User:Kalki/GeppoT8Scrapes/Raven

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Revision as of 21:53, 7 December 2023 by Kalki (talk | contribs) (Created page with "== Heat Engager == {{Move |id=Raven-2+3, or ,R1 |parent= |input=2+3, or ,R1 |name=Heat Burst |target=m |damage=12 (3) |startup=16f |block=+1 |hit=+2C |ch=+2C |crush=HE,P...")
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Heat Engager

Heat Burst

2+3, or ,R1

m
12 (3)
+1
+2C
+2C
16f
HE,Pw,8F
  • Forces an opponent to crouching on hit
  • Attack that can activate Heat (10 sec
  • )
  • New Move
Heat Burst to Cancel

2+3,b,b, or ,R1,b,b

sp
-
HE,Pw,8F
  • Attack that can activate Heat (10 sec
  • )
  • New Move
Crusader (Heat Engager)

1+2

m
20
-9
+17G
+17G
14f
HE
  • Absorbs Punch(H/M) during 1 to 3F
  • After absorbs succeeds, connect to Death from Above (During Haze )
  • New Move
Minos Typhoon (Heat Engager)

f,1+2

h,​m
10,​20
-14
+17G
+17G
18f
HE,Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Spinning Middle Kick (Heat Engager)

WS ,3+4, or ,d,df,f,3+4

m
20
-12
+17G
+17G
16f(2)
HE,HM
New Move
Chronos Lathe (Heat Engager)

BT ,4

m
-
-5
19f(1)
HE,TJ,7F
New Move
Dual Thanatos (Heat Engager)

SZ ,2

m,​sm
-
-9
18f
HE
New Move

Heat Dash

Crusader to Heat Dash

Heat ,1+2,F

m,​sp
20 (16)
+5
KDN+35
KDN+35
14f
HD
  • Absorbs Punch(H/M) during 1 to 3F
  • After absorbs succeeds, connect to Death from Above (During Haze )
  • New Move
Minos Typhoon to Heat Dash

Heat ,f,1+2,F

h,​m,​sp
10,​20 (3,​16)
+5
KDN+34
KDN+34
18f
HD,Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Spinning Middle Kick to Heat Dash

Heat & WS ,3+4,F, or Heat ,d,df,f,3+4,F

m,​sp
20 (16)
+5
LNC+42
LNC+42
16f(2)
HD,HM
New Move
Chronos Lathe to Heat Dash

Heat BT ,4,F

m,​sp
- (16)
+5
19f(1)
HD,TJ,7F
New Move
Dual Thanatos to Heat Dash

Heat & SZ ,2,F

m,​sm,​sp
- (16)
+5
18f
HD
New Move

During Heat

Body Blow > Phantom Mace (Heat)

Heat ,df,1, on hit or block ,4

m,​sm(,​sm)
13,​25 (3,​7,​9)
-3
KDN
(1)
HT
New Move
Assassin's Sting > Phantom Javelin (Heat)

Heat ,db,2,1, on hit or block ,1

m,​h,​sm(,​sm)
13,​15,​21 (3,​4,​6,​9)
-3
KDN-7
(6)
HT,TJ
New Move
Missing Worm > Phantom Halberd (Heat)

Heat ,b,2,4, on hit or block ,2

h,​h,​sm(,​sm)
12,​17,​21 (3,​5,​6,​9)
-3
KDN+9
KDN+9
(2)
HT,Tr,TJ
New Move
Typhon Fang Phantom to BT

Heat ,f,f,F,3, on hit or block ,4

m,​sm,​sp
20,​20 (8,​8)
+7
KDN+56
KDN+56
26f(1)
HT,Tr,TJ,15F
  • Partially uses remaining Heat time
  • New Move
Trident Kick > Phantom Halberd (Heat)

Heat & WS ,3, on hit or block ,2

m,​sm(,​sm)
18,​20 (5,​6,​9)
-3
KDN+49
(2)
HT,Tr,TJ
Tornado Destruction to SZ (Heat)

Heat FC ,df,3+4

l,​sm,​sp
17,​24?
KDN
HT
  • Shift to Soulzone on hit
  • New Move
Cold Worm > Phantom Halberd (Heat)

Heat BT ,f,2,4, on hit or block ,2

m,​h,​sm,​sm
- (3,​5,​6,​9)
-3
(2)
HT,Tr,TJ
New Move
Fatal Elbow > Phantom Halberd (Heat)

Heat ,d,df,f,1, on hit or block ,2

m,​sm,​sm
- (4,​6,​9)
-3
HT,Tr,TJ
New Move
Swift Blade > Phantom Mace (Heat)

Heat & SZ ,1, on hit or block ,4

h,​sm,​sm
- (3,​7,​9)
-3
(1)
HT,TJ
New Move
Dual Thanatos (Heat)

Heat & SZ ,2

m
- (16)
-9
18f
HT
New Move
Radius Flail > Phantom Halberd (Heat)

Heat & SZ ,3, on hit or block ,2

m,​sm,​sm
- (4,​6,​9)
-3
(2)
HT,Tr
New Move

Heat Smash

Pandemonium

Heat ,2+3, or ,R1

m,​th(m,​m)
20,​35 (6,​6,​6)
+14
Th+3
Th+3
18f(2)
  • On block shift to Soulzone
  • New Move

Rage Art

Rage Art

Rage ,db,3+4, or FC ,db,3+4

m,​th
55
-22
Th
Th
20f
!REMOVED
Guard point 8F
Wild Hunt X-ecutor

Rage ,df,1+2

m,​th
10,​45
-15
Th±0
Th±0
20f
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive (2)

Rage ,f,3+4

m(,​th)
20(,​10)
+5
KDN
KDN
15f(3)
TJ,7F
  • Damage () is damage bonus when throw
  • Damage () is throw bonus
Rage Drive 1

Rage ,f,3+4, (must hit) ,2

m,​th,​h
20,​10,​15
TS
Rage Drive 2

Rage ,f,3+4, (must hit) ,d,2

m,​th,​ub(m)
20,​10,​35
!REMOVED

Normal Command

Left Jab

1

h
5
+1
+8
+8
10f
Damage changed from 7 to 5
All-Consuming Black Hole (2)

1,1

h,​m
5,​9
-9
+2
+2
!REMOVED
Combo from 1st CH
All-Consuming Black Hole to BT

1,1,4

h,​m,​m,​sp
7,​9,​23
-14
KDN
KDN
TJ
Combo from 2nd hit
Left Right Combo

1,2

h,​h
5,​12
-3
+7
+7
  • Combo from 1st hit
  • On block from -1F to -3F
  • On hit from +6F to +7F
Left Right Combo > Black Hole to BT

1,2,4

h,​h,​m,​sp
5,​12,​20
-14
KDN
KDN
(2)
Tr,TJ
New Move
Left Right Combo to SZ

1,2,3+4, or ,1,2,D

h,​h,​sp
5,​12
-4
+6
+6
  • Combo from 1st hit
  • Command added ()
Right Straight

2

h
9
-1
+8
+8
10f
Damage changed from 10 to 9
PDK Combo

2,3

h,​l
9,​10
-13
-2
-1
TC
  • Combo from 1st CH
  • Returns to crouching
  • Name changed from Right Straight to Left Low Kick
  • On block from -12F to -13F
  • On hit from -1F to -2F
PK Combo to SSp

2,4

h,​h,​sp
9,​16
-8
+8
KDN
(1)
  • Combo from 1st hit
  • Shift to Shadow Sprint during hit
  • New Move
PK Combp to stand up

2,4,B

h,​h
9,​16
-8
+8
KDN
(1)
  • Combo from 1st hit
  • Command changed from
  • Tail Spin removed
  • Damage changed from 9,17 to 10,16
  • On block from -12F to -8F
  • On hit from +10SpF to +8F
Side Kick

3

m
10
-8
+3
+3
14f(1)
t41 27
Damage changed from 12 to 10
Valkyrie Lance Combo (2)

3,3

m,​h
10,​16
-8
+3
+3
(1)
  • Combo from 1st hit
  • Damage changed from 12,12 to 10,16
Valkyrie Lance Combo

3,3,4

m,​h,​h
10,​16,​20
-9
KDN
KDN
(1)
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 4F from CH
Valkyrie Lance Combo to Cancel(BT)

3,3,4,B

m,​h,​sp
10,​16
-16
-3
-5
(1)
High Kick

4

h
16
-7
+3
LNC
12f(1)
t39 27
  • Damage changed from 17 to 16
  • On block from -8F to -7F
Brocken Connect to BT

4,1

h,​h
16,​13
-3
+7
+5
(1)
  • Combo from 1st hit
  • Damage changed from 17,12 to 16,13
  • On block from -2F to -3F
  • On hit from +5F to +7F
Chariot to BT

【,3,4,】

mm
10,​16
-9
KDN+19
KDN+19
25f(5)
  • 2nd meaty 2F in actual
  • yDamage changed from 11,13 to 10,16
  • Tech Jump removed
Chariot to Blind Roll

【,3,4,】,F

mm,​sp
10,​16
-36
KDN-8
KDN-8
On block from -39F to -36F
Hydra Bite

【,4,3,】

mm
8,​10
-16
LNC+21
LNC+21
16f(1)
TJ,15F
  • Start-up 17F in actualy
  • TJ from 14F to 15F
Hydra Bite Low

【,4,3,】,1

m,​m,​l
8,​10,​15
-13
+4
+4
(1)
TC
  • Can be delayed
  • Returns to crouching
  • Damage changed from 8,10,12 to 8,10,15
Hydra Bite High

【,4,3,】,3

m,​m,​h
8,​10,​18
-3
KDN+14
KDN+14
(3)
  • Can be delayed
  • Tail Spin removed
  • Damage changed from 8,10,23 to 8,10,18
Hydra Bite Mid

【,4,3,】,4

m,​m,​m
8,​10,​20
-14
KDN+15
KDN+15
(1)
  • Can be delayed
  • Damage changed from 8,10,17 to 8,10,20
Crusader (Heat Engager)

1+2

m
20
-9
+17G
+17G
14f
HE
  • Absorbs Punch(H/M) during 1 to 3F
  • After absorbs succeeds, connect to Death from Above (During Haze )
  • New Move
Crusader to Heat Dash

Heat ,1+2,F

m,​sp
20 (16)
+5
KDN+35
KDN+35
14f
HD
  • Absorbs Punch(H/M) during 1 to 3F
  • After absorbs succeeds, connect to Death from Above (During Haze )
  • New Move
Crusader

1+2

m
20
-9
KDN+15
KDN*
14f
  • Absorbs Punch(H/M) during 1 to 3F
  • After absorbs succeeds, connect to Death from Above (During Haze )
  • Damage changed from 23 to 20
Tartaros (1)

f,2

m
10
-12
-1
+1
15f(1)
  • Damage changed from 12 to 10
  • On block from -10F to -12F
  • On hit from +1F to -1F
Tartaros

f,2,3

m,​m
10,​13
-9
+6C
KDN
(1)
  • Forces an opponent to crouching on NH
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 9F from hit
  • Damage changed from 12,19 to 10,13
  • On block from -10F to -9F
Tartaros to SZ

f,2,3,3+4, or ,f,2,3,D

m,​m,​sp
10,​13
-9
+6C
(1)
  • Forces an opponent to crouching on NH
  • New Move
Circling Winds (1)

f,3

m
18
-9
+3
+1
17f
HM
  • On hit from +1F to +3F
  • On block from -10F to -9F
Circling Winds (1) to BT

f,3,B

m
18
-6
+6
+5
HM
On hit from +5F to +6F
Circling Winds

f,3,2

m,​m
18,​21
-14
KDN+1
KDN*
Combo from 1st hit
Lance Kick

f,4

h
23
-9
KDN+23
KDN+23
15f(1)
Damage changed from 25 to 23
Alonedite

f,1+2

m
24
-14
KDN
KDN
19f
HM,TS,Pw,8F
Meaty 1F in actualy
Minos Typhoon (Heat Engager)

f,1+2

h,​m
10,​20
-14
+17G
+17G
18f
HE,Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Minos Typhoon to Heat Dash

Heat ,f,1+2,F

h,​m,​sp
10,​20 (3,​16)
+5
KDN+34
KDN+34
18f
HD,Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Minos Typhoon

f,1+2

h,​m
10,​20
-14
KDN-4
KDN-4
18f
Pw,8F
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Body Blow

df,1

m
13
-2
+8
+7
14f(1)
t37 23
  • Damage changed from 15 to 13
  • On block from -1F to -2F
  • On hit from +7F to +8F
Body Blow > Phantom Mace

df,1, on hit or block ,4

m,​sm
13,​25
-14
KDN
(9)
New Move
Body Blow > Phantom Mace (Heat)

Heat ,df,1, on hit or block ,4

m,​sm(,​sm)
13,​25 (3,​7,​9)
-3
KDN
(1)
HT
New Move
Meat Hook (1) to BT

df,2

m
15
-13
LNC+20
LNC+20
16f(2)
  • +3F on crouch NH
  • When hit and enemy input , to go down
  • Damage changed from 16 to 15
  • On block from -11F to -13F
Meat Hook

df,2,3

m,​h
15,​17
-8
KDN+19
KDN+19
(1)
  • Tail Spin removed
  • Damage changed from 16,25 to 15,17
  • On block from -3F to -8F
Bolt Stunner

df,2,4

m,​m
15,​24
-15
KDN+2
KDN+2
(1)
Damage changed from 16,20 to 15,24
Shadow Snaap Kick

df,3

h
17
-9
KDN+12
LNC
16f(1)
TC,7F
t43 27
  • When NH and enemy input , to go down
  • Start-up from 15F to 16F
  • Damage changed from 21 to 17
  • On hit from +7F to KDN
  • TC from 8F to 7F
Pendulum Kick (1)

df,4

m
15
-9
+2
-1
15f(1)
  • Launch on crouch hit
  • Damage changed from 13 to 15
  • On block from -15F to -9F
  • On hit from -1F to +2F
Pendulum Kick

df,4,4

m,​m
15,​16
-14
KDN+6
KDN+6
(3)
  • Combo from 1st hit
  • Can be delayed
  • Damage changed from 13,13 to 15,16
  • On block from -15F to -14F
Pendulum Kick to White Hole

df,4,4,U

m,​m,​sp
13,​13
-29
KDN
KDN
!REMOVED
  • Combo from 1st hit
  • Can be delayed
  • Meaty 2F in actualy
Pendulum Shadow

df,4,4,3

m,​m,​m
15,​16,​22
-6
KDN+18
KDN+18
(3)
TJ
Laevateinn

df,1+2

m
30
-12
KDN
KDN
40f
WB
Laevateinn to Cancel (BT)

df,1+2,B

sp
-
!REMOVED
30
Crouch Jab

db, or ,d,1

sm
5
-5
+6
+6
10f
TC,5F
  • Returns to crouching
  • Returns to standing when input
  • TC from 4F to 5F
Crouch Straight

d,2

sm
8
-4
+7
+7
11f
TC,5F
  • Returns to crouching
  • TC from 4F to 5F
Stinging Low

d,3

l
10
-11
±0
±0
15f
  • Start-up from 14F to 15F
  • Damage changed from 12 to 10
  • On block from -12F to -11F
Basilisk Fang

d,4

l
18
-13
-2
+13G
21f
TC,7F
  • Returns to crouching
  • TC from 6F to 7F
Assassin's Sting

db,2

m
13
-4
+5
+5
13f(1)
Assassin's Sting Combo

db,2,1

m,​h
13,​15
-1
+8
+7
(1)
  • Combo from 1st hit
  • On hit from +7F to +8F
Assassin's Sting > Phantom Javelin

db,2,1, on hit or block ,1

m,​h,​sm
13,​15,​21
-14
KDN-7
(1)
New Move
Assassin's Sting > Phantom Javelin (Heat)

Heat ,db,2,1, on hit or block ,1

m,​h,​sm(,​sm)
13,​15,​21 (3,​4,​6,​9)
-3
KDN-7
(6)
HT,TJ
New Move
Assassin's Sting Combo to SZ

db,2,1,3+4, or ,db,2,1,D

m,​h,​sp
13,​15
-4
+5
(1)
New Move
Killer Bee

db,3

l
19
-12
+5
KDN
28f
TC,29F,TJ,9F
  • Returns to crouching
  • Start-up from 29F to 28F
  • TJ from 8F to 9F
  • TC from 28F to 29F
Sinobi Cyclone

db,4

l
21
-14
+4C
KDN
24f(1)
TC,7F
t57 33
  • Forces an opponent to crouching on NH
  • TC from 6F to 7F
Elbow Strike

b,1

h
25
+5C
+5C
KDN
16f
!REMOVED
t45 29
Forces an opponent to crouching on block or NH
Elbow Strike to SZ

b,1

h,​sp
21 (6)
+7
+10C
16f(1)
  • Forces an opponent to crouching on NH
  • Chip damage when guarded
  • Shift to Soulzone on hit or block
  • New Move
Unicorn's Tail (1)

b,2

h
12
-14
-3
-3
15f(2)
Unicorn's Tail (2) to BT

b,2,2

h,​m
12,​17
-3
+6
+8
  • Combo from 1st hit
  • Can be delayed 20F
  • Combo can be delayed 8F from hit
  • Damage changed from 12,12 to 12,17
  • On hit from +8F to +6F
Unicorn's Tail

b,2,2,3

h,​m,​m
12,​17,​20
-19
KDN
LNC
(1)
Combo from 2nd CH
Deadly Talon

b,2,2,1+2

h,​m,​l
12,​17,​20
-30
KDN+3
KDN+3
(1)
TC
  • Combo from 2nd CH
  • Damage changed from 12,12,15 to 12,17,20
Missing Talon

b,2,4

h,​h
12,​17
-7
+4
+4
(1)
  • Combo from 1st hit
  • Can be delayed
  • Damage changed from 12,15 to 12,17
Missing Talon to White Hole

b,2,4,U

h,​h,​sp
12,​15
-18
-7
-7
!REMOVED
Missing Talon to Galatine

b,2,4,2

h,​h,​h
12,​15,​20
-9
KDN
KDN
TS,TJ
Missing Worm > Phantom Halberd

b,2,4, on hit or block ,2

h,​h,​sm
12,​17,​21
-14
KDN+9
KDN+9
(1)
Tr
New Move
Missing Worm > Phantom Halberd (Heat)

Heat ,b,2,4, on hit or block ,2

h,​h,​sm(,​sm)
12,​17,​21 (3,​5,​6,​9)
-3
KDN+9
KDN+9
(2)
HT,Tr,TJ
New Move
Hades Heel

b,3

m
23 (4)
+1
KDN+15
KDN+15
27f(2)
  • Chip damage when guarded
  • On block from +1F to +4F
Skull Smasher (1)

b,4

m
13
-9
-1
±0
14f(1)
  • Daamage changed from 11 to 13
  • On block from -11F to -9F
  • On hit from ±0F to -1F
Skull Smasher to BT

b,4,4

m,​h
13,​20
-8
+6C
+6Sp
(2)
  • Forces an opponent to crouching on NH
  • Combo from 1st hit
  • Attack Level changed from H,H to H,M
  • Damage changed from 11,19 to 13,20
  • On hit +6SpF to +6CF
  • On block from -9F to -8F
  • Tornade removed
Skull Smasher Feint to BT

b,4,B,4

m,​m,​sp
13,​24
+1C
+2C
KDN
(5)
Forces an opponent to crouching on block or NH
Skull Smasher Feint Low

b,4,B,4,3

m,​l
13,​11
-11
±0
±0
TC
Skull Rave White Hole

b,4,【,b,4,3,】,f,4,U

m,​l,​sp
11,​11
-58
-47
-47
!REMOVED
Skull Rave (3)

b,4,【,b,4,3,】,4

m,​l,​l
11,​11,​9
-11
±0
KDN
TC
Combo from 2nd hit
Skull Rave

b,4,【,b,4,3,】,4,2

m,​l,​l,​m
11,​11,​9,​21
-13
KDN
KDN*
!REMOVED
Skull Frenzy (3)

b,4,【,b,4,3,】,f,4

m,​l,​l
11,​11,​12
-11
±0
KDN
TC
Skull Frenzy

b,4,【,b,4,3,】,f,4,2

m,​l,​l,​m
11,​11,​12,​21
-13
KDN
KDN*
!REMOVED
Skull Rave Shadow

b,4,【,b,4,3,】【,f,4,3,】

m,​l,​m
11,​11,​22
-6
KDN
KDN
TJ
Skull Spin

b,4,B,4,3,3+4

m,​l,​m
13,​11,​15
-25
KDN+6
KDN+6
(4)
Combo from 2nd hit
Illusion Strike (1)

b,1+2

m
28
-10
+1
+1
30f(1)
!REMOVED
Illusion Strike to BT

b,1+2,2

m,​m
28,​12
+1C
+4C
KDN
!REMOVED
Forces an opponent to crouching on block or NH
Illusion Sweep

b,1+2,3

m,​l
28,​17
-28
KDN
KDN
(3)
!REMOVED
Can be delayed
Alternating Smash

b,1+2

m
25
-15
KDN+10
28f(2)
New Move

Include ⇧ Command

Gate Keeper (1)

ub,1

m
11
-6
+5
+5
16f
Gate Keeper

ub,1,2

m,​m
11,​13
-13
-2C
-2C
(1)
  • Forces an opponent to crouching on hit
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 7F from hit
Jumping Knuckle

u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
Hook

ub, or ,u, or ,uf,2

h
17
-12
+9
+9
15f
Deathbringer to BT

ub, or ,u,3

h,​sp
23 (9)
-1
+6
+6
27f(1)
HM,TJ,10F
  • Chip damage when guarded
  • Damage changed from 25 to 23
  • TJ from 9F to 10F
Deathbringer Mid

ub, or ,u,3,3

h,​m
25,​20
-15
KDN
KDN
(1)
!REMOVED
Deathbringer High

ub, or ,u,3,4

h,​h
25,​37
+8
KDN
KDN
TJ
Deathbringer Low

ub, or ,u,3,d,3

h,​l
25,​18
-15
KDN
KDN
TC
Deathbringer Low to Charge

u,3,3

m,​l,​sp
23,​18
-16
KDN+16
KDN+16
(1)
TC
  • Command changed from
  • On block removed to shift Ki Charge
  • On block from -29F to -16F
Deathbringer Low to White Hole

ub, or ,u,3,d,3,U

h,​l,​sp
25,​18
-35
KDN
KDN
TJ
Deathbringer Low > Shadow

u,3,3,3

h,​l,​m
23,​18,​22
-6
KDN+18
KDN+18
(3)
TJ
  • No Charging
  • Command changed from
Shadow Scythe

uf,3

m
20
-4
KDN+20
KDN+20
29f(1)
TJ,9F
On NH from ±0F to KDN
Stormbringer (1)

ub, or ,u,4

m
11
-9
KDN+12
KDN+12
20f(1)
TJ,8F
t43 23
  • Damage changed from 13 to 11
  • Start-up from 19F to 20F
  • On block from -3F to -9F
Stormbringer (1)

uf,4

m
14
-9
KDN+12
KDN+12
20f(1)
TJ,8F
t43 23
  • Damage changed from 16 to 14
  • Start-up from 19F to 20F
  • On block from -5F to -9F
Stormbringer

uf,4,4

m,​m
14,​20
-15
+9Sp
KDN
(3)
  • Combo can be delayed 9F from hit
  • On hit from KDN to +9SpF
Stormbringer to Cancel BT

uf,4,4,B

m,​sp
14
-16
KDN+5
KDN+5
(1)
TJ,8F
  • Start-up from 19F to 20F
  • On block from -17F to -16F
Chakram (1)

uf,3+4

m
17
-16
KDN+14
KDN+14
23f(2)
TJ,9F
  • TJ from 8F to 9F
  • On block from -17F to -16F
Chakram White Hole

uf,3+4,f,4,U

m,​sp
17
-53
KDN
KDN
!REMOVED
Chakram (2)

uf,3+4,4

m,​l
17,​9
-11
±0
KDN
(1)
TC
  • On hit from -3F to ±0F
  • On block from -14F to -11F
Chakram

uf,3+4,4,2

m,​l,​m
17,​9,​21
-13
KDN+10
KDN*
Heavy Chakram (2)

uf,3+4,f,4

m,​l
17,​12
-14
-3
KDN
TC
Heavy Chakram

uf,3+4,f,4,2

m,​l,​m
17,​12,​21
-13
KDN
KDN*
!REMOVED
Chakram Shadow

uf,3+4,【,f,4,3,】

m,​m
17,​22
-6
KDN
KDN
TJ
Spinning Chakram

uf,3+4,3+4

m,​m
17,​15
-25
KDN+6
KDN+6
(4)
  • Returns to crouching
  • on input
  • On block from -26F to -25F
Delayed Rising Toe Kick

uf,☆,4

m
20
-13
LNC+22
LNC+22
23f
TJ,9F
  • Damage changed from 25 to 20
  • On block from -11F to -13F
Back Handspring

UB,b

sp
-
!REMOVED
46
Back Handspring to SZ

UB,b

sp
-
New Move
Pandra Spin

UB,b,3+4

sp,​ub(m)*3
20,​20,​20
KDN
KDN
KDN
81f

More Than One Command

Shadow Spear

f,F,2

m
26
-12
KDN
KDN*
16f(1)
On block from -13F to -12F
Sudden Strike

f,F,3

m
20
-14
LNC+29
LNC+29
15f(3)
TJ,7F
t48 33
  • Start-up 16F in actualy
  • TJ from 7F to 8F
Iron Maul

f,F,4

m
21
-10
KDN+4
KDN+4
15f(2)
Start-up 16F in actualy
Leaping Sidekick

f,f,f,3

m
30
+9G
KDN
KDN
22f(1)
TJ,3F
Typhon Fang

f,f,F,3

m,​sp
20 (6)
+4
KDN+6
KDN+6
26f(2)
  • Chip damage when guarded
  • New Move
Typhon Fang Phantom to BT

Heat ,f,f,F,3, on hit or block ,4

m,​sm,​sp
20,​20 (8,​8)
+7
KDN+56
KDN+56
26f(1)
HT,Tr,TJ,15F
  • Partially uses remaining Heat time
  • New Move
War Hound

b,B,2

mh
15,​21
-10
+5Sp
+2
17f(1)
t68 51
  • Block strings
  • Reversal(H/M) during 1 to 8F
  • After Reversal succeeds, connect to Blind Ghost (During Haze )
  • On hit from +2F to +5SpF

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
10
-17
-6
-6
16f
TC
  • Returns to crouching
  • Damage changed from 12 to 10
  • On hit from -4F to -6F
  • On block from -15F to -17F
Crouch Chin Kick

FC ,4

l
6
-15
-4
-4
12f
TC
  • Returns to crouching
  • Damage changed from 10 to 6
Rising Uppercut

WS ,1

m
14
-14
LNC+25
LNC+25
14f(1)
Jackknife Elbow

WS ,2

m
17
-8
+8
LNC
13f(1)
t40 27
When NH and enemy input , to go down
Trident Kick

WS ,3

m
18
-8
±0A
KDN
16f(1)
  • Damage changed from 21 to 18F
  • On hit from KDN to ±0AF
Trident Kick > Phantom Halberd

WS ,3, on hit or block ,2

m,​sm
18,​20
-14
KDN+49
(1)
Tr
New Move
Trident Kick > Phantom Halberd (Heat)

Heat & WS ,3, on hit or block ,2

m,​sm(,​sm)
18,​20 (5,​6,​9)
-3
KDN+49
(2)
HT,Tr,TJ
Shadow Snap Kick

WS ,4

m
18
-7
+4
+4
11f(1)
Spinning Middle Kick (Heat Engager)

WS ,3+4, or ,d,df,f,3+4

m
20
-12
+17G
+17G
16f(2)
HE,HM
New Move
Spinning Middle Kick to Heat Dash

Heat & WS ,3+4,F, or Heat ,d,df,f,3+4,F

m,​sp
20 (16)
+5
LNC+42
LNC+42
16f(2)
HD,HM
New Move
Spinning Middle Kick

WS ,3+4, or ,d,df,f,3+4

m
20
-12
+7Sp
KDN
16f(2)
HM
  • Tail Spin removed
  • Damage changed from 23 to 20
  • On hit from +10SpF to +7KF
  • On block from -14F to -12F
Spinning Middle Kick to Cancel BT

WS ,3+4,B, or ,d,df,f,3+4,B

sp
-
25
Aqua Spider to BT

FC ,df,3

l
17
-9
+2
KDN
20f(2)
TC
t48 28
Command changed from Haze
Quicksand Catastrophe (1)

FC ,df,3+4

l
17
-23
KDN
KDN*
18f
TC
Quicksand Catastrophe

FC ,df,3+4, (must hit) ,4

l,​h
17,​30
!REMOVED
Tornado Destruction to SZ

FC ,df,3+4

l,​sm,​sp
17,​24?
-23
KDN
18f(2)
  • Shift to Soulzone on hit
  • New Move
Tornado Destruction to SZ (Heat)

Heat FC ,df,3+4

l,​sm,​sp
17,​24?
KDN
HT
  • Shift to Soulzone on hit
  • New Move
Crouch Step

FC ,df,d,DF

sp
-
Returns to crouching
Crouch Step to Shadow Sprint

FC ,df,d,df,f

sp
-
Connect to Shadow Sprint ()

Others

Summon Force

1+2+3+4

sp
-
55
Shift to charging
Dead End

サモンフォース中,b,f,1+2

sp,​ub(m)
60
KDN
KDN
104f
TC,57F
Wall Jumping Attack

With back against wall ,b,b,ub

m
21
+7
KDN
KDN
41f
  • Shift to BT
  • Advance Input is unavailable
  • Invinciblity during 8 to 13F

Labyrinth (BT)

Labyrinth

b,3+4

sp
-
13
Labyrinth to Front

BT ,b,3+4

-
14
Auto Block(H/M) after 6F
Blind Axe

BT ,1

h
7
-1
+5
+5
8f(1)
Damage changed from 10 to 7
Blind Lance

BT ,1,4

h,​h
10,​30
-8
KDN
KDN
(1)
  • Combo from 1st hit
  • On block from -9F to -8F
Backfist to BT

BT ,2

h
13
±0
+8G
+8
10f
On block from +1F to -±0F
Backfist > Straight

BT ,2,1

h,​h
13,​5
-3
+5
+5
  • Combo from 1st hit
  • On block from -1F to -3F
Backfist > Straight to BT

BT ,2,1,B

h,​h,​sp
13,​5
-3
+1
+1
  • Combo from 1st hit
  • On block from -5F to -3F
Backfist > Straight to SSp

BT ,2,1,F

h,​h,​sp
-
+1
  • Combo from 1st hit
  • New Move
Blinding Knife

BT ,2,2

h,​m
13,​15
-9
+2
+2
(1)
Combo from 1st hit
Blinding Knife > Phantom Javelin

BT ,2,2, on hit or block ,1

h,​m,​sm
-
-14
(1)
New Move
Blinding Knife > Phantom Javelin (Heat)

Heat BT ,2,2, on hit or block ,1

h,​m,​sm,​sm
- (2,​3,​6,​9)
-3
(8)
TJ
New Move
Blinding Knife to SZ

BT ,2,2,3+4, or BT BT ,2,2,D

h,​m,​sp
-
New Move
Crescent Mirage (1)

BT ,3

h
10
-11
±0
±0
10f
Crescent Mirage (2)

BT ,3,4

h,​m
10,​17
±0
+1
+11G
(2)
  • Combo from 1st hit
  • Can be delayed 6F
  • Forces an opponent to crouching upon CH
Fafnir White Hole

BT ,3,4,U

h,​m,​sp
10,​17
-23
-22
-12C
!REMOVED
Forces an opponent to crouching on CH
Crescent Mirage

BT ,3,4,3

h,​m,​m
10,​17,​22
-6
KDN
KDN
(3)
TJ
Fafnir to BT

BT ,3,4,4

h,​m,​m
10,​17,​21
-9
KDN
KDN
(2)
TJ
Combo from 2nd CH
Fafnir to Blind Roll

BT ,3,4,4,F

h,​m,​m,​sp
10,​17,​21
-36
KDN
KDN
(2)
Combo from 2nd CH
Spin Kick

BT ,4

h
18
-8
KDN
KDN
10f
!REMOVED
Chronos Lathe (Heat Engager)

BT ,4

m
-
-5
19f(1)
HE,TJ,7F
New Move
Chronos Lathe to Heat Dash

Heat BT ,4,F

m,​sp
- (16)
+5
19f(1)
HD,TJ,7F
New Move
Chronos Lathe

BT ,4

m
-
-5
19f(1)
TJ,7F
New Move
Crusader

BT ,1+2

m
20
-13
+6+15W
+6+15W
15f(1)
WH,Pw,9F
  • Absorb an attack to power up
  • - Add chip damage on block
  • +5F (+14WF) upon hit when Power Crush
  • Power Crush from 6F to 9F
Spiral Cannon

BT ,3+4

m,​m
5,​20
-20
LNC
LNC
15f(1)
TJ,14F
TJ from 13F to 14F
Soul Steal

BT ,f,1

m(,​th)
18
-8
+5B
+5B
16f
  • Hit connect to throw
  • -2F on not connect to throw
  • On block from -13F to -8F
Cold Massacre (1)

BT ,f,2

m
13
-5
+6
+6
17f(1)
Cold Massacre

BT ,f,2,3

m,​m
13,​17
-7
KDN
KDN*
(1)
  • Combo from 1st CH
  • Can be delayed
  • Combo can be delayed 6F from CH
  • On block from -12F to -7F
Cold Worm

BT ,f,2,4

m,​h
13,​15
-7
+4
+4
(1)
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10F from CH
Massacre to White Hole

BT ,f,2,4,U

m,​h,​sp
13,​15
-18
-7
-7
!REMOVED
Massacre to Galatine

BT ,f,2,4,2

m,​h,​h
13,​15,​20
-9
KDN
KDN
TS,TJ
Cold Worm > Phantom Halberd

BT ,f,2,4, on hit or block ,2

m,​h,​sm
-
-14
(1)
Tr
New Move
Cold Worm > Phantom Halberd (Heat)

Heat BT ,f,2,4, on hit or block ,2

m,​h,​sm,​sm
- (3,​5,​6,​9)
-3
(2)
HT,Tr,TJ
New Move
Demon Knee

BT ,f,3

m
17
-5
+3
KDN
13f(1)
On block from -6F to -5F
Demon Knee to BT

BT ,f,3,B

m
17
-8
±0
KDN
13f(1)
On block from -9F to -8F
Kama Kick to BT

BT ,f,4

l
9
-9
+2
+2
16f
Kama Kick Combo

BT ,f,4,3

l,​h
9,​21
-11
+5
+5
TS
  • Combo from 1st hit
  • When NH and enemy input , to go down
Trick Bang

BT ,f,4,1

l,​h
-
-9
(1)
Tr
New Move
Trick Bang to SZ

BT ,f,4,1,3+4, or BT ,f,4,1,D

l,​h,​sp
-
-6
(1)
Tr
New Move
Reverse Chakram

BT ,f,3+4

m
24
-9
KDN
KDN
25f(2)
TJ,6F
TJ from 5F to 6F
Reverse Chakram to Phantom Warp

BT ,f,3+4,F

m,​sp
24
-36
KDN
KDN
25f(2)
TJ,6F
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-3
+9
+9
10f
TC,1F
Returns to crouching
Shinobi Cyclone (clean)

BT ,d,3

l
21
-26
KDN
KDN
25f(2)
TC,5F
TC from 4F to 5F
Shinobi Cyclone

BT ,d,3

l
14
-26
±0
±0
25f(2)
TC,5F
Crouch Spin Kick

BT ,d,4

l
12
-15
+3
+3
12f
TC,1F
  • Returns to crouching
  • Start-up from 10F to 12F
  • On block from -11F to -15F
Abyss Cannon (1) to BT

BT ,b,2

m
17
-2
+6
+6
16f(1)
Abyss Cannon

BT ,b,2,3

m,​mm
17,​5,​20
-20
LNC
LNC
(1)
TJ
Combo from 1st CH
Abyss Spear

BT ,b,2,4

m,​h
17,​13
-9
±0
LNC
(1)
Combo from 1st hit
Cannon Tail

BT ,b,3

h
27 (6)
+4
KDN
KDN
18f(1)
HM
t48 30
  • Chip damage when guarded
  • Tail Spin removed
  • On block from +3F to +4F
Gremlin Smasher

BT ,f,F,3

m
25
-9
KDN
KDN
21f(1)
TC,5F
TC from 4F to 5F
Vermillion

BT ,f,F,3+4

l
17
-18
KDN
KDN
23f(7)
TC,23F,TJ,13F
  • mid-air 14F
  • TC from 18F to 23F
Blind Roll

BT ,f,f,f

sp
-
TJ,11F
42

Shadow Sprint (SSp)

Shadow Sprint

d,df,f

sp
-
  • Disable Advanced Input
  • Advance Input is unavailable
  • Cost 2F
Shadow Sprint Cancel to crouching state

d,DF

sp
-
Fatal Elbow

d,df,f,1

m
17
-9
+4
KDN
16f
Fatal Elbow to Metal Storm

d,df,f,1,2

m,​m
17,​17
-13
KDN
LNC
!REMOVED
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit
Fatal Elbow > Phantom Halberd

d,df,f,1, on hit or block ,2

m,​sm
-
-14
(1)
Tr
New Move
Fatal Elbow > Phantom Halberd (Heat)

Heat ,d,df,f,1, on hit or block ,2

m,​sm,​sm
- (4,​6,​9)
-3
HT,Tr,TJ
New Move
Fatal Elbow to SZ

d,df,f,1,3+4, or ,d,df,f,1,D

m,​sp
17
±0
+10
KDN
  • Changed from Haze to
  • Command added()
Buzzsaw

d,df,f,2

l
10
-12
KDN
KDN
25f(1)
TC,10F
  • Start-up from 27F to 25F
  • On block from -17F to -12F
Buzzsaw to Cancel (BT)

d,df,f,2,B

sp
-
30
Laevateinn

d,df,f,【,2,1,】

m
30 (7)
-9
KDN
KDN
40f(1)
  • Chip damage when guarded
  • Start-up after input
  • Wall Bounds removed
  • On block from -12F to -9F
Poison Needle

d,df,f,3

h
14
-7
+4
+4
16f
!REMOVED
When NH and enemy input , to go down
Poison Needle to Blind Ghost

d,df,f,3, (must hit),4

h(,​m,​th)
14,​26
Th
Th
!REMOVED
Poison Needle > Nightmare

d,df,f,3

h,​th
-
-7
16f(1)
New Move
Poison Needle > Nightmare (Heat)

Heat ,d,df,f,3

h,​th
-
New Move
Black Hole

d,df,f,4

m
15
-14
LNC
LNC
18f(2)
Tr
  • mid-air from 21F
  • Tornade Move
  • Start-up from 19F to 18F
Hellhound

d,df,f,1+2

mm
12,​21
-9
KDN
KDN
24f
TC,20F
  • Returns to crouching
  • Reversal(H/M) durint 1 to 5F
  • TC from 19F to 20F

Haze

Haze

3+4, or ,d,3+4, or FC ,3+4

sp
-
TC,10F
Cost 20F
Kronos Cutter

HF中,1

m
20
-14
LNC
LNC
18f
!REMOVED
Death from Above

HF中,2

ub(m)
23
KDN
KDN
KDN
45f
TC,44F,TJ,1F
Aqua Spider to BT

HF中,3

l
17
-9
+2
KDN
20f
TC,8F
t48 28
Meaty 1F in actualy
Blind Ghost (early) to BT

HF中,4

m,​th
25,​1*6
-9
Th
Th
17f
TJ,1F
Meaty 4F connect to throw & +6F
Blind Ghost to BT

HF中,4

m
25
-4
KDN
KDN
22f(5)
TJ,1F
Crossing Paths

HF中,1+2

m
20
-13
KDN
KDN
14f
WB
Shadow Sprint

HF中,f

sp
-
!REMOVED
  • Connect to Shadow Sprint ()
  • Cost 30F
White Hole

HF中,u

sp
-
!REMOVED
25

Soulzone (SZ)

Soulzone

3+4, or ,d,3+4, or FC ,3+4

sp
-
TC,10F
New Move
Swift Blade

SZ ,1

h
-
-3
14f(1)
New Move
Swift Blade > Phantom Mace

SZ ,1, on hit or block ,4

h,​sm
-
-14
(9)
New Move
Swift Blade > Phantom Mace (Heat)

Heat & SZ ,1, on hit or block ,4

h,​sm,​sm
- (3,​7,​9)
-3
(1)
HT,TJ
New Move
Swift Blade to SSp

SZ ,1,F

h,​sp
-
+1
(1)
New Move
Dual Thanatos (Heat Engager)

SZ ,2

m,​sm
-
-9
18f
HE
New Move
Dual Thanatos (Heat)

Heat & SZ ,2

m
- (16)
-9
18f
HT
New Move
Dual Thanatos to Heat Dash

Heat & SZ ,2,F

m,​sm,​sp
- (16)
+5
18f
HD
New Move
Dual Thanatos

SZ ,2

m,​sm
-
-9
18f
New Move
Radius Flail

SZ ,3

m
-
-4
16f(1)
TJ,10F
New Move
Radius Flail > Phantom Halberd

SZ ,3, on hit or block ,2

m,​sm
-
-14
(1)
Tr
New Move
Radius Flail > Phantom Halberd (Heat)

Heat & SZ ,3, on hit or block ,2

m,​sm,​sm
- (4,​6,​9)
-3
(2)
HT,Tr
New Move
Cocytus Glide

SZ ,4

l
-
-16
17f(7)
TC,7F
New Move
Oceanus Fissure

SZ ,1+2

h
- (7)
±0
15f(1)
HM
  • Chip damage when guarded
  • New Move
Blind Fall

SZ ,U

sp
-
TJ
New Move
Blind Fall to Crouching State

SZ ,D

sp
-
TC,TJ
  • Returns to crouching
  • New Move
Blind Labyrinth to BT

SZ ,B

sp
-
TJ
New Move