User:Sereni

77 editsJoined 6 February 2024
Revision as of 07:49, 7 February 2024 by Sereni (talk | contribs)

Make the whole thing collapsible, this is only like a half of the notation. I think it would be good to not include the notation that isn't related to combos, stuff like move properties, info on juggle state, etc.

Combo Notation GuideCharacter list
ub u/b u u uf u/f
b b n n f f
db d/b d d df d/f
1 1 2 2
3 3 4 4

Attack Notation

1 = Left Punch
2 = Right Punch
3 = Left Kick
4 = Right Kick
u (U) = Up (Hold)
d (D) = Down (Hold)
f (F) = Forward (Hold)
b (B) = Backward (Hold)
uf (UF) = Up and forward (Hold)
df (DF) = Down and forward (Hold)
ub (DF) = Up and back (Hold)
db (DF) = Down and back (Hold)
n = Neutral
+ = Pressed together
# = Pressed together, on the same frame
, = Followed by
~ = Followed by, immediately
: = Followed by, tight input window
< = Followed by, delayed input
* = Held input
_ = Or
cc = u~n, crouch cancel
ss = u~n_d~n, sidestep
dash = f,f
qcf = d,df,f
qcb = d,db,b
hcf = b,db,d,df,f
hcb = f,df,d,db,b
dp = f,d,df
iws = Instant while standing
. = From stance
, = From stance transition
R = Rage
P = Successful parry
J = Jumping
WR = While running
WS = While standing
FC = Full crouch
hFC = Half crouch
BT = Back turned
SS = Sidestep
SSL = Sidestep left
SSR = Sidestep right
CD = f,n,d,df, crouch dash
OTG = Off the ground
S! = Screw (tailspin)
T! = Tornado
W! = Wall splat
WB! = Wall break
F! =
FB! = Floor break
BB! = Balcony break
CH = Counter hit
CL = Clean hit
() = Whiff/blocked
(n) = Hit N of a move or move must deal N amount of hits.
[] = Damage or frame advantage
Link to character page with portraits
Alisa
Asuka
Azucena
Bryan
Claudio
Devil Jin
Dragunov
Feng
Hwoarang
Jack-8
Jin
Jun
Kazuya
King
Kuma
Lars
Law
Lee
Leo
Leory
Lili
Nina
Panda
Paul
Raven
Reina
Shaheen
Steve
Xiaoyu
Yoshimitsu
Zafina