Todo:
Port http://www.tekkenzaibatsu.com/wiki/Tekken_Jargon and http://www.tekkenzaibatsu.com/wiki/Glossary pages.
Commands
1 |
left punch |
2 |
right punch
|
3 |
left kick |
4 |
right kick
|
5 |
tag button |
any |
any button but tag
|
f |
tap forward |
F |
hold forward
|
d |
tap down |
D |
hold down
|
b |
tap back |
B |
hold back
|
u |
tap up |
U |
hold up
|
d/f |
tap down forward |
D/F |
hold down forward
|
d/b |
tap down back |
D/B |
hold down back
|
u/f |
tap up forward |
U/F |
hold up forward
|
u/b |
tap up back |
U/B |
hold up back
|
qcf |
quarter circle forward |
qcb |
quarter circle back
|
hcf |
half circle forward |
hcb |
half circle back
|
Notations
FC |
full crouch animation |
WS |
while standing up
|
N |
joystick in neutral |
WR |
while running
|
SS |
side step either way |
SSL |
side step to left
|
SSR |
side step to right |
[ ] |
optional command
|
, |
followed by |
~ |
immediately after
|
+ |
at the same time |
( _ ) |
or
|
< |
delayed input |
= |
next in sequence
|
° |
push and hold button |
: |
requires just frame input
|
Grounded Positions
PLD |
play dead position |
face up & feet away
|
KND |
knockdown position |
face up & feet towards
|
SLD |
slide position |
face down & feet away
|
FCD |
face down position |
face down & feet towards
|
Move Properties
BT |
your back turned to the opponent
|
FF |
face forward towards opponent
|
OB |
forces opponent's back to face you
|
OC |
forces opponent into crouch
|
OS |
forces opponent's side to face you
|
JG |
juggle starter
|
BN |
bounce juggle starter
|
RC |
recover crouching after a move
|
RCj |
joystick modifier, need to hold D during the move to RC
|
CH |
requires a counter hit
|
DS |
double over stun
|
tap f to escape in most cases, you can usually launch opponent
|
FS |
fall back stun
|
tap f to escape in most cases, you can usually launch opponent
|
MS |
minor stun
|
various animations, in most cases doesn't lead to guaranteed hits
|
KS |
kneel stun
|
opponent is forced onto one knee, usually does not act as a combo starter
|
CS |
crumple stun
|
opponent crumples to the ground in front of you right away, usually acts as a combo starter
|
CF |
crumple fall
|
opponent stay briefly upright before slumping to the ground, usually acts a combo starter
|
CFS |
crumple fall stun
|
opponent is pushed away while crumping to the ground, can be a combo starter
|
BS |
block stun (to attacking character, ex. Law d/b+4)
|
SH |
stagger hit
|
GB |
guard break
|
opponent is immobalized briefly, the opponent usually has the offensive advantage
|
TT |
throw transition (results in throw on hit)
|
TC |
technically crouching state
|
crouch status during this move cruches high attacks
|
TJ |
technically jumping state
|
jump status during this move crushes low attacks
|
HA |
homing attack
|
move tracks both left and right
|
B! |
this move cause bound state
|
bound moves usually also cause floor destuction
|
F! |
this move cause floor destruction
|
mostly for throws that don't cause a bound state but break floors
|
# |
see corresponding footnote
|
[2] |
hit modifier (eg RC[2] property applies to 2nd hit)
|
b |
Block modifier (eg. OCb opponent crouch on block)
|
c |
CH modifier (eg. JGc is a juggle starter on counter hit)
|
co |
crouching opponent modifier (eg. KSco)
|
cco |
CH on crouching opponent modifier (eg. FScco)
|
Hit Ranges
l |
hits low (block d/b)
|
m |
hits mid (block b)
|
s |
hits special mid (block d/b or b)
|
h |
hits high (block b or duck)
|
L |
hits low and grounded opponents (block d/b)
|
M |
hits mid and grounded opponents (block b)
|
S |
hits special mid and grounded opponents(block d/b or b)
|
H |
hits high and grounded opponents (block b or duck)
|
! |
unblockable hit
|
(!) |
unblockable hit which can be ducked
|
[!] |
unblockable hits grounded opponents
|
" |
indicates block point in string hits
|
Combo Specific Abbreviations
cc |
crouch cancel |
tap u or f,f while crouching
|
cd |
crouch dash |
f,N,d,d/f (usually)
|
iWS |
instant while standing |
d,d/b,N_d,d/f,N (usually)
|
wgf |
wind godfist |
f,N,d,d/f+2
|
ewgf |
electric wind godfist |
f,N,d~d/f+2
|
tgf |
thunder godfist |
f,N,d,d/f+1
|
big |
big character combo |
only works on big characters
|
( ) |
missing hit |
is required for the next hit
|
Character Specific Abbreviations
BDS |
bad stomach |
Dr. Bosconovitch
|
FB |
fall back |
Dr. Bosconovitch
|
EFB |
electric fall back |
Dr. Bosconovitch
|
EFF |
electric fall fake |
Dr. Bosconovitch
|
HSP |
handstand position |
Eddy Gordo
|
RLX |
relaxed position |
Eddy Gordo
|
AOP |
art of phoenix |
Ling Xiaoyu - Lei Wulong
|
RDS |
rain dance stance |
Ling Xiaoyu
|
LFF |
left foot forward |
Hwoarang
|
RFF |
right foot forward |
Hwoarang
|
LFS |
left flamingo stance |
Hwoarang
|
RFS |
right flamingo stance |
Hwoarang
|
VTS |
vale tudo stance |
Craig Marduk
|
DSS |
dragon sign stance |
Marshall Law
|
DFS |
dragon fake step |
Marshall Law
|
HMS |
hit man stance |
Lee Chaolan - Violet
|
HBS |
hunting bear stance |
Kuma - Panda
|
ROL |
prowling grizzly roll |
Kuma - Panda
|
CRA |
art of crane |
Lei Wulong
|
SNA |
art of snake |
Lei Wulong
|
TGR |
art of tiger |
Lei Wulong
|
DGN |
art of dragon |
Lei Wulong
|
PAN |
art of panther |
Lei Wulong
|
DRU |
drunken master |
Lei Wulong
|
INS |
indian sit |
Yoshimitsu
|
FLE |
flea stance |
Yoshimitsu
|
DGF |
dragonfly stance |
Yoshimitsu
|
MED |
meditation |
Yoshimitsu
|
KIN |
kinchou stance |
Yoshimitsu
|
NSS |
no sword stance |
Yoshimitsu
|
FLA |
flamingo stance |
Baek Doo San
|
CES |
clockwise evasive spin |
Julia Chang
|
KNP |
kenpo step |
Feng Wei
|
STC |
shifting clouds |
Feng Wei
|
SDW |
shadow stance |
Raven
|
HAZ |
haze stance |
Raven
|
CDS |
crouching demon stance |
Jin Kazama
|
ALB |
albatross spin |
Steve Fox
|
DCK |
ducking |
Steve Fox
|
PKB |
peekaboo |
Steve Fox
|
SWY |
sway |
Steve Fox, Paul Phoenix
|
LWV |
left weave |
Steve Fox
|
RWV |
right weave |
Steve Fox
|
FLK |
flicker |
Steve Fox
|
SIT |
sit down |
Ganryu - Kuma - Panda
|
CJM |
chaos judgment |
Anna
|
HPF |
haze palm fist |
Asuka
|
LCT |
leg cutter |
Asuka
|
DES |
destroy form |
Alisa Bosconovitch
|
SBT |
single boot |
Alisa Bosconovitch
|
DBT |
dual boot |
Alisa Bosconovitch
|
SEN |
silent entry |
Lars Alexandersson
|
DEN |
dynamic entry |
Lars Alexandersson
|
SAV |
savage stance |
Miguel Caballero Rojo
|
TRT |
tarantula stance |
Zafina
|
MNT |
Mantis Stance |
Zafina
|
SCR |
scarecrow stance |
Zafina
|
MTS |
muay thai stance |
Bruce Irvin
|
ROC |
rocket stance |
Roger Jr.
|
AKS |
animal kick stance |
Roger Jr.
|
BAL |
spinning ball |
Bob
|