-9
+4
+4
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9F from CH
Double Thrust > Low Trick Kick

2,1,【,4,4,】

h,​m,​l
9,​9,​20
-31
KDN
KDN
Interrupt 16F after block of the previous attack
Switch Blade

2,4

h,​h
9,​20
-9
+?Sp
+?Sp
  • Combo from 1st hit
  • Changed from KDN to spin state on hit
  • Tail Spin removed
Switch Blade to Zenshin

2,4,F

h,​h,​sp
9,​20
New Move
Face Kick

3

h
19
-7
+4
+4
14f
t40 26
Kishin Rekko (2)

3,1

h,​h
19,​7
-1
+7
+7
Combo from 1st hit
Kishin Rekko (2) to Zenshin

3,1,F

h,​h,​sp
19,​7
+4
+12
+12
Combo from 1st hit
Kishin Rekko

3,1,4

h,​h,​l
19,​7,​18
-13
+3
KDN
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9F from CH
High Right Roundhouse

4

h
15
-9
+16Sp
KDN
13f
HM
t43 30
  • Damage changed (18→15)
  • Tail Spin removed
Spinning Flare Kick

【,4,3,】 or 【WS ,4,3,】

m
27
-15
KDN
KDN
24f(6)
TJ,12F
  • Disable Advanced Input
  • Start-up 25F in actualy
  • Start-up 23F (Very short)
Median Line Destruction (Heat Engage)

1+2

m,​m,​h,​sp
4,​4,​16
13f
HE
  • Attack that can activate Heat (15 sec
  • ) on hit
  • Start-up changed (12F→13F)
  • Damage changed (5,5,20→4,4,16)
Median Line Destruction

1+2

mmh
4,​4,​16
-14
KDN
KDN
13f
  • Start-up changed (12F→13F)
  • Damage changed (5,5,20→4,4,16)
Kazama Style Turning Leg Strike

3+4

h,​th
10(,​24)
-9
Th
Th
20f
Pw,8F
Damage () is damage bonus when throw
Left Sidekick

f,3

m
12
-16
-5
-5
14f
t49 35
Command changed (→)
Tanden Nidan-uchi (Heat Engage)

f,3,1

m,​m,​sp
12,​17
14f
HE
  • Attack that can activate Heat (15 sec
  • ) on hit
  • New Move
Tanden Nidan-uchi

f,3,1

m,​m
12,​17
14f
New Move
Left Sidekick > Stinger

f,3,3

m,​h
12,​14
-8
+8
+8
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10F from hit
Left Sidekick > Stinger to Zenshin

f,3,3,F

m,​h,​sp
12,​14
-7
+9
+9
Shift to Zenshin ()
Left Sidekick > Stinger to Back Step

f,3,3,B

m,​h,​sp
12,​14
-8
+8
+8
Front Thrust Kick

f,4

m
21
-8
+4
KDN
16f
t49 33
Front Thrust Kick to Zenshin

f,4,F

m,​sp
21
-1
+11
KDN
Shift to Zenshin ()
Double Chamber Punch

f,1+2

hh
14,​24
-9
KDN
KDN
14f
WB
Chip damage when guarded
Mid Left Punch

df,1

m
10
-3
+4
+6
13f
t34 21
Mid Left Punch > High Roundhouse Kick

df,1,4

m,​h
10,​18
-9
+10Sp
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 7F from hit
  • Combo can be delayed 9F from CH
  • Tail Spin removed
Mid Left Punch > Mid Sidekick

df,1,【,4,4,】

m,​m
10,​24
-12
KDN
KDN*
Changed from Stun to KDN on hit
Quick Upper

df,2

m
15
-7
+4
LNC
15f(1)
!REMOVED
t41 26
Fendish Rend

df,2

m
12
16f
New Move
Fendish Rend to Breaking Step

df,2,DF

m,​sp
12
  • Shift to Breaking Step (☆)
  • New Move
Left Roundhouse

df,3

m
16
-8
+3
+3
12f
t39 27
Command changed (→)
Brazilian Kick

df,【,3,3,】

m
20
+6
KDN
KDN
23f
  • Disable Advanced Input
  • Start-up 24F in actualy
  • Name changed from Vertical Kick
  • Command changed (【】→【】)
Brazilian Kick to Breaking Step

df,【,3,3,】,DF

m,​sp
20
  • Shift to Breaking Step (☆)
  • New Move
Heat Seeker

df,【,3,3,】,df,3

m,​m
20,​20
-14
KDN
KDN
!REMOVED
Can be delayed
Right Spinning Axe Kick (Heat Engage)

df,4

m,​sp
22
-3
+8C
LNC
20f
HE
  • Forces an opponent to crouching on NH
  • Attack that can activate Heat (15 sec
  • ) on hit
  • New Move
Right Spinning Axe Kick

df,4

m
22
-3
+8C
LNC
20f
t42 22
  • Forces an opponent to crouching on NH
  • Damage changed (20→22)
Corpse Thrust

d,1

m
24
-7
KDN
KDN
21f
WB
t53 32
Corpse Thrust > Black Wing Flash

d,1

m,​th
21,​10
-7
Th
Th
21f
Pw
  • absorb an attack to power up
  • - Situation becomes safer when guarded
  • - Add chip damage when guarded
  • New Move
Crouch Straight

d,2

sm
8
-4
+7
+7
11f
TC,4F
t34 23
Returns to crouching
Scourge

d,2

l
22
+?C
22f
  • Forces an opponent to crouching on NH
  • New Move
Knee Popper

d,3

l
7
-13
-2
-2
15f
t47 32
Knee Popper to Sidekick

d,3,3

l,​m
7,​10
-14
-1
-1
!REMOVED
Combo from 1st hit
Kazama Style Three-Quarter Kick (2)

d,3,4

l,​h
7,​10
New Move
Kazama Style Three-Quarter Kick

d,3,4,3

l,​h,​m
7,​10,​22
Tr
New Move
Knee Popper > Mid Sidekick

d,3,【,4,4,】

l,​m
7,​24
KDN
New Move
Right Sweep 1

d,4

l
11
-12
-1
-1
16f
TC,6F
t47 31
Name changed from Right Sweep
Double Lift Kick

d,3+4

mm
5,​15
-19
LNC
LNC
15f
Jump Status after 1st attackDamage changed (5,20→5,15)
Crouch Jab

db,1

sm
5
-5
+6
+6
10f
TC,4F
t34 24
  • Returns to crouching
  • Returns to standing when input
Savage Sword (1)

db,2

m
12
-10
-4
KDN
16f
t50 34
+3F after recovery stun
Savage Sword (2)

db,2,2

m,​h
12,​11
-12
-7
-7
Combo from 1st hit
Savage Sword

db,2,2,3

m,​h,​m
12,​11,​21
-9
KDN
KDN
  • Can be delayed
  • Interrupt 9F after block of the previous attack
Punch > Cascade Kick

db,2,3

m,​m
12,​23
-8
KDN
KDN
Left Spinning Back Kick

db,3

h
28
-10
KDN
KDN
20f
TC,4F
t56 36
  • Start-up 19F to the root
  • Tail Spin removed
Right Low Roundhouse

db,4

l
18
-13
+3
KDN
20f
t52 32
Power Stance

db,1+2

m(sp)
0
-25
+?C
19f
t81 62
  • Forces an opponent to crouching on NH
  • Shift to charging
  • Not Charging after hit
  • Not charging after hit
  • Meaty 30F in actualy
  • Advance Input is unavailable after moving
  • Start-up changed (25F→19F)
Shun Maten

b,1

h
11
12f
New Move
Shun Maten

b,1,2

h,​h
11,​20
KDN
Tr
New Move
Shun Masatsu (1)

b,2

m
12
-11
±0
±0
15f
t45 30
Shun Masatsu

b,2,1

m,​m
12,​10
-9
+2
+2
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 13F from CH
Left Knee

b,3

m
17
-6
+5
KDN
16f
t41 25
Left Knee to Zenshin

b,3,F

m,​sp
17
-2
+9
KDN
15f
  • Shift to Zenshin ()
  • Start-up faster than not to Zenshin
Left Knee > Right Thrust

b,3,2

m,​m
17,​20
15f
New Move
Spinning Sidekick

b,4

m
21
-7
KDN
KDN
17f
t47 30
Suigetsu Strike

b,1+2

parry punch(h/m),​m
20
-12
+6
+6
23f
Parry Punch (H/M) during 3 to 12FCommand changed (→)

Include ⇧ Command

Jumping Knuckle

ub, or ,u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
Right Elbow

ub,2

h
12
-5
+4
+4
16f
  • 1st attack of 10 Hit Combo
  • Command changed (→)
Hook

ub, or ,u,2

h
17
-12
+9
+9
15f
!REMOVED
Evading Middle Strike

u,2, or ,uf,2

m
18
-7
+6
KDN
15f
t41 26
Left Spinning Jump Kick

ub,3

m
13
-11
+4
KDN
22f
TJ,9F
t55 33
Left Spinning Jump Kick

u, or ,uf,3

m
17
-9
+6
KDN
22f
TJ,9F
t53 31
Crumble stun +10F after CH
Rising Toekick

ub,4

m
11
-20
-8
-8
15f
TJ,9F
Front Jump Kick

u,4

m
15
-13
KDN
LNC
15f
TJ,9F
t48 33
Front Jump Kick

uf,4

m
13
-13
LNC
LNC
15f
TJ,9F
t48 33
Konshin Seikenzuki

ub,1+2

ub(m)
70
KDN
KDN
KDN
75f
Name changed from Avenger
Konshin Seikenzuki to Cancel

ub,1+2,b,b

-
Delayed Rishing Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
25f
TJ,9F
  • Start-up changed (23F→25F)
  • Damage changed (25→20)

More Than One Command

Demon's Paw (Heat Engage)

f,F,2

m,​sp
22
-8
KDN
KDN
14f
HE
  • Start-up 15F in actualy
  • Chip damage when guarded
  • New Move
Demon's Paw

f,F,2

m
22
-8
KDN
KDN*
14f
t44 30
  • Start-up 15F in actualy
  • Chip damage when guarded
  • Damage changed (24→22)
Left Axe Kick

f,F,3

m
20
±0
KDN
KDN
23f(2)
t46 23
Start-up 24F in actualy
Left Axe Kick > Left Jab

f,F,3,1

m,​h
20,​5
+1
+7
+7
Link to attack from
Kazama Style 6 Hit Combo

f,F,3,1,3,2,1,4

m,​h,​h,​m,​m,​l
20,​5,​10,​10,​10,​10
-13
+3
+3
!REMOVED
Right Axe Kick

f,F,4

m
19
±0C
+8C
KDN
21f(3)
!REMOVED
t52 31
  • Forces an opponent to crouching on block or NH
  • Start-up 22F in actualy
Battery Heel

f,F,4

m
28
17f
  • Start-up 18F in actualy
  • New Move
Evil Intent (1)

b,f,2

m
15
-7
+4
KDN
15f
t41 26
+11GF after recovery stun
Evil Intent (2)

b,f,2,1

m,​h
15,​14
-5
+6
+6
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 9F from hit
Evil Intent

b,f,2,1,2

m,​h,​m
15,​14,​20
-5
KDN
KDN*
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 14F from CH
Geyser

b,f,2,1,df,2

m,​h,​m
15,​14,​22
-14
LNC
LNC
Tr
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 5F from CH
  • Tornade Move
  • Damage changed (28→22)
Keito

b,f,2,3

m,​m
15,​17
-12
+6
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5F from hit
Keito to Zenshin

b,f,2,3,f

m,​m,​sp
15,​17
-1
+17G
KDN
Shift to Zenshin ()
Leaping Side kick

f,f,F,3, or Run ,3

m
30
+9G
KDN
KDN
22f(1)
TJ,3F
Chip damage when guarded

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to standing when input
  • Returns to crouching
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Solar Plexus Strike

WS ,1

m
10
-6
+5
+5
13f
t38 25
Twin Lancer

WS ,1,2

m,​m
10,​16
-8
+3C
+3C
(1)
  • Forces an opponent to crouching on hit
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 2F from hit
  • Combo can be delayed 11F from CH
Twin Lancer to Zenshin

WS ,1,2,F

m,​m,​sp
10,​16
-9
+2C
+2C
  • Forces an opponent to crouching on hit
  • Shift to Zenshin ()
Kazama Style 6 Hit Combo Redux (2)

WS ,1,3

m,​h
7,​8
-6
+4
+4
New Move
Kazama Style 6 Hit Combo Redux (3)

WS ,1,3,2

m,​h,​m
7,​8,​4
-1
+4
+4
  • Combo from 2nd CH
  • Chip damage when guarded
  • New Move
Kazama Style 6 Hit Combo Redux (4)

WS ,1,3,2,1

m,​h,​m,​m
7,​8,​4,​3
-7
+7
+7
  • Combo from 3rd hit
  • Chip damage when guarded
  • New Move
Kazama Style 6 Hit Combo Redux (5)

WS ,1,3,2,1,4

m,​h,​m,​m,​l
7,​8,​4,​3,​5
-13
KDN
  • Combo from 3rd hit
  • Chip damage when guarded
  • New Move
Kazama Style 6 Hit Combo Redux

WS ,1,3,2,1,4,2

m,​h,​m,​m,​l,​m
7,​8,​4,​3,​5,​?
  • Chip damage when guarded
  • New Move
Ni Rengeki to Back Step

WS ,1,3,B

m,​h,​sp
7,​10
-6
+4
+4
New Move
Solar Plexus Strike > Brazilian Kick

WS ,1,【,3,3,】

m,​m
7,​20
+6
+?C
  • Forces an opponent to crouching on NH
  • New Move
Solar Plexus Strike > Brazilian Kick to Breaking Step

WS ,1,【,3,3,】,DF

m,​m,​sp
7,​20
+?C
  • Forces an opponent to crouching on NH
  • New Move
Crouching Uppercut

WS ,2

m
14
-12
LNC
LNC
14f
t45 31
Total 35F after hit
Bamboo Splitter

WS ,3

m
20
-9
+?Sp
16f
HM
t49 33
  • Changed Wall Crush to Spin on hit
  • Tail Spin removed
Toe Smash

WS ,4

m
13
-3
+8
+8
11f(1)
t33 22
Damage changed (16→13)
Double Cross Kicks

WS ,4,4

m,​h
13,​15
New Move
Right Sweep 2

FC ,df,4

l
20
-26
KDN
KDN
25f
TC
t62 37
  • Returns to crouching
  • Command changed (Zenshin →FC )

Others

Black Out

While enemy is down ,d,1+2

l
24
-13
+3
+3
19f
Command changed (→)
State of Zanshin

1+3+4

sp
-
46
Name changed from Mental Alertness 1
Ki Charge

1+2+3+4, or BT ,1+2+3+4

sp
-
  • Shift to charging
  • Motion changed
Wall Jumping Attack

With back against wall ,b,b,ub

m
21
±0C
KDN
KDN
36f
  • Forces an opponent to crouching on block
  • Air Status 5F
  • Invincible during 8 to 13F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Zanshin, Zenshin

Zanshin

b,3+4

sp
-
TC,6F
  • Cost 5F of shifting the stance
  • Crouching Status in the stance
  • Name changed from Mental Alertness 2
  • Command changed (→)
Zanshin to Forward Dash

b,3+4,f

sp
-
Equivalent to
Zanshin to Breaking Step

Zanshin ,DF

sp
-
  • Shift to Breaking Step (☆)
  • cost 18F
  • Input to Cancel
Zenshin

f,3+4

sp
-
TC,10F
  • Cost 10F of shifting the stance
  • Connect to Zanshin ()
  • Crouching Status in the stance
  • Command changed (→)
Zenshin to Breaking Step

Zenshin ,DF

sp
-
  • Shift to Breaking Step (☆)
  • cost 23F
  • Input to Cancel
Brimstone Bite (1)

Zanshin ,1

m
14
-3
+8
+8
16f
t38 22
Spine Cracker

Zanshin ,1,2

m,​m
14,​21
-14
KDN
KDN*
!REMOVED
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 11F from hit
Brimstone Bite

Zanshin ,1,2

m,​m
14,​21
KDN
  • Chip damage when guarded
  • New Move
Brimstone Bite to Breaking Step

Zanshin ,1,2,DF

m,​sp
14
New Move
Spine Striker

Zanshin ,1,3

m,​h
14,​18
-9
KDN
KDN
!REMOVED
Combo from 1st hit
Kazama Style Leg Strike Flurry

Zanshin ,1,3

m,​h,​th
14,​14,​14
-9
Th
Th
New Move
Swaying Willow

Zanshin ,2

m
27
-14
KDN
KDN
22f
!REMOVED
t56 34
Fiendish Claw (Heat Engage)

Zanshin ,2

h
27
21f
HE,HM,Pw
  • Chip damage when guarded
  • absorb an attack to power up
  • New Move
Fiendish Claw

Zanshin ,2

h
27
21f
HM,Pw
  • Chip damage when guarded
  • absorb an attack to power up
  • New Move
Halberd Heel

Zanshin ,3

m
20
-9
+10Sp
KDN
17f
HM
t50 33
Tail Spin removed
Corpse Crusher

Zanshin ,4

m
24
KDN
28f
TJ
  • Chip damage when guarded
  • New Move
Joudan Tsukiage Niren

Zanshin ,1+2

hh
8,​20
-13
LNC
LNC
13f
!REMOVED
Low Chop > Karmic Epicenter

Zanshin ,1+2

l,​th
10,​20
24f
New Move
Black Wing Bolt

Zanshin ,3+4

h
25
+8G
KDN
KDN
22f
TJ,10F
t52 30
  • Chip damage when guarded
  • Meaty 5F in actualy
  • Name changed from Leaping Side Kick
  • Changed on hit
Black Wing Bolt to Breaking Step

Zanshin ,3+4,DF

h,​sp
25
  • Chip damage when guarded
  • New Move
Black Wing Rondo

Zanshin ,u,1

m
20
LNC
14f
Tr,TJ
  • Chip damage when guarded
  • New Move

Breaking Step

Breaking Step

f,☆,d,df

sp
-
  • Disable Advanced Input
  • Cost 3F
  • Name changed from Crouch Dash
Thrusting Uppercut

f,☆,d,DF,1

m
20
-13
LNC
LNC
16f
Tr
  • Start-up 20F in actualy
  • While Heat is activated, changed Electric Thrusting Uppercut (consumes remaining Heat)
  • Tornade Move
Electric Thrusting Uppercut

f,☆,d,df,1, just

m
22
-13
LNC
LNC
16f
Tr
t48 32
  • Start-up 19F in actualy
  • Chip damage when guarded
  • Tornade Move
Wind Hook Fist

f,☆,d,DF,2

h
20
-10
KDN
KDN
11f(1)
Tr
t40 29
  • Start-up 15F in actualy
  • While Heat is activated, changed Electric Wind Hook (consumes remaining Heat)
  • Changed on hit
  • Tornade Move
Electric Wind Hook Fist

f,☆,d,df,2, just

h
25
+5
KDN
KDN
11f(1)
Tr
t39 28
  • Start-up 14F in actualy
  • Chip damage when guarded
  • Total 36F after block or hit
  • Changed on hit
  • Tornade Move
Bamboo Splitter

f,☆,d,df,3

m
20
-9
+?Sp
16f
HM
  • Start-up 19F in actualy
  • Changed Wall Crush to Spin on hit
  • Tail Spin removed
Lunging Low Roundhouse Kick

f,☆,d,df,4

l
10
-31
KDN
KDN
20f
t49 29
Start-up 23F in actualy
L.L.R.K. to Spinning Flare Kick

f,☆,d,df,4,3+4

l,​m
10,​27
-15
KDN
KDN
TJ
Disable 2nd after 1st block
Depraved Savagery

f,☆,d,df,4,2

l,​m
12,​28
  • Chip damage when guarded
  • New Move
Breaking Step to Special Jumping

f,☆,d,df,uf

sp
-
TJ
Leaping Side kick

f,☆,d,df,UF,3

m
30
+9G
KDN
KDN
22f
TJ
Chip damage when guarded