1 | left punch | 2 | right punch |
3 | left kick | 4 | right kick |
5 | tag button | any | any button but tag |
f | tap forward | F | hold forward |
d | tap down | D | hold down |
b | tap back | B | hold back |
u | tap up | U | hold up |
d/f | tap down forward | D/F | hold down forward |
d/b | tap down back | D/B | hold down back |
u/f | tap up forward | U/F | hold up forward |
u/b | tap up back | U/B | hold up back |
qcf | quarter circle forward | qcb | quarter circle back |
hcf | half circle forward | hcb | half circle back |
FC | full crouch animation | WS | while standing up |
N | joystick in neutral | WR | while running |
SS | side step either way | SSL | side step to left |
SSR | side step to right | [ ] | optional command |
, | followed by | ~ | immediately after |
+ | at the same time | ( _ ) | or |
< | delayed input | = | next in sequence |
° | push and hold button | : | requires just frame input |
PLD | play dead position | face up & feet away |
KND | knockdown position | face up & feet towards |
SLD | slide position | face down & feet away |
FCD | face down position | face down & feet towards |